Digital future nur Sofea Iwani creative multimedia


Note: The above programme structure serves as a guide. Course may differ according to intakes



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Note: The above programme structure serves as a guide. Course may differ according to intakes.
Note: The above programme structure serves as a guide. Course may differ according to intakes.
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BACHELOR OF MULTIMEDIA (HONS.) MEDIA ARTS
(R2/214/6/0098) 06/24 (A10481)
This three-year Media Arts programme emphasises the creation of new forms of communication art enabled by computing technologies.
The programme offers an inter/multidisciplinary approach to media creation that fosters individual exploration, experimentation and creative 
technologies practice. The word ‘media’ relates to mediums of communication; while ‘art’ emphasises the use of these mediums to create, express 
and challenge.
The course is conducted in an exciting environment where theories and practices can be challenged and ideas flow. The programme foregrounds 
experimental media creation and the results emerge in interactive systems, websites, games, installations, galleries, performances and sometimes 
public spaces. We strive to create socially and culturally relevant objects, experiences and spaces. Our graduates make significant contributions to 
the creative, cultural and multimedia industries.
Career Prospects: Creative Technologist, New Media Artist, Event/Gallery Curator, DJ/VJ, Multimedia Designer, New Media Innovators & Media 
Scientist, Visual Artist & Designer, Media Engineer.
BACHELOR OF MULTIMEDIA (HONS.) VIRTUAL REALITY
(R2/213/6/0142) 04/24 (A9393)
We are committed to producing Virtual Reality specialists who are proficient in creating real-time application to content through experiential design. 
The three-year Virtual Reality programme trains students to start their project by researching the subject matter and designing the virtual world, 
interaction and interface. In the second stage, they begin to create the 3D world and breathe life into it by putting colours, sound and avatar that will 
engage with the user. The user is not just merely passive but highly interacting with the environment. The experience is enhanced through immersive 
and non-immersive technology.

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