Pac-Man: World's End gdd



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2.5Enemies


Enemies will attempt to resist the zombie attacks, in addition to some who will actively hunt and kill the Enslaver. The majority of opponents have grounding in real-life, and even the fictional ones such as the Corporate Omega Troops will be believable. This places the otherworldly emphasis squarely on the Enslaver and his zombies, whereas the opponents will both ‘ground’ the gritty, contemporary setting and provide enemies that ordinarily would be player classes in standard survival horror games.


Civilians

Civilians are basically a mobile crop for the Enslaver to herd, harvest and infect, in order to increase and re-supply fallen zombie units. Though Civilians may be lightly armed, they will be relatively ineffective shots, and pose only slight danger.


Whilst the civilians will be easier to reach and target in the early stages of the game, they will later be placed into specific areas of military protection. For example: behind rigid defences and covered by experienced and dangerous opponents, making them tougher to reach and infect. The civilian class of enemy will include a large variety of different types representing the population of Restoration City, young or old, fat or thin, rich and poor.
Civilians are the most basic form of enemy within the game, comprising exclusively normal ‘everyday’ people. Whilst civilians will not differ greatly in terms of their behaviour, visually they will be quite diverse, representing a wide-ranging cross-section of society. Civilians will rarely, if ever, attack and will almost always flee at the first sign of any threat. This type of behaviour will essentially make them cannon fodder for the Enslaver. They will also be relatively unorganised (by comparison to other enemy types) and will easily succumb to fear and terror – the speed of which typifies their apparent disorganisation.

Civilian Paramedics

Civilian paramedics appear in pairs (or sets of pairs) from an ambulance or helicopter. These medics are unarmed and preferentially treat civilian casualties.



Fire Crew

The primary aim of the fire crew is to put out any fires, to prevent further casualties or devastation to the city and its buildings. Fire crew are able to use water from hoses fire engine hoses and fire hydrants to tackle most fires and CO2 gas for tackling electrical and petrol fires.


As a secondary behaviour, members of a fire crew will attempt to retrieve any trapped civilians or military units so that they can be set on their feet or treated by paramedics.
Members of the fire crew have an advantage over many other units in that they will often wear gas masks. This enables them to rescue people from smoke-filled buildings and also makes them immune to the Bloater gas attack.


Media

Journalists and press-reporters appear in groups. They loiter in ally ways and follow the Enslaver from a distance along with camera equipment and microphones. They are less easily afraid than civilians, always eager to get the best possible shot of the action and interview group leaders.




Standard Police

The Police are likely to be the first serious enemies that the Enslaver will face. They are armed with pistols and carry shotguns in their cars, but are unused to combat and are easily overwhelmed by the Enslaver and his horde when in small numbers.


At the beginning of the game police are seen only ocaasionally. They are on their own or in pairs, patrolling around the factories and streets of District 1and going about their normal business. They should be shocked by the sight of the zombies, trying to shoot them down with their pistols until fear completely overwhelms them.
A little later in the game, when the ERL has risen, police will appear in groups rather than singly. This will give them slightly more confidence and make them harder to defeat.

Riot Squad

The riot squad are specialist police who are used to dealing with chaos and large crowds of people. They carry riot shields as well as the usual pistols, but do not use shotguns as these require two hands to use. Gas masks are also provided as part of standard equipment although the squad will not usually be spawned wearing them.


These police are disciplined and work best in groups. They will protect areas and block player access by forming dense lines across the streets. If their numbers are reduced, the riot police may withdraw in an orderly manner and search for other groups to join.

SWAT

Whereas the standard and riot police are protectors, the SWAT team are there to seek out the threat and attack in an aggressive and organised way. SWAT team members carry rifles (including assault rifles and sniper rifles) as well as pistols and shotguns. By the time the SWAT arrive on the scene, the player will have been identified as a threat and some priority will go towards attacking the Enslaver himself (though they will not hunt the player down as the Omega Troops do).


The SWAT team will appear with definite objectives in mind, such as:

  • Dominate the area: Clear out a specific area and gain positional superiority.1

  • Cut down the zombie hoard: Kill as many zombies as possible, perhaps concentrating on a particular type.

  • Take out player: This should not have anywhere near the same priority as for the Omega Troops which appear much later in the game.

Every SWAT team member carries a radio from which they are able to summon immediate backup. New recruits soon arrive by helicopter and yet more will be called out unless the player takes out every unit in the team.




Survivors

The Survivors are one of the most interesting enemies to be found in Possession, due to their individuality and unconventional methods of attack. These are the people who “saw it coming” and prepared themselves with whatever weapons or tools they could get hold of. Survivors may appear singly or in groups; they may be young or old and come from any walk of life. What they have in common is that they are prepared to fight the player with everything they’ve got - even if that is no more than a baseball bat and a prayer book!


Survivor weapons will be as varied and interesting as the Survivor themselves and will include baseball bats, pipes, chairs, golf clubs, severed limbs, clubs, knives, axes and chainsaws as well as home made bombs such as Molotov cocktails.
Survivors are people that have taken the law into their own hands. They will not corporate with the authorities if they think they know better and will use their own methods to try to bring down the zombie horde, including rigging city buildings with traps and setting up their own bases on street corners. Areas vacated by Survivors are still filled with traps.
These opponents will comprise of Civilian units to begin with, but later in the game may also include ex emergency services personnel and National Guard who have all banded together in an effort to survive the Enslaver’s onslaught.
Many Survivors are paranoid and will actively fight other groups (particularly civilians and other Survivors) if not under direct threat from the player.


National Guard

National Guard will be the first serious military force that the Enslaver encounters. The National Guard will have set up a shelter and defensive perimeter around the Hospital in the Downtown District, in an effort to protect the city’s civilians.


These opponents will carry the first heavy arms against the player and will require careful attacks or the use of tactics to take them down without suffering large zombie casualties. “Always Ready, Always There” – the National Guard are civilians who have been trained as soldiers and who are recruited in to help out in domestic emergencies. Being less used to combat than the U.S. army, they are not as disciplined and more easily scared.
National Guard soldiers will always appear in large numbers, but groups will be reasonably easy to split up and disperse. They use loose versions of tactics used by the army (though not as proficiently or with as much discipline) and their objectives usually consist of guarding an area and protecting crowds of civilians that have been placed in “safe” locations.


Military

The U.S. Army will establish a field base in and around the city park within the Corporate District. These are regular military - well trained, disciplined, team spirited and used to heavy combat - and will prove to be heavily armed and tough opponents. The military are in place specifically to prevent the Enslaver’s horde from taking over the upper city, and will actively commit aggressive attacks to achieve this end. They are less interested in the civilian population and will target the Enslaver and zombie units before protecting the people of the city.


Military leaders are capable of systematically assessing situations as they arise and planning the best way to achieve their objective. They are able to use a wide range of tactics including flanking the enemy, pepper-potting, stealth and ambush attacks. The military are equally good at attack and defence and will have particular objectives to fulfil such as clearing out an area or guarding an important strategic location.
A few of these units will be military paramedics. These soldiers can be identified by the player because they wear a cross on their sleeve. The military paramedics are armed and can fire weapons as well as any other soldier but they preferentially heal other military units rather than fight.

Omega Troops

The Omega Troops (Prometheus Corporation) are the toughest enemy that the player has to face and should be ruthless and persistent in their attacks. These units usually appear in small numbers but are extremely powerful. Fast, heavily armed and very capable in small unit tactics, they will prove to be a significant threat. Further, they play a very special role in the final segment of the game.


They are introduced solely to target and hunt down the Enslaver himself and have the ability to track him through the city. As such the Enslaver must continually watch out for these groups as they attempt to close in about his position.

Whereas in previous Districts the Enslaver was the hunter, with these units in close pursuit he becomes the hunted.


The Omega Troops were once normal soldiers but have been experimented upon by the corporation. This has given them special abilities such as 360-degree night vision, super-human strength and perfect team communication.
They also carry special weapons that have been specifically designed by the corporation to destroy all zombies and, of course, the Enslaver himself. A single Omega Troop can cut through the zombies like butter and should be a formidable, one-on-one opponent, hunting down the player and pursuing them with little or no rest bite.


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