ORBITER User Manual (c) 2000-2010 Martin Schweiger
50
12
Camera modes
Orbiter‟s solar system contains a variety of
objects, including planets, moons, space-
craft and launch sites. You can have a look
at any of these by adjusting the camera
mode. To open the camera configuration di-
alog, press
. You can now
Point the camera to a new target, by se-
lecting an object from the list, and click-
ing Apply.
Jump back to the current focus object in
external or cockpit view, by clicking Fo-
cus Cockpit or Focus Extern. (Shortcut:
)
Select the external camera tracking or ground-based mode, by clicking the Track
tab. (Shortcut:
)
Change the camera field of view, by clicking the FOV tab. (Shortcut:
and
for continous zooming, and
and
for discrete zoom steps).
Store and recall camera modes via the preset list, by clicking the Preset tab.
12.1 Internal view
In internal (cockpit) view the player is placed inside the cockpit of his/her spaceship
and looks forward. Instrument panels, head-up display (HUD) and multifunctional
displays (MFD) are only shown in internal view. To return to cockpit view from any
external views, press
, or select Focus Cockpit from the camera dialog.
Some spacecraft types support scrollable 2D instrument panels and/or a 3-dimen-
sional “virtual cockpit”, in addition to the generic view. Press
to switch between
the available cockpit modes.
You can rotate the view direction by pressing the
key in combination with a cur-
sor key (
) on the cursor keypad. To return to the default view direction,
press
on the cursor keypad.
2D panels can be scrolled with
. This is useful if the panel is larger than
the simulation window, or to scroll the panel out of the way.
If a ship supports multiple panels, you can switch between them with
.
Generic cockpit
Generic cockpit
2D panel view
2D panel view
Virtual cockpit
Virtual cockpit
ORBITER User Manual (c) 2000-2010 Martin Schweiger
51
For details on HUD and MFD modes, see sections 13 and 14.
12.2 External views
External views allow to have a look at any objects currently populating the simulated
solar system, including the Sun, planets and moons, spacecraft, orbital stations and
surface bases.
From cockpit view, an external view of the current spaceship can be selected by
pressing
. Other objects can be selected from the target list in the Camera dialog
(
).
Two types of external camera modes are available:
Track views follow the object. The camera can be rotated around the target object
by pressing
keys. The
and
keys move the camera towards or
away from the target. Different camera panning modes for external views can be se-
lected by pressing
or via the Track tab in the Camera dialog:
Target-relative: The camera is fixed in the target‟s local frame of rotation.
Looking at a planet in this mode for example will rotate the camera together with
the planet around its axis.
will rotate the camera around the tar-
get‟s local axes.
Global frame: The camera is fixed in a non-rotating reference frame. Looking at
a planet in this mode will show the planet rotating underneath the camera.
will rotate the camera around the axes of the ecliptic frame of ref-
erence.
Absolute direction: This can be regarded as a mixture of the two modes above:
The direction into which the camera points is fixed in an absolute frame, but it is
tilted with respect to the target‟s local frame.
will rotate the cam-
era around the target‟s local axes.
Target to …: Positions camera so that the specified object is behind the target.
Target from …: Positions camera so the specified object is behind the camera.
In Target to … and Target from … modes camera rotation (
) is deac-
tivated, but radial camera movement with
and
is still available.
Camera: Selecting a track mode (left) or a ground-based view (right).
ORBITER User Manual (c) 2000-2010 Martin Schweiger
52
Ground-based views place the camera at a fixed point relative to the surface of a
planet. This is a good way to follow the launch of a rocket from a spectator‟s perspec-
tive, or view the final approach of a Shuttle from the control tower. To select a
ground-based view, select the Ground tab in the Camera dialog. You can now select
one of the predefined observer locations from the lists, e.g. “Earth” + “KSC” + “Pad 39
Tower”. Alternatively, you can just specify the planet and enter the location by hand,
providing longitude (in degrees, positive towards east), latitude (in degrees, positive
towards north), and altitude (in metres), e.g. “Earth” + “-80.62 +28.62 15”. Click Ap-
ply to jump to the selected location.
You can also directly use the current camera location in ground observer mode, by
clicking Current. The longitude, latitude and altitude are then entered automatically.
You can move the observer location by pressing
, and the observer al-
titude by pressing
and
.The speed at which the observer moves can be adjusted
with the Panning speed slider in the dialog box, in the range from 0.1 to 10
4
m/s.
There are two ways to select the camera orientation: If the Target lock box in the di-
alog is ticked, the camera is always automatically pointing towards the current cam-
era target. If the box is not ticked, the camera direction can be modified manually by
pressing
.
See also Section Planets in OrbiterConfig.pdf on how to add new observer sites to a
planet definition file.
In external views a display of target parameters can be toggled by pressing
.
12.3 Selecting the field of view
The camera aperture defines the visible field
of view (FOV). It can be adjusted in a similar
way to the zoom function of a camera lens.
To set the aperture, select the FOV tab in the
Camera dialog. The supported range is be-
tween 10° and 90° (Orbiter defines the field
of view as the vertical aperture, between the
top and bottom edge of the simulation win-
dow). The most natural aperture depends on
the size of the simulation window on your
screen, and the distance between your eyes
and the screen. Typical values are between
40° and 60°.
You can adjust the field of view by clicking
one of the aperture buttons, moving the
slider, or entering a numerical value in the edit box.
The keyboard shortcuts are
and
to continuously decrease or increase the FOV,
respectively, or
and
to decrease and increase the FOV in discrete steps
of 10°. The current field of view is displayed in the status section in the top left corner
of the simulation window.
Camera: field of view selection
NEW
!
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12.4 Storing and recalling camera modes
Orbiter provides an easy method to store
and recall camera modes in a preset list.
Click on the Preset tab in the Camera dialog.
Any available modes are listed here. To acti-
vate a mode, double-click it in the list, or
select the mode and click Recall.
To store the current camera mode as a new
preset in the list, simply click Add. This will
produce a new entry with a short descrip-
tion. To delete a mode, click Delete, or Clear
to clear the whole list.
Each entry remembers its track mode, posi-
tion, target and aperture. The preset list is a
good way to prepare a set of camera angles
beforehand (for example to follow a launch)
and then activate them quickly without having to adjust the positions manually. The
preset list is stored together with the simulation state, so it can be shared via a scena-
rio file.
Camera: Mode preset list
Document Outline - ORBITER User Manual
- Introduction
- Welcome to Orbiter 2010!
- About Orbiter
- About this manual
- Orbiter on the web
- Finding more help
- Getting started
- What is new in Orbiter 2010?
- Improved physics
- New visual features
- Embedded scripting capability
- Separation of the graphics and rendering subsystem from the simulation core
- New 2-D instrument panel engine
- Installation
- Hardware requirements
- Download
- Installation
- Uninstall
- Before you start: The Launchpad
- Scenarios tab
- To start the simulation paused:
- To save your own scenarios:
- To clear quicksaved scenarios:
- Parameters tab
- Realism
- Window focus mode
- Stars
- Instruments
- Visual effects tab
- Planetary effects
- General effects
- Celestial sphere
- Modules tab
- Video tab
- Joystick tab
- Extra tab
- About Orbiter tab
- Quickstart
- Starting:
- Camera modes:
- Cockpit modes:
- MFD instruments:
- Takeoff:
- Atmospheric flight:
- Landing:
- Space flight:
- Deorbiting:
- The help system
- Keyboard interface
- General
- Spacecraft controls
- Main/retro thruster controls:
- Hover thruster controls (where available):
- Attitude thruster controls (rotational mode):
- Attitude thruster controls (linear mode):
- Other controls:
- External camera views
- Internal (cockpit) view
- MFD control
- Menu selections
- Joystick interface
- Mouse interface
- Spacecraft classes
- Delta-glider
- Shuttle-A
- Main and overhead instrument panels:
- Vessel-specific key controls:
- Shuttle PB (PTV)
- Technical specifications:
- Dragonfly
- Space Shuttle Atlantis
- Launch:
- Docking:
- RMS manipulation and grappling:
- Atlantis-specific key controls:
- International Space Station (ISS)
- Space Station MIR
- Lunar Wheel Station
- Hubble Space Telescope
- HST-specific key controls:
- LDEF Satellite
- Object information
- Vessel information
- Spaceport information
- Celestial body information
- Camera modes
- Internal view
- External views
- Selecting the field of view
- Storing and recalling camera modes
- Generic cockpit view
- General information display
- Camera target/mode display
- Engine information display
- Navigation mode indicators/controls
- Surface HUD mode
- Orbit HUD mode
- Docking HUD mode
- Multifunctional display modes
- COM/NAV receiver setup
- Orbit
- VOR/VTOL
- Horizontal Situation Indicator
- Docking
- Surface
- Map
- Key options (parameter selection):
- MFD control layout:
- MFD display components:
- Readouts:
- Align orbital plane
- Synchronise orbit
- RCS Attitude
- Rotational docking alignment
- Pre-multiplying an angular offset
- Transfer
- Ascent profile (custom MFD mode)
- Spacecraft controls
- Main, retro and hover engines
- Attitude thrusters
- Radio navigation aids
- Basic flight manoeuvres
- Surface flight
- Launching into orbit
- Changing the orbit
- Rotating the orbital plane
- Synchronising orbits
- Landing (runway approach)
- Docking
- Flight recorder
- Script interface
- Console window
- Terminal MFD
- Run a script with a scenario
- Call a command or script via the API
- Extra functionality
- Scenario editor
- External MFDs
- Performance meter
- Remote vessel control
- Flight data monitor
- Flight checklists
- Mission 1: Delta-glider to ISS
- Mission 2: ISS to Mir transfer
- Mission 3: De-orbit from Mir
- Visual helpers
- Planetarium mode
- Force vectors
- Coordinate axes
- Demo mode
- MFD quick reference
- NAV/COM (see pg. 61)
- Orbit (see pg. 63)
- HIS (see pg. 68)
- Solar System: Constants and parameters
- Astrodynamic constants and parameters
- Planetary mean orbits (J2000)
- Planetary orbital element centennial rates
- Planets: Selected physical parameters
- Rotation elements
- Atmospheric parameters
- Calculation of orbital elements
- Calculating elements from state vectors
- Terms of Use
- Orbiter Freeware License
- Disclaimer of warranty
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