Creative Problem Solving Guidelines (August 2017)
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Creative Problem Solving
Purpose
To encourage HOSA members to analyze the problem solving process and to work as a team to
apply their problem solving skills in creating a solution to a hypothetical health or HOSA-related
problem.
Description
This event will involve two rounds of competition. Round One will consist of a written test to
evaluate the team’s understanding of problem solving processes and
theories. Written test will
measure knowledge and understanding at the recall, application or analysis levels. Higher-
order thinking skills will be incorporated as appropriate. The top scoring teams will advance to
Round Two and will be given a potential problem related to HOSA, the health community, or a
specific health issue. Teams will have 30 minutes to analyze the problem. Selected resource
materials related to the problem will be provided. At the end of the preparation time, teams will
have eight (8) minutes to present their solution to a panel of judges.
Dress Code
Competitors shall wear the HOSA uniform or proper business attire. Bonus points will be
awarded in both rounds for
proper dress.
All team members must be properly dressed to
receive bonus points.
Rules and
1.
Competitors in this event must be active members of HOSA in good standing in
Procedures
the division in which they are registered to compete (Secondary or
Postsecondary/Collegiate).
2.
Competitors must be familiar with and adhere to the
“
General Rules and Regulations of
the HOSA Competitive Events Program (GRR)."
3.
Teams must be composed of three (3) or four (4) members.
4.
Round One Test Instructions:
Each team will be evaluated in Round One by a fifty (50)
item multiple choice written test. Competitors will be given sixty (60) minutes to complete
the test, which will be administered during the event orientation session. No proxies are
allowed for this event. The team test score average from Round One will be used to
qualify the team for the Round Two presentation. The team test score average will then
be added to the presentation score to determine final results.
Round I: Written Test Plan
Creative Thinking
30%
Problem Solving Strategies & Skills
10%
Problem Identification
10%
Clarification of Problems/Developing Objectives
15%
New for 2017-2018
Editorial updates and language clarifications have been made. 101 Creative Problem Solving
Techniques by Higgins has been replaced with Strategies for Creative Problem Solving by Folger.
The test plan has also been updated. Markers will NOT be allowed in the presentation room.
Creative Problem Solving Guidelines (August 2017)
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Examining Constraints/Developing Alternatives
15%
Generating Ideas & Solutions/Deciding a Course of Action
10%
Sharing Decisions/Troubleshooting/Implementation
10%
NOTE: States/regions may use a different process for testing, to include but not
limited to pre-conference testing, online testing, and testing at a computer. Check
with your Area/Region/State for the process you will be using.
5. All official references are used in the development of the written test.
Adair, John. Decision Making & Problem Solving (Creating Success). Kogan Page.
Latest edition.
Folger, HS, LeBlanc, S., Rizzo, B. Strategies for Creative Problem Solving. Prentice
Hall. Latest edition.
Michalko, Michael. Creative Thinkering: Putting Your Imagination to Work. New
World Library. Latest edition.
6.
The Round Two problem is a secret topic. Each team will be asked to solve the same
problem. Professional ethics demand that competitors DO NOT discuss or reveal the
secret topic until after the event has concluded. Competitors who violate this ethical
standard will be penalized.
7.
Resources will be provided to teams for use during their 30 minute preparation time, if
applicable. No other printed materials may be brought into the preparation room.
Competitors will be provided with index cards for taking notes and for use during their
oral presentation. Teams will also be provided with flip chart paper and markers for use
during their preparation only.
8.
The section leader will announce when teams have one (1) minute remaining in the
preparation room by saying,
“You have one minute
remaining. Please conclude your
preparation, gather your materials, and prepare to
be escorted to the presentation room.”
9.
At the conclusion of the 30 minute preparation time, teams will be escorted to another
room for their oral presentation. Teams may take the index cards and the flip chart paper
they prepared during the preparation time. The flip chart paper and index cards are the
only items to be used during the oral presentation.
10.
Teams will be allowed a maximum of eight (8) minutes for their oral presentation of a
solution to the secret
problem. The timekeeper shall present a flash card advising the
competitors when there is one (1) minute remaining. Time will be stopped at the end of
eight (8) minutes. Judges will have two additional minutes to complete the rating sheet.
11.
In case of a tie, the highest averaged test score will be used to determine the rank.
Competitor Must Provide
Event guidelines
–
one per team (orientation)
#2 lead pencils with eraser
Watch with second hand (optional)
Creative Problem Solving Guidelines (August 2017)
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Required Personnel
One Event Manager
One QA to provide quality assurance for the event by ensuring that the guidelines are followed
and all event documents are complete.
One Section Leader per section
Two - three judges per section
Preparation room attendant (One per preparation room)
One-two event assistants per section
One time-keeper per section and prep room
Facilities, Equipment and Materials (Per Section)
Testing room with tables/chairs; or schoolroom desks/chairs for total number of competitors
Test packets which are pre-numbered and Scantron answer forms
Preparation room with table and chairs
–
If there are multiple sections, more than one team may
prepare at the same time in the preparation room.
Presentation room(s)
Competitor list by alpha/team for check-in, EM, QA, Section Leaders & Timekeepers
Copy of secret problem - one for each team member and the judges
Stopwatch/Timer (for prep room(s) and presentation rooms)
Calculators, note pads, and pencils for judges
Index cards
Flip chart paper
–
as many pages as needed per team
Flip chart pad and/or easel in preparation and presentation room(s)
Colored Markers for prep room(s)
Masking or blue painters tape (if self-adhesive flip chart paper is not used)
Flash card for 1 minute remaining (for prep and presentation rooms)
Rating sheets
–
one per judge per team
Evaluation Forms
–
competitor, judge, and personnel
#2 lead pencils with eraser to complete evaluations
Copy of guidelines for judges
Sample Round One Test Questions
1.
According to John Scully, the former chairman of Apple Computer, a key ingredient
of successful teams is:
A.
reasonability.
B.
viability.
C.
creativity.
D.
profitability.
2.
The
purpose of the ‘outcomes window’ when considering solutions is to:
A.
determine how much it will cost to implement each solution.
B.
determine if all solutions have been considered.
C.
list positive and negative consequences of a decision.
D.
test others to determine if they will accept or reject the solutions.
3.
The key to creatively generating associations and connections between
dissimilar subjects is called:
A.
balancing concepts.
B.
conceptual blending.
C.
disassociation.
D.
intermingling ideas.
Creative Problem Solving Guidelines (August 2017)
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Event Flow Chart
Orientation
50-item test in 60 minutes
Scan Test
Test scores of team members will
be averaged. Top teams advance
to Round Two.
Teams report at appointment time for 30
minute preparation of solution to secret
problem.
Judges complete rating sheet and scores are
totaled. Add averaged team test score to team
presentation score for final tally. If there are
multiple sections, the computer is used to
mathematically compensate for the differences
among judges and fairly determine the final
standings.
Teams escorted to oral presentation
room to present solution to panel of
judges.
Creative Problem Solving Guidelines (August 2017)
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CREATIVE PROBLEM SOLVING
JUDGE'S RATING SHEET
Section #________________________
Division:
________ SS ________ PS/Collegiate
Team # _________________
Judge's Signature ___________________________
Items Evaluated
Points Possible
Superior ------------------------------------ Poor
Points
Awarded
A. Understanding of
problem/health issue.
10 8 6 4 2 0
B. Effectively applies previous
knowledge and experience to
current problem.
10 8 6 4 2 0
C. Solution was clear and logical.
15 12 9 6 3 0
D. Solution was financially sound
and workable.
10 8 6 4 2 0
E. Solution showed good use of
research/expert data.
10 8 6 4 2 0
F. An imaginative and innovative
approach was used to solve
the problem.
15 12 9 6 3 0
G. Evidence of teamwork in
reaching a solution.
10 8 6 4 2 0
H. Organization, delivery and
quality of oral presentation.
10 8 6 4 2 0
I. Total group involvement in
presentation of solution.
10 8 6 4 2 0
TOTAL POINTS
100 --------------------------------------- 0
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