Secondary Skills :
The character also gets to select six Sec
ondary Skills from the Secondary Skills list in
Rifts® Ulti
m ate E d ition,
page 300. These are additional areas of
know ledge that do not get the benefit of the bonuses listed
in parentheses . All Secondary Skills start at the base skill
leve l .
Standard Equipment:
Typically items are provided b y the
slave ' s owner on the basis of need. This includes access to
weapons, ammunition, field equipment, vehicle, money, and
so on.
Money:
None ! Slaves are provided with everything they
need. Some loyal slaves are given a monthly allowance at
their master' s discretion.
Cybernetics:
None, ever.
Note:
Available only to slaves and minions of the Splugorth.
Juicer-Related O.C.C.s
Juicers can pursue other areas of training and knowledge, but
always as a Man of Arms. The O.c.c.s suggested on the follow
ing pages are really just some different areas of combat training
that a Juicer of any variety might pursue. Each requires the char
acter to be a Juicer. All Juicer bonuses and penalties remain the
same, only the training/skill programs and some bonuses vary, as
described in each entry. Use the experience table for the "stand
ard" Juicer O.C.C. unless one of the new Juicer variants.
The Gambler and Juicer Wannabe are not Juicers, but charac
ters who are often associated with them or are found at places
where Juicers congregate.
55
Juicer Gladiator O.C.C.
Not all Juicers use their abilities as warriors or assassins. A
few, especially in areas where combat sports are popular, be
come sports stars, professionals who fight and die in hidden are
nas for the entertainment of others, much like the gladiators of
old. Juicer Gladiators are superbly trained athletes, but they are
less experienced in actual combat than "regular" Juicers. Sports
Juicers do not always stay in the sports profession or hang
around the arenas where they ply their trade. Some leave the
cheering crowds and blood and glory behind and try their hand
at other Juicer jobs. In those cases, their former fame can be a
hindrance as well as a boon. Some people will be intimidated by
their notoriety, while others will see it as a challenge. It is also
difficult to remain anonymous when one ' s face has been broad
cast on televisions and seen on video-tapes across the country.
Gladiators are expertly trained in hand to hand combat, ath
letics and acrobatics. They often lack a great deal of knowledge
about on living in the wilderness, modem weapons, the Coali
tion States, and similar areas. This inexperience can often lead to
their demise, due to overconfidence and foolish mistakes.
Juicer Gladiator O.C.C.
Attribute Requirements:
None.
O.C.C. Abilities and Bonuses:
Same bonuses as their Juicer
type, with skills described below.
Sport Specialty:
The character can select one sport in which
he specializes. When practicing that sport, the Juicer is at + 1 to
strike, parry and dodge, and + 1 0% to skill rolls specifically re
lated to it; this is in addition to other O.C.C. or skill bonuses.
These bonuses apply only to the sport in question, and will not
help the character in the "real world" or when participating in
another sport. The most common Juicer sports are Deadball,
Juicer Football and Murderthon, as well as boxing, wrestling,
swimming, fencing and archery.
O.c.c. Skills:
Acrobatics (+5%)
Athletics (General)
Body Building and Weight Lifting
Climbing (+ 1 0%)
Gymnastics
Two Languages of Choice (+ 1 0%)
Performance (+ 1 0% )
W.P. Ancient (two of choice)
Hand to Hand: Martial Arts
O.C.C. Related Skills:
Select six other skills.
select one
additional skill at levels three, six, eight, eleven and thirteen.
All new skills start at level one proficiency.
Communications: Any
Domestic: Any (+5%)
Electrical: None.
Espionage: None.
Mechanical: Automotive only.
Medical: First aid only.
Military: None.
Physical: Any (+5 %)
Pilot: Any (+5 %), except robots and military vehicles.
Juicer Assassin O.C.C.
Not all Juicers are front-line warriors who dash madly into
battle trusting on their enhanced strength and reflexes. A few
specialize in the more subtle arts of espionage and assassination.
The "Juicer Assassin" series of rifles was developed with this
type of enhanced killer in mind. Most of these expert killers train
extensively before undergoing the Juicer conversion. In fact,
there is a growing number of professional assassins who see the
entire conversion process as a business: train as an assassin, be
come a Juicer, make millions of credits for two years, and then
undergo detox. An estimated 45% become addicted and live out
their lives as chemically-enhanced spies and assassins, but
enough manage to "kick the habit" and become rich doing it to
inspire others to follow in their footsteps, even if the odds are
against them.
56
Pilot Related: Any
Rogue: Any
Science: Math skills only.
Technical: Any (+5 %)
W.P. : Any
Wilderness: Any
Secondary Skills :
The character also gets to se lect five Sec
ondary Skills from the Secondary Skills l ist in
Rifts® Ulti
m ate E d ition ,
page 300. These are additional areas of
knowledge that do not get the benefit of the bonuses l i sted
in parentheses. All Secondary Ski lls start at the base skill
leve l .
Money Bonus:
1 D4x 1 000 credits.
Juicer Assassins are experts in the arts of moving silently,
camouflage, evasion and guerrilla tactics. They are as likely to
kill with a precise shot or stab in the dark as they are to go
charging at an enemy with all guns blazing. They also tend to be
more cold-blooded and less impulsive than their "gung-ho"
brethren. Many of them pattern themselves after such mytho
logical figures as James Bond or Julian Amici, dress in expen
sive clothes, and act in a refined and calculated manner.
Juicer Assassin O.c.c.
Attribute Requirements:
None.
O.C.C. Abilities and Bonuses:
Same bonuses as their Juicer
type, with skills described below.
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