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To apply the chosen style and color scheme, you can use the picking tools in the
Apply ribbons
to atoms
section. You can apply the current scheme to all existing ribbons by clicking
Update
All Ribbons
.
You can apply the color schemes and the display options using the
Ribbons
toolbar button.
If you want to change the quality of the ribbons, the blending of ribbon colors, or the width or
thickness of the ribbons, strands, tubes, or ladders, click
Preferences
. The Preferences panel
opens at the Molecular Representation –
Ribbons
section. You
can also control which of the
atoms that are associated with the ribbons are displayed when ribbons are created. See
Section 14.14.2 on page 380
for more information.
You can change the atom visibility with the usual display tools. In addition to these, the
Show,
hide or color ribbons
button menu offers a number of options for the display of ribbons and the
associated atoms:
•
Show Ribbons for All Residues
•
Show Ribbons for Selected Residues
•
Show Ribbons for Displayed Residues
•
Select Atoms to Display Ribbons
•
Display Atoms
•
Undisplay Atoms
•
Display Side Chains Only
•
Delete Ribbons
The first three items create the ribbons for the particular choice of residues, while the fourth
item opens the
Atom Selection
dialog box so you can choose residues for the ribbons. The next
three items display or undisplay atoms associated with the ribbons.
7.4
Changing Lighting, Materials, and Special Effects
The lighting effects and the materials that objects in the Workspace appear to be made of can
be changed in the
Appearance
panel, which you open by choosing
Workspace
→
Appearance
.
Special effects can also be added to enhance the appearance of objects in the Workspace.
The
Lighting
tab of the
Appearance
panel contains controls for the lighting effects on objects in
the Workspace. There are two available light sources,
light1
and
light2
, which you can control
independently. Maestro normally only uses one light source. To edit the parameters for one of
the light sources, select it in the list, and then select
Use light
if it is not selected. The controls
then become available.
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Figure 7.7. The Lighting tab in the Appearance panel.
The
Light direction
control allows you to pick the direction of the selected light, and also
displays the parameters that you set. To change the direction, click the desired location on the
red ball, or drag the yellow spot to the desired location.
You can change three parameters of the lighting of objects in the Workspace. Each parameter
has a slider and a text box.
•
Ambient
—Set the intensity of the ambient (nondirectional) light. This value affects the
shade of the object on the side away from the light source. A value of 100 means that
there are no shadows.
•
Diffuse
—Set the intensity of diffuse (nondirectional) reflection from the object. and text
box. A value of zero means that there is no (or minimal) reflection from the object, and so
it appears to be dark.
•
Specular
—Set the intensity of the specular reflection (“highlight”) of the object. The
highlight is essentially the image of the light source, diffused somewhat by the material
of the object. To change the character of the specular reflection, use the controls in the
Materials
tab.
You can restore the default values for a light source by clicking
Restore Defaults
.
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The
Materials
tab contains controls for the definition of the appearance of the objects in the
Workspace. You can set the appearance characteristics of different object types: atoms and
bonds, ribbons, surfaces, hypotheses, Phase QSAR objects. To make settings for one of these
object types, first choose the type from the
Object type
option menu, then make the settings.
Figure 7.8. The Materials tab in the Appearance panel.
There are four preset material types, given in the
Preset
section:
Metallic
,
Plastic
,
Rubber
,
Wood
. These material types correspond to particular settings of the
five parameters in the
Custom
section.
The
Custom
section allows you to set the five properties of the material:
•
Ambient
—Intensity of the ambient (nondirectional) lighting
•
Diffuse
—Intensity of diffuse (nondirectional) reflection
•
Specular
—Intensity of specular reflection (the “highlight”)
•
Emission
—Intensity of nondirectional light emission from the object
•
Shininess
—Size and brightness of the highlight (specular reflection). Larger values pro-
duce a smaller and brighter highlight.
Each property has a slider and a text box. You can use either of these controls to set the prop-
erty value. Setting all five parameters has a performance cost, because there is a balance
between them. The
Minimize performance cost
option disables the
Ambient
and
Diffuse
controls, and uses these properties to track color. This option is only present for OpenGL level
1.2, as the performance cost for 2.1 is negligible.