THE LAW OF TITAN
AVALON HILL'S TRADEMARK NAME FOR ITS FFANTASY WARGAME
1.0 INTRODUCTION
1.1 TITAN is a fantasy wargame for two to six players. Each player
will move, muster, and engage in combat with his forces of monstrous
characters. The prime component of each player's forces is the Titan.
Each player receives only one Titan, and if it is lost the player is out of
the game and all of his forces are removed from play. The object of the
game is to have the only Titan left in play, all the others having been
eliminated.
1.2 TITAN involves two areas of player interaction: Masterplay and
Battle. The strategic area, Masterplay, involves the movement of each
player's forces from Land to Land on the Masterboard (game
mapboard). Tile forces that are moved about the Masterboard are
called character counters and are grouped into Legions. When a Legion
is moved into a Land on the Masterboard which contains another
player's Legion, the two Legions are locked in an Engagement. An
Engagement must result in the complete elimination of at least one of
the involved Legions, and may pit the two Legions against each other
in a tactical Battle upon the Battleland corresponding to the Land of the
Engagement.
1.3 TITAN is played in a series of turns called Game-Turns. During
each turn one player gets a chance to move his Legions on the
Masterboard, attack other players' Legions in Engagements, and
muster new characters to increase the size and strength of his Legions.
1.4 Battle is resolved in a series of Maneuver Phases and Strike
Phases during which the players involved commit the characters in
their Legions to combat upon the Battleland which corresponds to the
Land where the Engagement is taking place.
2.4 The LAW OF TITAN is a 12 page rulebook detailing how the
game is played.
2 .5 TITAN includes four six-sided dice which are used to determine
the distance that Legions are moved on the Masterboard and to
represent tile strikes of characters in Battle.
3.0 CHARACTERS
Characters are the basic units of the game which make up each
player's forces. They are organized into Legions on the Masterboard,
but maneuver and fight separately when deployed for Battle on a
Battleland. Characters can be of three classes: Lords, Demi-Lords, and
Creatures. All of the different characters in the game are listed on the
Character Chart (see rear cover).
3.1 Lords are divided into three types: Titans, Angels, and Archangels.
Each player begins the game with one Titan and one Angel. More
Angels and then Archangels may be acquired as the game continues
(see 16.0). A player may never have more than one Titan in play.
Lords possess the special power of teleportation (see 8.0). The
existence of a player's Titan assures that player's continued existence in
the game.
3.2 Guardians and Warlocks are the two types of Demi-Lords. They
can only be recruited in Tower Lands on the Masterboard (see 18.4).
They differ from Creatures in that they are returned to the caretaker's
stacks when they are destroyed, and can be mustered again. Warlocks
possess some special powers used in Battle (see 13.5).
2.0 GAME EQUIPMENT
2.1 The Masterboard is the game map upon which the strategic level
of TITAN is played. The Masterboard is a network of 96 spaces
representing the Lands of TITAN. These Lands are divided among 11
different types of terrain, and each Land is named and numbered for
easy reference. The Lands are connected by Signs set on their
interlocking borders which regulate the movement of Legions around
the Masterboard (see section 7.0). The blank areas among and beyond
the Lands are voids that Legions may not cross nor enter. In each of
the four corners of the Masterboard is a Masterchart which details the
characters available to be mustered in the various terrains.
2.2 The Battlelands are displayed on the front and back of six separate
sheets. They are the arenas of Battle. Each Battleland depicts one of
the 11 terrains of the Masterboard and is divided into 27 hexes. Some
of these hexes contain hazards which may affect the movement and
combat ability of the characters.
2.3 TITAN includes nine counter sheets containing 621 cardboard
playing pieces. The playing pieces are divided into character counters,
hit chits, and Legion Markers. Legion Markers are identified by a
unique pictogram; there are six color coded sets of 12 markers, each
with a corresponding Titan counter. Titan counters display the word
TITAN and the symbol "X-4" upon a caped silhouette. The other
counters represent the various characters in the game. Above each
character's silhouette is its name, and below are its Battle-Factors. Hit
chits are the number counters which are used during Battles to indicate
damage.
3.3 Creatures are the other 19 types of characters that can be mustered
from the various terrains of the Masterboard. Creatures, such as Ogres,
Lions, and Dragons, form the bulk of the player's forces. Once slain,
Creatures are permanently removed from the game.
3.4 Each character counter displays the character's name, its silhouette, its
Battle-factors, and any symbols denoting special abilities. The left hand
Battle-factor is the Power-factor; this is the number of dice the character
rolls when it strikes and is the number of hits it must take before it is
slain. The right hand Battle-factor is the Skill-factor; this affects the
character's relative skill in giving and taking damage, and is also the
character's movement allowance during Battle. Some characters may have
a lightning bolt and/or star symbol placed between their Battle-factors.
These symbols indicate that this character has the ability to rangestrike
(lightning bolt) or fly (star).
3.5 CHARACTER CHART (see Rulebook rear cover)
4.0 LEGIONS
Legions are the basic formations of play for the strategic area of the
game, Masterplay. Each Legion is comprised of a group of character
counters stacked underneath an identifying Legion Marker of the owning
player's color. Each Legion is placed on one of the Lands of the
Masterboard, with no more than one Legion per Land. Legions move (and
engage in combat) as a single entity. A character cannot be moved on the
Masterboard except as a member of a Legion; Legions cannot drop
characters off, although characters can be split from Legions to form new
Legions.
4.1 Legions may contain a maximum of seven characters. While seven
high they cannot muster or summon other characters (see sections 14.0,
15.0, and 18.0). A seven high Legion may continue to move normally and
may be teleported (see sections 7.0 and 8.0). If at any time a Legion is
found to contain more than seven counters, its characters are immediately
revealed and its largest Creatures (by value) are removed until it has no
more than seven characters (if it lacks Creatures, remove Demi-Lords,
then Archangels, then Angels). It is then returned to its Land.
4.2 No Legion may exist without a proper Legion Marker. Each player
receives a color coded set of 12 Legion Markers, which allows him to
have up to 12 Legions on the Masterboard at any given time. A player can
add a Legion to the Masterboard only if he has a marker available that is
not already in play, and is able to split one of his Legions. To be able to
field more than 12 Legions a player must eliminate another player,
thereby gaining the use of the eliminated player's Legion Markers.
4.3 When a Legion splits, both the old and the new Legion must contain
at least two characters, and all of the characters that they contain must
have been in the old Legion before the split. The new Legion's characters
are removed from the old Legion and placed beneath their own marker;
players do not reveal which characters they split off. The new Legion
stack is considered to be in the same Land as the old Legion, but one of
them must be moved in that Game-Turn, if possible. They may both be
moved, but they may not move to the same Land. If neither can move due
to the presence of other friendly Legions, the new Legion is aborted and
all of the characters remain in the one original Legion. Note that it is also
possible to split a sufficiently large Legion into three Legions, each
composed of at least too characters. A three way split is permissible, even
if only one of the new Legions will be able to move this turn.
4.4 Any Legion that loses all of its characters is eliminated; its marker is
returned to its owner, who may use it again when he wishes to start
another Legion.
4.5 The character counters in a Legion are stacked face down on
the Masterboard underneath the Legion Marker, so that even if a
stack is disturbed, it’s character are not revealed. A player who
wishes to examine one of his own stacks should leave its marker
on the Land which it occupies as he does so, and he should not
examine more than one of his Legions at a time. If a player
accidentally disturbs another player’s Legions so that at least one counter
is revealed, the offended player may look through any one of the offending
player's Legions, revealing it if he so desires.
4.6 A player may not use another player's Legion Markers unless he has
eliminated that player. A player may not transfer or share command of his
Legions, nor may he trade or transfer characters with other players or
among his own Legions, except when splitting off a new Legion or
summoning an Angel (see section 15.0). Once a Legion is placed on the
Masterboard (and it does not abort) it remains in play until either all of its
characters or its Titan have been eliminated. No player may simply choose
to remove one of his own Legions or one belonging to any other player.
offended player
4.7 Player's cannot exchange Legion Markers between Legions in play, or
change a Legion's Marker. Markers in use remain in play until the
respective Legion is eliminated. A new Legion Marker is added only when
an existing Legion is split.
5.0 STARTING MASTERPLAY
The Masterboard is placed in the center of the table to be played on. Each
player takes a set of 12 Legion Markers and the Titan counter of the same
color. One player should be selected to act as the caretaker; he will
distribute the character counters as they are required. The counters should
be sorted by character and stacked nearby so as to be visible to all players.
The Battlelands can be set aside until they are needed to resolve an
Engagement. Another player should be selected as the scorekeeper, and
will need pen and paper. Place the dice on the table where they are
available to all players.
5.1 Each player rolls one die to determine which Tower Land his Legion
will begin in If players roll the same number or roll the number of a Tower
Land already assigned to another player, they must roll again. (Note that
the Tower Lands are numbered in multiples of 100, but for this
determination the zeros are ignored.) The player assigned the highest
numbered Tower will play first,
5.2 Each player begins the game with two Legions, both of which must
start on the assigned Tower Land. The player's Titan is placed in one
Legion and an Angel is placed in the other. Each player also receives two
of each of the Tower Creatures (those listed under Tower on the
Masterchart: Centaurs, Gargoyles, and Ogres). Three Creatures and one
Lord must be placed in each Legion. These initial assignments of
characters are confidential, and should not be revealed to the other players.
These beginning Legions may not be split until the player's second
Game-Turn.
6.0 GAME-TURNS
TITAN is played in a series of turns called Game-Turns, beginning with
the first player and proceeding clockwise around the table until the game
ends. The player who is taking his turn is known as the Mover. Each
Game-Turn consists of four phases: Commencement, Movement,
Engagement, and
Enlistment. The different activities of these phases are
meant to take place in their prescribed order, and all the activity of a
particular phase should be completed before proceeding to the next phase.
Players who forget to do something should not be allowed to do it out of
sequence later, except in the instance of an unresolved Engagement which
should be resolved as soon as it is discovered as overdue. Activity that
takes place out of order is invalid, but if another Game-Turn has begun
since it occurred, the activity should be allowed to stand.
6.1 During the Commencement Phase, the Mover may split new Legions
from his existing Legions; this is the only method of bringing more
Legions onto the Masterboard. To speed play, players should plan and
arrange their splits ahead of time so that they can immediately begin to
move when the player moving before them finishes.
6.2 At the start of his Movement Phase, the Mover rolls a single die for his
Movement Roll, once this roll is made he may create no