Contents introduction Role plays as a method of teaching


The nature of Role-Playing games



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2.2 The nature of Role-Playing games
Role play is the method which in primary school used as games and it has called role-playing games. First, role-playing games should be distinguished from Language Role Plays, Classroom Dramas, and other more commonly employed classroom language learning exercises which teachers attending the conference may be more familiar with. Role-playing games are games played on a tabletop with pencil, paper, dice (often polyhedral), and a large dose of imagination (unlike the more usual language role plays which are acted out before a class, these games are non-performance oriented). Players can be divided into two types: the referee (Game Master) and the players. The Game Master creates a scenario which he then sets in motion by explaining the situation to the players who have created Player Characters to interact with one another and the Game Master’s characters (Non-Player Characters) during the game. Following a set of rules or guidelines, players determine the success of their actions by rolling dice and consulting tables. Sometimes players will use miniature figures placed upon the tabletop to represent themselves in the game.
Basically, role-playing games are Interactive Stories in which the Game Master furnishes the basic plot elements (often based in fantastic or heroic genres) and the players shape the narrative through their actions within the context of the game. The game is played through the verbal interchange of the players, making it ideal for language learners. role play teaching language
Some researchers compare role-playing games with a sort of fairy tale written by a committee without an opportunity to re-write. Role-playing forms other than in the fantasy genre are more like historical novels, adventure yarns, science fiction, etc; but the mechanics are still the same as in traditional role play.
Role-playing games are very suitable for young learners which react very painfully when they lost because they are cooperative games and don’t have winners or losers in the traditional sense of the terms. In most games – board games, card games, and dice games – there is a clearly defined way to win, and a clearly defined way to lose, and winning is the goal of the game. In role-playing games the concepts of winning and losing do not exist. The goal as a player is to help to create a story and to have fun. Learners may give their character other goals, but the success of their character does not determine any sense of winning or losing. Like life, it's not so much whether they win or lose, but how they play the game. Players don't compete against one another; they cooperate in fighting the monsters or overcoming other obstacles created by the Game Master. They also play against chance.

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