APRIL—LOYAL
TITLE
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CUBS IN THE FUTURE
A SCOUT IS LOYAL. HOW DOES “CUBS IN THE FUTURE” RELATE TO THIS POINT
OF THE SCOUT LAW?
What do Cub Scouts want to do when they grow up? Could they become Cub Scout leaders? In this
futuristic pack meeting, Cub Scouts learn about the importance of being loyal to the things that are im-
portant to them, such as Scouting. What will packs of the future look like when today’s Cub Scouts serve
as leaders? Will they need a tour permit to Mars? What kinds of games, skits, and stunts will they do at a
pack meeting in the year 2050? Let their imaginations be the limit!
NOTE TO CUBMASTER
Pack meetings are best when they are no longer than an hour and a half in length. Pack meeting plans
are guides and can be adjusted to fit the needs of your pack.
You might consider setting up tables or areas for each den to display pictures and items made during
this month’s adventure.
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BEFORE THE MEETING
Set up tables or areas for the den adventure displays (see above), if applicable.
Be sure the following materials are available for the meeting:
• Flags for the flag ceremony
• Large posters of the Scout Oath and Scout Law displayed in the front of the room or a projection of
the words onto a screen or the wall
• Materials for the gathering activity
• Model futuristic rocket
• Awards for the recognition ceremony
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GATHERING
Training Activities for Cub Scout Leaders of the Future
Today, a leader is required to take training to be fully prepared to lead a pack or den. Leaders of the fu-
ture also will need training. Try some of these training exercises that leaders of tomorrow might encoun-
ter. If time is limited, choose one activity for the pack members to experience instead of all three. The
activities could be presented as a round-robin. (See Resources section for details.)
Rank Badge Assembly: Good hand-eye coordination is needed in space for jobs like performing exper-
iments or repairing equipment and satellites. It takes teamwork and the ability to work as quickly as pos-
sible. Scouts will have fun assembling Cub Scout puzzles while wearing oversized gloves—and trying to
do so in record time. Have them work in pairs to assemble the rank badge puzzles.
Moon Jump: Leaders of the future in space could be frequently jumping planets, meteors, and satellites.
By practicing this moon jump, Cub Scouts will be ready for whatever floats their way in space!
Space Walk: Learning to walk in space will be very important for our future Cub Scout leaders.
Training with this space walk will help keep our future leaders strong and ready to lead others on their
Scouting expeditions.
APRIL—LOYAL
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CUB SCOUT
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OPENING CEREMONY
The flag ceremony is led by a predetermined den. They will present the colors and lead the pack in the
Pledge of Allegiance.
Scouts in Space
A preassigned den performs the “Scouts in Space” opening skit.
(Six Cub Scouts are standing on stage looking up to the sky.)
Cub Scout 1: “What do you think is way out there in space?”
Cub Scout 2: “I think it’s mostly lots of dark space. But there are also billions and billions of stars, galax-
ies and solar systems, planets, and moons, and blazing comets.”
Cub Scout 3: “Yeah, and maybe in the future lots and lots of people!”
Cub Scout 4: “Think of how cool it will be to be a Cub Scout in space!”
Cub Scout 5: “Maybe we’ll have an adventure hiking on the planets or measuring the galaxy!”
(A sixth Cub Scout walks out dressed in a space helmet with a “Neil Armstrong” name tag.)”
Cub Scout 6: “Scouts have already been to space! I am an Eagle Scout. In 1969, I was the first person
to walk on the moon, and I placed an American flag there! “That’s one small step for man; one giant leap
for mankind.”
Den Chief or Den Leader: “Let’s all stand and remember the American flag flying on the moon. Please
join us in the Pledge of Allegiance.”
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OPENING PRAYER
The following prayer was broadcast to Earth on Christmas Eve 1968 by astronaut Frank Borman while on
a moon-orbiting mission aboard Apollo 8:
“Give us, O God, the vision which can see thy love in the world in spite of human failure.
Give us the faith to trust thy goodness in spite of our ignorance and weakness.
Give us the knowledge that we may continue to pray with understanding hearts.
And show us what each one of us can do to set forward the coming of the day of universal
peace. Amen.”
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WELCOME AND INTRODUCTIONS
The Cubmaster welcomes new families, visitors, and special guests by introducing them to the pack and
thanking all who helped plan and prepare for the pack meeting.
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DEN DEMONSTRATIONS
If there is a den that needs to do some type of activity at a pack meeting for the completion of an
adventure, please insert the activity here.
Den Meeting of the Future
Cast: Den leader (wearing long blue cape and space helmet), five Cub Scouts (wearing elbow-length
blue capes with blue ties)
Props: As indicated in the script
Den Leader: “I see you Cub Scouts have been busy this week. What special things have you brought to
today’s den meeting?”
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Cub Scout 1: “Well, after our great den outing to visit Mars, Jupiter, and Saturn, I made a map of our
journey.” (Holds up a poster showing the solar system and points out these planets.)
Cub Scout 2: “I’ve completed building my space scooter. Here’s a picture of it.” (Holds up a picture of a
space scooter.)
Cub Scout 3: “I’ve been working on a cooking adventure, and I made a flying saucer pizza for today’s
refreshments. I beamed the recipe to you in case you’d like it.” (Shows his pizza, which is a large, round
cardboard cutout with half a Styrofoam ball glued in center.)
Cub Scout 4: “I’ve grown a scientific garden. I’ve brought some of my flowers to show you.” (Holds up a
sheet of poster board with a scientific formula on it, then shows some large crepe paper flowers in
wild colors.)
Cub Scout 5: “I finished my photography project. I took three pictures of the moon in different lighting.
Want to see?” (Holds up a blank white poster, then a black poster, then a poster that is half black and
half white.)
Den Leader: “It looks like you boys have really been working hard this past week.”
All Cub Scouts: “On Jupiter, Mars, and all the rest—we’re the best, we’re the best! Yeah, Den 2050!
Yeah, Den 2050!” (Cub Scouts all wave good-bye to the den leader and exit.)
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AUDIENCE PARTICIPATION
Den Outing of the Future: A Trip to Neptune
Sit on a chair in front of the audience so that they can mirror your movements as you narrate the
following story.
Leader: “Would you like to go on a trip to the planet Neptune? We don’t have to wait for the future—we
can go now! Watch me carefully. Do all the things I do, and join me as I say the words. Here we go!”
“We’re going on a space trip! We’re ready for the countdown: 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, LIFTOFF!” (Make
a liftoff sound as you thrust your arms swiftly toward the sky.)
“We are coming to the Milky Way. What a pretty display! We can’t go around it. We can’t go under it. We
can’t go over it. I guess we’ll have to slide down it.” (Put your feet out in front of you. Say, “Wheee!” while
holding both sides of the chair as if sliding down a slide.)
“We are coming to a comet—a zooming, icy comet. We can’t go around it. We can’t go under it. We can’t
go over it. I guess we’ll just have to catch a ride on it.” (Hold your hands as if holding a coil of rope, and
then throw the rope as if to lasso a point of the star. Pull back hard while saying, “Yeehaw!”)
“We’re coming to an asteroid—a huge, rocky asteroid. We can’t go around it. We can’t go under it. We
can’t go over it. I guess we’ll have to dodge it. Ready, here goes!” (Dodge from side to side while saying,
“Whew-w-w-w” and wiping sweat from your brow.)
“We’re coming to Neptune. What a lonely place! We can’t go around it. We can’t go under it. We can’t go
over it. I guess we’ll just have to land on it.” (Say, “Thud.” Jerk back in your seat as if jolted on landing.
Then hold your hands above your eyes and look out.)
“It sure is dark out there.” (Reach out in front of you as if grasping a door knob, and ever so slowly push
open the spaceship door. Just as your arm is fully extended as if the door is open, a loud, robotic voice
comes from someplace close by.)
Robotic voice: “ARRIVAL, NEPTUNE!”
Leader: “Yikes! Let’s get out of here!” (Quickly pull your arm back as if shutting the door. Then retrace the
previous motions hurriedly: lifting off, dodging the asteroid, riding the comet, and sliding down the Milky
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CUB SCOUT
Way. Hold your arms over your head, simulating a parachute; then, looking down at the floor, call out,
“SPLASH!” Show the motions of opening the spaceship door and swimming to shore.)
Leader: “What a trip! We made it home, and I hope you enjoyed your space adventure to Neptune!”
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RECOGNITION
Adventure Loops and Pins:
(Note: Adventure loops and pins can be presented at a meeting or as immediate recognition in the den.)
By den, call the names of those Cub Scouts who have completed the month’s adventure to
come forward.
• Have the den leader pass out the awards to the boys as they receive a Cub Scout handshake from
the Cubmaster.
• If time allows, invite the den leader or den chief of the den to speak about the adventure work done
for that month, and have the den stand and be recognized.
• Use a positive cheer to recognize their accomplishments.
Other options:
• Have the den stand and be recognized or come forward to receive certificates for the adventure they
have completed. This option would be appropriate for a den that has already received the adventure
loop or pin.
• Adapt the advancement ceremony for the month’s theme into an adventure loop presentation if no
rank badges are being presented.
Blast-off Cheer
Start counting backward from 6 to 1. Bend your knees a little more on each count, until you are in a squat-
ting position. Then, jump straight up in the air while saying, “Blast off!”
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RANK ADVANCEMENT
Cubmaster: “Before astronauts are ready to go into space, they have to do a lot of training. It takes
a special person to be an astronaut—someone who has worked hard to prepare for the challenges of
space travel.”
Bobcat: “Candidates with the right education and background first must read training manuals and take
lessons on NASA equipment. That’s like the Scouts earning the Bobcat rank tonight. They’ve learned
about important parts of Scouting, including the Scout Oath, the Scout Law, and the Cub Scout hand-
shake and motto.” (Ask Cub Scouts earning the Bobcat badge to come forward along with their families.
Present the Bobcat badge to the parents or guardians to award to the Scout.)
Tiger: “Then astronaut candidates actually begin training on NASA machines for the first time. That’s like
the Tigers we have here tonight. Tigers have been experiencing the Tiger adventures and have learned
new skills as they begin their time in Scouting.” (Ask Cub Scouts earning the Tiger badge to come for-
ward along with their families. Present the Tiger badge to the parents or guardians to award to
the Scout.)
Wolf: “Along the way, astronauts train on land and in water to simulate the challenges of space travel.
The Wolves we have here tonight have completed adventures on land and water to develop new skills.”
(Ask Cub Scouts earning the Wolf badge to come forward along with their families. Present the Wolf
badge to the parents or guardians to award to the Scout.)
Bear: “After two years, astronaut training becomes more challenging and astronauts learn more special-
ized skills. The Bears here tonight also learned more specialized skills, such as pocketknife safety, as
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they completed their adventures.” (Ask Cub Scouts earning the Bear badge to come forward along with
their families. Present the Bear badge to the parents or guardians to award to the Scout.)
Webelos: “When astronaut candidates are ready, they begin to prepare for a mission. They must be
ready for whatever situations could arise in outer space. Our Webelos Scouts have begun training for the
mission of Boy Scouting—learning skills in areas like camping, first aid, and cooking.” (Ask Cub Scouts
earning the Webelos badge to come forward along with their families. Present the Webelos badge to the
parents or guardians to award to the Scout.)
Arrow of Light: “By the time an astronaut goes into space, he or she has prepared for and successfully
executed simulations that are as close as possible to actually being in space. In the same way, the Arrow
of Light Scouts here tonight have successfully prepared for the next exciting journey in Scouting. Their
adventures this year have given them a glimpse of even greater adventures that lie ahead as Boy Scouts.
“Congratulations, Scouts!”
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CUBMASTER’S MINUTE
(Show a model of a futuristic rocket.) “Cub Scouts, this cool rocket is someone’s vision of what the
future will look like. But that’s just one person’s vision—what’s yours? We don’t know what the future
will actually be like, but we do know that we need good people to make it as bright as possible. And we
can be sure we’re doing our best for the future by remembering to follow the Scout Oath and the Scout
Law. Let’s think about what the Scout Oath and Scout Law mean for our future as we stand and say
them together.”
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CLOSING
DO MORE
Leader: “We have dreamed of and spoken of the future tonight. We always think of the wonders of
technology and all the changes that will take place. But, in the future, one thing will remain the same—
the human spirit. Tonight, let us pledge to be the best we can be as we listen to these thoughtful words
adapted from the poet William Arthur Ward.”
Cub Scout 1: “Do more than belong … Participate.”
Cub Scout 2: “Do more than care … Help.”
Cub Scout 3: “Do more than believe … Practice.”
Cub Scout 4: “Do more than be fair … Be kind.”
Cub Scout 5: “Do more than forgive … Forget.”
Cub Scout 6: “Do more than dream … Work.”
Cub Scout 7: “Do more than teach … Inspire.”
Cub Scout 8: “Do more than live … Grow.”
Cub Scout 9: “Do more than give … Serve.”
Leader: Here’s to a wonderful future. Good night, Cub Scouts.”
The preassigned den retires the flags.
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CUB SCOUT
RESOURCES
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GATHERING: FUTURE LEADER SPACE TRAINING ACADEMY
Rank Badge Assembly
The mission for Cub Scouts here is to assemble a rank badge puzzle quickly and correctly—all while
wearing oversized gloves as an astronaut would in space. This activity will demonstrate the importance
of dexterity, hand-eye coordination, and good communication.
Materials:
• One rank badge puzzle per team (see puzzles below), printed on heavy cardstock or glued to light-
weight cardboard, and cut apart in advance
• One pair per player of oversized gloves (such as work gloves or welding gloves)
• Stopwatch or timer (optional)
Instructions:
1. Place the puzzle pieces on the table.
2. Have players put on gloves.
3. At the signal, have players gather puzzle pieces in the gloves, move to a designated area at a dis-
tance from the table, and begin to assemble the pieces.
4. When the puzzle is finished, players should raise their hands to record the time for
that team.
Note: Instead of a puzzle, players could try a similar activity with pick-up sticks, jacks, or blocks. Special
needs adaptations could include adding Braille to the puzzle pieces, using verbal cues or assistance,
and shortening or eliminating the carrying distance.
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RESOURCES
Moon Jump
Materials:
• Jump ropes
• Timers
Instructions:
1. Before beginning the Moon Jump, have Scouts
check their pulse.
2. Have Scouts jump rope for 30 seconds, count-
ing the number of jumps they can do.
3. Have Scouts check their pulse again and then
rest for 60 seconds.
4. Next, have Scouts try jumping rope while mov-
ing a distance (approximately 15 feet) forward
and then back. Have them count the number of
jumps they can do.
5. Have them check their pulse again and then
rest for 60 seconds.
6. Ask Scouts the following: Did your pulse go up
and down? Do you think you could increase the
number of jumps you can do if you practiced
this activity? When you train, over time you can
strengthen your heart and muscles so they can
work longer without getting tired. Soon, activi-
ties like jumping will become easier.
Note: Moon Jump could be adapted by performing
jumping jacks or by jumping in place. Partici-
pants also could hold on to a table and jump in
place, or put a hand on a wall for balance.
Space Walk
Instructions:
1. Measure a distance of 20 to 30 feet.
2. For the Bear Crawl, have Scouts get down on
their hands and feet, with their stomachs to-
ward the floor. Have them walk on all fours like
a bear from the start to the finish. After resting
for two minutes, have them try it again.
3. For the Crab Walk, reverse the Bear Crawl.
Have Scouts sit on the floor with their hands
on the floor behind them, their knees bent, and
their feet on the floor in front. Have them lift
themselves off the floor and travel the mea-
sured distance. After resting for two minutes,
have them try it again.
Note: These activities can be adapted for spe-
cial needs. Options for Scouts using wheelchairs
include shifting the footrests to the side and then
using feet to move the chair forward, or having a
partner assist.
Optional Activity: Hovercraft
Materials:
• Discarded compact discs (CDs)
• Push-pull squirt caps from water bottles
• Balloons (check for latex allergies)
• Hot glue (handled only by adults)
Instructions:
1. Have an adult apply hot glue around the rim
of the cap, and attach it to the CD. One adult
helper could begin doing this job before peo-
ple arrive at the meeting to allow time for the
glue to dry.
2. Give each Scout a balloon and a CD with the
glued-on cap. Make sure the cap is pushed
down to be closed.
3. Have each Scout blow up the balloon and then
twist the end to keep air from escaping.
4. Help Scouts pull the end of the balloon se-
curely over the cap opening.
5. Place the CD over a smooth table or floor, and
lift the cap from within the balloon to begin
releasing the air.
6. If needed, give the CD a gentle push, and
watch as the hovercraft moves across the
table or floor.
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RESOURCES
Optional Game: Planet Toss
Materials:
• Paper plates (nine)
• Markers
• Pennies (nine per player)
Instructions:
1. Label each plate with the name of a planet
and a number as follows: Mercury, 1; Venus, 2;
Earth, 3; Mars, 4; Jupiter, 5; Saturn, 6; Uranus,
7; Neptune, 8; Pluto (dwarf planet), 9.
2. Lay the plates in a line on the floor in
numerical order.
3. Use tape (or similar as appropriate for the
floor) to mark a tossing line.
4. Starting at Mercury, have each player go down
the line and toss one penny at each plate.
The player’s score is determined by the total
of all numbers written on the plates where his
pennies landed. (For example, if a player’s
pennies landed on Earth, Saturn, and Neptune,
he would score a total of 17 points.)
Optional Snack: Astronaut Pudding
Make a large batch of pudding and serve it in indi-
vidual zippered snack bags. Have each Cub Scout
snip one bottom corner of the bag with scissors to
squeeze out the pudding. There’s no mess—which
is just what an astronaut needs in space!
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