|
Repeating a sequence of instructions a certain number of times is called a loop
|
tarix | 07.11.2018 | ölçüsü | 1,97 Mb. | | #78723 |
|
Repeating a sequence of instructions a certain number of times is called a loop Repeating a sequence of instructions a certain number of times is called a loop - Loop action is performed by
- DJNZ reg, Label
- The register is decremented
- If it is not zero, it jumps to the target address referred to by the label
- Prior to the start of loop the register is loaded with the counter for the number of repetitions
- Counter can be R0 – R7 or RAM location
- A loop can be repeated a maximum of 256 times
If we want to repeat an action more times than 256, we use a loop inside a loop, which is called nested loop If we want to repeat an action more times than 256, we use a loop inside a loop, which is called nested loop - We use multiple registers to hold the count
Jump only if a certain condition is met - JZ (jump if A = 0)
- The content of register A is checked. If it is zero, it jumps to the target address.
JNZ (jump if A ≠ 0) - JNZ (jump if A ≠ 0)
- The content of register A is checked. If it is not zero, it jumps to the target address.
JNC label ;jump if no carry, CY=0 - JNC label ;jump if no carry, CY=0
- If CY = 0, the CPU starts to fetch and execute instruction from the address of the label
- If CY = 1, it will not jump but will execute the next instruction below JNC
All conditional jumps are short jumps - The address of the target must within -128 to +127 bytes of the contents of PC
The unconditional jump is a jump in which control is transferred unconditionally to the target location The unconditional jump is a jump in which control is transferred unconditionally to the target location - LJMP (long jump)
- 3-byte instruction
- Any memory location from 0000 to FFFFH
2-byte instruction - 2-byte instruction
- First byte is the opcode
- Second byte is the relative target address 00 to FFH
- Forward +127 and backward -128 bytes from the current PC
To calculate the target address of a short jump (SJMP, JNC, JZ, DJNZ, etc.) - The second byte is added to the PC of the instruction immediately below the jump
Call instruction is used to call subroutine Call instruction is used to call subroutine - Subroutines are often used to perform tasks that need to be performed frequently
- This makes a program more structured inaddition to saving memory space
- LCALL (long call)
- 3-byte instruction
- First byte is the opcode
- Second and third bytes are used for address of target subroutine
- Subroutine is located anywhere within 64K byte address space
ACALL (absolute call) - ACALL (absolute call)
- 2-byte instruction
- 11 bits are used for address within 2K-byte range
When a subroutine is called, control is transferred to that subroutine - The processor saves on the stack the the address of the instruction immediately below the CALL
- It also begins to fetch instructions form the new location
After finishing execution of the subroutine After finishing execution of the subroutine - The instruction RET transfers control back to the caller
- Every subroutine needs RET as the last instruction
- RET pops the address from the stack into the PC and resumes executing the instructions after the CALL
The only difference between ACALL and LCALL is The only difference between ACALL and LCALL is - The target address for LCALL can be anywhere within the 64K byte address
- The target address of ACALL must be within a 2K-byte range
The use of ACALL instead of LCALL can save a number of bytes of program ROM space
CPU executing an instruction takes a certain number of clock cycles CPU executing an instruction takes a certain number of clock cycles - These are referred as to as machine cycles
The length of machine cycle depends on the frequency of the crystal oscillator connected to 8051 - In original 8051, one machine cycle lasts 12 oscillator periods
Two factors can affect the accuracy of the delay: Two factors can affect the accuracy of the delay: - Crystal frequency
- 8051 design
- The original machine cycle duration was set at 12 clocks
- Advances in both IC technology and CPU design in recent years have made the 1-clock machine cycle a common feature
Dostları ilə paylaş: |
|
|