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The


LOK

Kompanion



Your Complete Guide to The Legends of Kesmai


By Treynor

Legends of Kesmai is a trademark of the Kesmai Corporation.



This guide is neither endorsed nor authorized by the Kesmai Corporation.
Table of Contents


Section One: Introduction

1.1 A Word From the Author

Section Two: System Requirements

2.1 Hardware Requirements
2.1.1 Gamestorm Requirements
2.1.2 Other Game Services Requirements
2.2 Software/Front-End (FE)
2.3 Providers

Section Three: Conduct and Etiquette

3.1 Rules of Conduct
3.2 Player Killing (Pking)
3.3 Marks
3.4 Karma and Alignment
3.5 Player Etiquette
3.5.1 Fighting Other Players
3.5.2 Stealing From Other Players
3.5.3 Matters of Etiquette
3.6 Getting Help From Other players
3.7 Guides
3.8 Information Resources
3.9 Contests and Special Events
3.10 Deletion of Your Character

Section Four: Creating a Character

4.1 Naming Your Character
4.2 Gender and Nationality
4.3 Character Class
4.3.1 Fighter/Knight
4.3.2 Martial Artist
4.3.3 Wizard
4.3.4 Thaumaturge (Thaum)
4.3.5 Thief
4.4 Beginning Skills
4.5 Character Attributes

Section Five: Interfacing with the Game

5.1 Dealing With Shop Keepers
5.1.1 Buying and Selling Items
5.1.2 Buying Items
5.1.3 Selling Items
5.1.4 Having Items Appraised
5.2 Character Name Colors
5.3 Time and Moon Phases

Section Six: Entering Kesmai (Arriving at the Dock)
Section Seven: Packing for Survival
Section Eight: Off on Your First Hunt (and Coming Back Alive)

8.1 Armoring Your Character
8.1.1 Obtaining Troll Leather
8.1.2 Obtaining Sally Scale or Other Fire Protection
8.2 Battling the Critters
8.3 Strategy Hints (for the Beginner)

Section Nine: Back in Town

9.1 Bank Your Gold
9.2 Locker your Items

Section Ten: Experience

10.1 Hit Points/Mana Points

Section Eleven: Skill/Risk

Section Twelve: Training

12.1 Buying Training
12.2 Critiquing Your Skills
12.3 The Rising Cost of Training

Section Thirteen: Magic

13.1 Magic Training
13.2 Magic Skill Gain

Section Fourteen: Developing Your Character

14.1 Developing a Fighter/Knight
14.2 Developing a Martial Artist
14.3 Developing a Thaumaturge
14.4 Developing a Wizard
14.5 Developing a Thief

Section Fifteen: Apparel
Section Sixteen: Weapons

16.1 Character Tied Weapons
16.2 Obtaining Special Weapons
16.2.1 Black Broad Sword (BBS) +4
16.2.2 Silver Great Axe (SGA) +5
16.2.3 Returning Axe (Raxe) +5
16.2.4 Returning Hammer (Rhammer) +4
16.2.5 Cross Bow (Doom Bow) +4
16.2.6 Yasnaki Dagger (Rdagger) +5
16.2.7 Hummingbird Sword (Hummer) +4
16.2.8 The Staff of Blocking (Stormhalter) +3
16.2.9 The Black Rapier +4

Section Seventeen: Quests

17.1 First Knights Quest
17.2 Second Knights Quest
17.3 Martial Artist Quest
17.4 Hummingbird Sword Quest
17.5 Ianta Quest
17.6 Princess/Mana Quest

Section Eighteen: The Critters

18.1 Magic Using Critters
18.2 Lair Critters
18.2.1 The Kesmai Dragon (Daisy)
18.2.2 The Trog (Kesmai)
18.2.3 The Evil Thaum (Ydnac)
18.2.4 The Axe Giant
18.2.5 The Axe Drake (Sparkles)
18.2.6 The Axe Dragon(Mama)
18.2.7 The Axe Yeti (Yoric)
18.2.8 King Wolf (Kwolf)
18.2.9 The Leng Drake
18.2.10 The Leng Dragon (Kosh)
18.2.11 The Leng Ninjas (Shidosha)
18.2.12 The Leng Sand Serpent
18.2.13 The Leng Vampire (Vlad)
18.2.14 The Oakvael Doom Orc (Doomy)
18.2.15 The Oakvael Lich Twins (Larry & Moe)
18.2.16 The Oakvael Whirlwind Dragon (Wendy)
18.2.17 The Oakvael Serpent (Cecil)
18.2.18 Carfel's Giant Spider (UK)
18.2.19 Carfel The Master Assassin (UK)
18.2.20 Overlord (UK)
18.2.21 The UK Roaming Drake (Rover)
18.2.22 The Swordmaster (UK)
18.2.23 Troll King (UK)
18.3 Poison/Venom

Section Nineteen: Extending Your Horizons, The five game segments and facets

19.1 Moving Between Segments
19.1.1 Leng
19.1.2 Axe Glacier
19.1.3 Oakvael
19.1.4 Underkingdom
19.2 Kesmai - What to Expect
19.3 Leng - What to Expect
19.4 Axe Glacier - What to Expect
19.5 Oakvael - What to Expect
19.6 Underkingdom - What to Expect

Section Twenty: Loot, Things you may find in the dungeons

20.1 Amulets
20.2 Bottles and Potions
20.3 Bracers
20.4 Figurines
20.5 Gems
20.6 Rings
20.7 Miscellaneous

Section Twenty One: Ancestoring
Section Twenty Two: Praetoseba-The Underworld (UW)
Section Twenty Three: The Janitor
Section Twenty Four: A Note About Guilds
Section Twenty Five: Legends Vernacular

Appendix A: Text Commands

Table 4-1 New Character Starting Skills
Table 4-2 New Character Creation Statistics
Table 10-1 Level Advancement Chart
Table 11-1 Skill Levels - All Classes and Skills
Table 12-1 Critiquing - Skill Categories
Table 12-2 Cost of Training

Section One: Introduction

1.1: A Word From the Author

The Legends of Kesmai is a community oriented, multi-player, role playing game. Legends is set on the fantasy Island of Kesmai where wizards, thaumaturges, fighter/knights, martial artists, and thieves band together to explore and face the many dangers of the island with the use of magic, prowess, and pure brute strength.

It is a combat oriented game that emphasizes tactical challenges. There is no single objective to the game; the game is open-ended. Players pursue various ambitions: skill, discovery, adventure, wealth, power, and ability to help others; often pursuing these ambitions over several characters' lifetimes. The game has proven to be enormously compelling.

This manual is an unofficial guide to the game. Original LOK edition was completed by Treyner (treyner@aol.com) in March 1998. Updated charts, tables, quest and general information submitted by Maggie (LOKSMaggie@aol.com), Malachi.Doom (LegendsHC@aol.com) and Fang..Zand (LOKSBronze@aol.com). Other sources of information include the IOK Kesmai Kompanion, LOK help files (available both in game and offline) and LOKs FAQs.

I would like to thank everyone who contributed to the updating of this manual. The IOK version of this manual had been for many years the primary source for help and reference to the game. I hope that you find the material contained in this manual informative and helpful. This manual is not solely directed towards newbies. The seasoned veterans can use it from time to time to help with their gaming needs. The manual was originally created by TJ, revised and updated by Sir.James, and the final IoK edition edited by, GreyMouser. The torch was passed to Stryker who was the first to update this manual to the LOK version and now it has come to me to carry on the tradition of passing on the great wisdom of present and past players. Hopefully, someday a new author will come along and carry on the tradition of updating the manual to reflect the changes in future versions of LOK. (The current version is LoK version 1.11). I hope that reading this manual will better enable you to play the game with increased knowledge and wisdom. As for now, keep playing Legends of Kesmai - it is the greatest online RPG of all time! If you have any questions about the game or the LoK Kompanion, e-mail me at treyner@aol.com.

Visit The TWB Homepage or http://members.aol.com/treyner for maps and links to other Legends web sites.

- Treyner

Beware: the information in this manual outlines specific details and solutions to all aspects of the game. If you are interested in solving the secrets of the game without help and enjoy the sense of accomplishment and discovery then put this manual down and read no further.

Disclaimer

I have made every effort to determine that the information in this guide is accurate. I assume no responsibility for deaths or losses that may result from any incorrect information or the use of the information in this manual. This is a fully independent edition and is not affiliated with, authorized, or sponsored by The Kesmai Corporation. All products and characters mentioned in this guide are trademarks of their respective companies.

Section Two: System Requirements

Before you can venture forth in the Lands of LOK it is necessary to have the right equipment and install the software. Hardware requirements are different for each provider.

2.1: Hardware Requirements

2.1.1: Game Storm Requirements



  • Windows 95 or higher

  • Minimum 66 MHz 486

  • SVGA graphics card

  • 8MB RAM (16MB recommended)

  • 60MB hard drive space available

  • 9,600 baud modem

2.1.2: Other Gaming Services

  • Windows(tm)3.1 or higher

  • 66 MHz 486

  • SVGA graphics card

  • 8 MB RAM Win95 (16 MB RAM recommended)Win 3.11 16 MB RAM required

  • 9,600-baud modem

  • W32S13.C.EXE required for Win 3.11

There are no plans at this time to support Macs or Amigas. LOK supports IBM and compatibles only.

2.2: Front-End Programs (FE)

Before you can play Legends of Kesmai you will need the appropriate Front End (FE) software. Each Gaming service that provides Legends has the FE available as a download at their site.

2.3: Providers

A list of providers that access Legends of Kesmai can be found on the Kesmai web site at WWW.KESMAI.COM

Section Three: Conduct and Etiquette

3.1 RULES OF CONDUCT

The rules of conduct are a set of rules that every player must abide by when they are playing in Legends. These rules are always in place and enforced. A complete outline of the Rules of conduct is located at http://www.gamestorm.com/adventure/legends/howtoplay/rules.html and in the legends help files. It is advisable to familiarize yourself with these rules prior to entering the game. There are severe penalties for those who violate these rules.

Rules of Conduct Violations include but not limited to the following:


  • Vulgarity/Sexually Explicit Language

  • Harassment/Personal Threats

  • Scrolling

  • Game/Room Disruption

  • Impersonation

  • Advertising & Commercial Activities

  • Unacceptable Discussion

  • Abusive Behavior

  • Unacceptable Character Names/Email Addresses

  • Bug Abuse

  • Scripting

  • Player Killing Under the Circumstances Described Below

3.2: Player Killing (Pking)

Player Killing is the act of killing a character controlled by an actual person, known as a player character or PC for short. Although player killing is not a violation of the Rules of Conduct, it is highly discouraged by the ghods and is not in the spirit of the game. The one exception to this is intentionally setting one's self denfense flag in order to PK without incurring a mark. The player community as a whole disapproves of player killing and will generally take the appropriate action to maintain a peaceful balance in the community. Kesmai and their guide assistants will not involve themselves in player killings unless the PK violates the Rules of Conduct. Since the ghods of Kesmai highly discourage PKing, all players of all alignments are encouraged to live in peace and harmony with one another.

3.3: Marks

The mark system was set up by the ghods to discourage players from killing other players. Players get marks on their account, not their individual characters, when they kill another player. This is true whether the killing was intentional or accidental. If a player receives more than 3 marks on his account he will be locked out of the game until one of the marks is forgiven by the player he as killed. If you are killed accidentally you may at any time forgive the player that killed you. From the conference room click "Rules" in the upper right corner, then click "Forgive," then type in the name of the person who killed you. A mark may also be forgiven in game by typing in the command "Forgive ". Note that to use this method, the player must be in the same facet and land as you. Marks will expire over time. The more you have the longer it takes. One (1) mark will expire in two (2) weeks. If you have two (2) marks the first will expire in four (4) weeks and the second will expire in two (2) weeks equalling a total of six (6) weeks for two (2) marks. If you have three (3) marks the first mark will expire in six (6) weeks, the second in four (4) weeks and the third in two (2) weeks equalling a total of twelve (12) weeks for the three (3) marks. Kesmai will under no circumstances remove marks from a players account. Marks apply to all player classes and alignments. It’s highly recommended not to kill other players.

3.4: Karma and Alignment

All characters in the game have a certain alignment. Most of the players are lawfuls (Blue names), which means they are in good standing in the various communities. Most of the crits are "chaotic" (signified by a yellow name) or "evil" (signified by a red name). Chaotics will attack all non-chaotics; evils will attack non-evils. Occasionally chaotic and evil crits can be found in combat with one another.

Thieves are neutral players (Green name), although they appear to everyone except Knights to be lawful fighters. Thieves will be attacked on sight by the NPC Knights in towns such as the sheriff and his deputies; but will not be bothered by other NPCs or statues that live in or guard the towns.

Wizards or thaumaturges who cast terrain altering spells such as lightning, fire, illusions, portal, darkness, etc. inside town limits will turn neutral immediately, and will be seen as neutral by all. They will immediately be attacked by all lawful NPCs. The only way they can be restored to lawful status is by taking a silver dagger or tiger figurine to the confessor ghost. In Kesmai, for example, one would take the dagger or figurine to the northeast corner of the temple, drop the dagger or figurine in the ghost's hex, and type, "Ghost, forgive me". Any player that slays a lawful character will likewise turn neutral. Some terrain spells may result in the inadvertent killing of a lawful crit or player, so special care must be taken when casting these spells. If the lawful character that was killed was "human" (another player or an NPC) the killer will also receive a karma point and a mark against his account.

Karma is revealed by using the "show stats" command or under your player information by hitting Alt-I. If you have taken one karma point, you will be told "You have killed one lawful." If you have two karma points, it would be "two lawfuls", etc. If a player has three or more karma points, the player's alignment may be changed to evil, and the player will not be resurrected upon dying.

Karma can be removed by the confessor ghost, as well. The price demanded is a tiger figurine which may be difficult for a new player to obtain. Drop the figurine in the ghost's hex, and say, "Ghost, forgive me".

Weapons may also have an alignment. Broadswords, greataxes, return-hammers (rhammers), and several staves are lawful and cannot be used by non-lawful players. In addition, lawful weapons give an extra combat add when used against evil characters, which means the weapon will hit harder or block better.

3.5: Player Etiquette

What makes Legends unique is the player community. The cooperation and camaraderie of the players strengthens the community which allows the players to have an enjoyable gaming experience. Proper conduct within the community is very important in maintaining a peaceful environment. One way to think about the way players should conduct themselves is the Golden Rule: treat others the way you want to be treated. Please keep the following in mind while playing:

3.5.1: Fighting other players

The rules do not forbid players from killing each other but is discouraged by the player community as a whole. There will be times when players do not always agree. Its better to try and work things out before killing each other. Working together in Legends has more benefits than killing each other. No experience will be gained from killing another player.

3.5.2: Stealing from other players

Since some items can take a very long time and a significant amount of expense to obtain, the LoK community takes a very dim view of stealing from other players. If you are running a thief, it may seem most natural to steal from other players, but keep in mind that many players, including most thieves, may take great exception to this and you will find it a dangerous activity. If you should ever come upon a death pile (the items left after a player is slain and stripped) it is considered good etiquette to try to search out the player who died and return the items to him or her. The rewards that you will realize by participating in the cooperative spirit of the game will far outweigh any you may gain by theft. Keep in mind that you will most likely die eventually and you will want help in the recovery of your things.

3.5.3: Matters of Etiquette

When you come across a player involved in combat with a crit or group of crits, look at the player and ask if he/she would like a hand. If the player is near death, it might be wise to lend a hand even before waiting for the reply. But keep in mind that a player who has fought long and hard to bring a crit to near death will not be pleased if you were to deal the deathblow, taking the experience points and skill bonus involved.

As you enter a room with several loot piles and a player is involved with a crit or two, realize that some of the loot piles may represent recent kills that player has made and not yet had time to loot. Do not scavenge these piles without first asking.

Lair etiquette operates on a first-come, first-serve basis. If you come to a dragon or drake lair and find another player engaged or waiting ahead of you do not engage the crit without being asked. Offers of help may be appreciated and there is always the possibility that the loot might be shared once the beast is slain. Simply ask first.

3.6: Getting Help from Fellow Players

Legends of Kesmai players are among the kindest and most social online gamers around. Oftentimes, experienced players will be more than willing to help you out by offering advice, weapons, armor, or items, and most players will even guide you and escort you to certain areas of the game if you ask them to. If you need help, do not be afraid to ask for help. Making great companions can prove to be very rewarding and beneficial. Do be aware that a polite request for assistance is far more likely to yield results than whining, shouting, begging, or insulting.

3.7: Guides

KesCorp has been gracious enough to make Guides available at certain times to assist the players. Guides can be identified by the [GUIDE] tag in front of their names. Guides are experienced players that have volunteered their time in helping to make the game an enjoyable experience. Guides are not game encyclopaedia and do not know everything about the game, but they will assist when they can. Guides are restricted in the amount of information they may disclose and to what extent they can assist players. Guides are working people and do not exist to hunt the dungeons with players, help players retrieve death piles, go on quests with players, be a player's punching bag or cast spells for players' amusement. The guides’ responsibilities include, but are not limited to, assisting new players in becoming familiar with the game, directing players to information sources, and watching for Rules of Conduct violations. A guide giving out information and advice is only doing so at the request or prompting of the players and do not purposely give out false information. Players must remember that the game is played at one's own risk and living through any situation depends on one's skills and abilities.

3.8: Information Resources

Use the Forum

There are a number of forums available where you can obtain and pass on information, post and read messages, get updates from KesCorp, and get technical help. It is highly recommended that you check these forums periodically. You can find Forums on the Gamestorm web site Community page, CompuServe in the Gamestorm forum at GO Kesmai and AOL at keyword Legends. Some of the players have developed and dedicated web sites to Legends which are filled with information.

In addition, the file libraries in these forums contain many reference files, stories, maps, and other notes about the game. Downloading these to your computer and examining them carefully will serve to uncover a lot of useful information. Perhaps the most important file to you right now is called KES-KEYS.JPG - a map of the land of Kesmai; a must until you have the place memorized. It is recommended that you do not begin to play until you have, at the very least, downloaded this map. You can find the Kesmai map as well as other maps and useful information at http://members.aol.com/treyner.

3.9: Contests and Special Events

Occasionally Kesmai Corp will organize special contests or events. These events are in the form of scavenger hunts, races, etc. The winner of the contest as well as those that help organize and run the events are often rewarded for their efforts with a prize. Participating in these events is a wise decision.


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