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A Java beginners guide

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20-Index.indd 703
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BeginNew-Tight
/ Java: A Beginner’s Guide, Sixth Edition / Herbert Schildt / 925-2 / Index 
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Document Outline

  • Cover
  • About the Author
    • About the Technical Reviewer
  • Title Page
  • Copyright Page
  • Contents at a Glance
  • Contents
  • Introduction
  • Chapter 1: Java Fundamentals
    • The Origins of Java
      • How Java Relates to C and C++
      • How Java Relates to C#
    • Java’s Contribution to the Internet
      • Java Applets
      • Security
      • Portability
    • Java’s Magic: The Bytecode
    • The Java Buzzwords
    • Object-Oriented Programming
      • Encapsulation
      • Polymorphism
      • Inheritance
    • Obtaining the Java Development Kit
    • A First Simple Program
      • Entering the Program
      • Compiling the Program
      • The First Sample Program Line by Line
    • Handling Syntax Errors
    • A Second Simple Program
    • Another Data Type
    • Try This 1-1: Converting Gallons to Liters
    • Two Control Statements
      • The if Statement
      • The for Loop
    • Create Blocks of Code
    • Semicolons and Positioning
    • Indentation Practices
    • Try This 1-2: Improving the Gallons-to-Liters Converter
    • The Java Keywords
    • Identifiers in Java
    • The Java Class Libraries
    • Chapter 1: Self Test
  • Chapter 2: Introducing Data Types and Operators
    • Why Data Types Are Important
    • Java’s Primitive Types
      • Integers
      • Floating-Point Types
      • Characters
    • The Boolean Type
    • Try This 2-1: How Far Away Is the Lightning?
    • Literals
      • Hexadecimal, Octal, and Binary Literals
      • Character Escape Sequences
      • String Literals
    • A Closer Look at Variables
      • Initializing a Variable
      • Dynamic Initialization
    • The Scope and Lifetime of Variables
    • Operators
    • Arithmetic Operators
      • Increment and Decrement
    • Relational and Logical Operators
    • Short-Circuit Logical Operators
    • The Assignment Operator
    • Shorthand Assignments
    • Type Conversion in Assignments
    • Casting Incompatible Types
    • Operator Precedence
    • Try This 2-2: Display a Truth Table for the Logical Operators
    • Expressions
      • Type Conversion in Expressions
      • Spacing and Parentheses
    • Chapter 2: Self Test
  • Chapter 3: Program Control Statements
    • Input Characters from the Keyboard
    • The if Statement
    • Nested ifs
    • The if-else-if Ladder
    • The switch Statement
    • Nested switch Statements
    • Try This 3-1: Start Building a Java Help System
    • The for Loop
    • Some Variations on the for Loop
    • Missing Pieces
      • The Infinite Loop
    • Loops with No Body
    • Declaring Loop Control Variables Inside the for Loop
    • The Enhanced for Loop
    • The while Loop
    • The do-while Loop
    • Try This 3-2: Improve the Java Help System
    • Use break to Exit a Loop
    • Use break as a Form of goto
    • Use continue
    • Try This 3-3: Finish the Java Help System
    • Nested Loops
    • Chapter 3: Self Test
  • Chapter 4: Introducing Classes, Objects, and Methods
    • Class Fundamentals
      • The General Form of a Class
      • Defining a Class
    • How Objects Are Created
    • Reference Variables and Assignment
    • Methods
      • Adding a Method to the Vehicle Class
    • Returning from a Method
    • Returning a Value
    • Using Parameters
      • Adding a Parameterized Method to Vehicle
    • Try This 4-1: Creating a Help Class
    • Constructors
    • Parameterized Constructors
    • Adding a Constructor to the Vehicle Class
    • The new Operator Revisited
    • Garbage Collection
    • The finalize( ) Method
    • Try This 4-2: Demonstrate Garbage Collection and Finalization
    • The this Keyword
    • Chapter 4: Self Test
  • Chapter 5: More Data Types and Operators
    • Arrays
      • One-Dimensional Arrays
    • Try This 5-1: Sorting an Array
    • Multidimensional Arrays
      • Two-Dimensional Arrays
    • Irregular Arrays
      • Arrays of Three or More Dimensions
      • Initializing Multidimensional Arrays
    • Alternative Array Declaration Syntax
    • Assigning Array References
    • Using the length Member
    • Try This 5-2: A Queue Class
    • The For-Each Style for Loop
      • Iterating Over Multidimensional Arrays
      • Applying the Enhanced for
    • Strings
      • Constructing Strings
      • Operating on Strings
      • Arrays of Strings
      • Strings Are Immutable
      • Using a String to Control a switch Statement
    • Using Command-Line Arguments
    • The Bitwise Operators
      • The Bitwise AND, OR, XOR, and NOT Operators
      • The Shift Operators
      • Bitwise Shorthand Assignments
    • Try This 5-3: A ShowBits Class
    • The ? Operator
    • Chapter 5: Self Test
  • Chapter 6: A Closer Look at Methods and Classes
    • Controlling Access to Class Members
      • Java’s Access Modifiers
    • Try This 6-1: Improving the Queue Class
    • Pass Objects to Methods
      • How Arguments Are Passed
    • Returning Objects
    • Method Overloading
    • Overloading Constructors
    • Try This 6-2: Overloading the Queue Constructor
    • Recursion
    • Understanding static
      • Static Blocks
    • Try This 6-3: The Quicksort
    • Introducing Nested and Inner Classes
    • Varargs: Variable-Length Arguments
      • Varargs Basics
      • Overloading Varargs Methods
      • Varargs and Ambiguity
    • Chapter 6: Self Test
  • Chapter 7: Inheritance
    • Inheritance Basics
    • Member Access and Inheritance
    • Constructors and Inheritance
    • Using super to Call Superclass Constructors
    • Using super to Access Superclass Members
    • Try This 7-1: Extending the Vehicle Class
    • Creating a Multilevel Hierarchy
    • When Are Constructors Executed?
    • Superclass References and Subclass Objects
    • Method Overriding
    • Overridden Methods Support Polymorphism
    • Why Overridden Methods?
      • Applying Method Overriding to TwoDShape
    • Using Abstract Classes
    • Using final
      • final Prevents Overriding
      • final Prevents Inheritance
      • Using final with Data Members
    • The Object Class
    • Chapter 7: Self Test
  • Chapter 8: Packages and Interfaces
    • Packages
      • Defining a Package
      • Finding Packages and CLASSPATH
      • A Short Package Example
    • Packages and Member Access
      • A Package Access Example
    • Understanding Protected Members
    • Importing Packages
    • Java’s Class Library Is Contained in Packages
    • Interfaces
    • Implementing Interfaces
    • Using Interface References
    • Try This 8-1: Creating a Queue Interface
    • Variables in Interfaces
    • Interfaces Can Be Extended
    • Default Interface Methods
      • Default Method Fundamentals
      • A More Practical Example of a Default Method
      • Multiple Inheritance Issues
    • Use static Methods in an Interface
    • Final Thoughts on Packages and Interfaces
    • Chapter 8: Self Test
  • Chapter 9: Exception Handling
    • The Exception Hierarchy
    • Exception Handling Fundamentals
      • Using try and catch
      • A Simple Exception Example
    • The Consequences of an Uncaught Exception
    • Using Multiple catch Statements
    • Catching Subclass Exceptions
    • Try Blocks Can Be Nested
    • Throwing an Exception
      • Rethrowing an Exception
    • A Closer Look at Throwable
    • Using finally
    • Using throws
    • Three Recently Added Exception Features
    • Java’s Built-in Exceptions
    • Creating Exception Subclasses
    • Try This 9-1: Adding Exceptions to the Queue Class
    • Chapter 9: Self Test
  • Chapter 10: Using I/O
    • Java’s I/O Is Built upon Streams
    • Byte Streams and Character Streams
    • The Byte Stream Classes
    • The Character Stream Classes
    • The Predefined Streams
    • Using the Byte Streams
      • Reading Console Input
      • Writing Console Output
    • Reading and Writing Files Using Byte Streams
      • Inputting from a File
      • Writing to a File
    • Automatically Closing a File
    • Reading and Writing Binary Data
    • Try This 10-1: A File Comparison Utility
    • Random-Access Files
    • Using Java’s Character-Based Streams
      • Console Input Using Character Streams
      • Console Output Using Character Streams
    • File I/O Using Character Streams
      • Using a FileWriter
      • Using a FileReader
    • Using Java’s Type Wrappers to Convert Numeric Strings
    • Try This 10-2: Creating a Disk-Based Help System
    • Chapter 10: Self Test
  • Chapter 11: Multithreaded Programming
    • Multithreading Fundamentals
    • The Thread Class and Runnable Interface
    • Creating a Thread
      • Some Simple Improvements
    • Try This 11-1: Extending Thread
    • Creating Multiple Threads
    • Determining When a Thread Ends
    • Thread Priorities
    • Synchronization
    • Using Synchronized Methods
    • The synchronized Statement
    • Thread Communication Using notify( ), wait( ), and notifyAll( )
      • An Example That Uses wait( ) and notify( )
    • Suspending, Resuming, and Stopping Threads
    • Try This 11-2: Using the Main Thread
    • Chapter 11: Self Test
  • Chapter 12: Enumerations, Autoboxing, Static Import, and Annotations
    • Enumerations
      • Enumeration Fundamentals
    • Java Enumerations Are Class Types
    • The values( ) and valueOf( ) Methods
    • Constructors, Methods, Instance Variables, and Enumerations
      • Two Important Restrictions
    • Enumerations Inherit Enum
    • Try This 12-1: A Computer-Controlled Traffic Light
    • Autoboxing
    • Type Wrappers
    • Autoboxing Fundamentals
    • Autoboxing and Methods
    • Autoboxing/Unboxing Occurs in Expressions
      • A Word of Warning
    • Static Import
    • Annotations (Metadata)
    • Chapter 12: Self Test
  • Chapter 13: Generics
    • Generics Fundamentals
    • A Simple Generics Example
      • Generics Work Only with Reference Types
      • Generic Types Differ Based on Their Type Arguments
      • A Generic Class with Two Type Parameters
      • The General Form of a Generic Class
    • Bounded Types
    • Using Wildcard Arguments
    • Bounded Wildcards
    • Generic Methods
    • Generic Constructors
    • Generic Interfaces
    • Try This 13-1: Create a Generic Queue
    • Raw Types and Legacy Code
    • Type Inference with the Diamond Operator
    • Erasure
    • Ambiguity Errors
    • Some Generic Restrictions
      • Type Parameters Can’t Be Instantiated
      • Restrictions on Static Members
      • Generic Array Restrictions
      • Generic Exception Restriction
    • Continuing Your Study of Generics
    • Chapter 13: Self Test
  • Chapter 14: Lambda Expressions and Method References
    • Introducing Lambda Expressions
      • Lambda Expression Fundamentals
      • Functional Interfaces
      • Lambda Expressions in Action
    • Block Lambda Expressions
    • Generic Functional Interfaces
    • Try This 14-1: Pass a Lambda Expressionas an Argument
    • Lambda Expressions and Variable Capture
    • Throw an Exception from Within a Lambda Expression
    • Method References
      • Method References to static Methods
      • Method References to Instance Methods
    • Constructor References
    • Predefined Functional Interfaces
    • Chapter 14: Self Test
  • Chapter 15: Applets, Events, and Miscellaneous Topics
    • Applet Basics
    • Applet Organization and Essential Elements
    • The Applet Architecture
    • A Complete Applet Skeleton
    • Applet Initialization and Termination
    • Requesting Repainting
      • The update( ) Method
    • Try This 15-1: A Simple Banner Applet
    • Using the Status Window
    • Passing Parameters to Applets
    • The Applet Class
    • Event Handling
    • The Delegation Event Model
    • Events
      • Event Sources
      • Event Listeners
      • Event Classes
      • Event Listener Interfaces
    • Using the Delegation Event Model
      • Handling Mouse and Mouse Motion Events
      • A Simple Mouse Event Applet
    • More Java Keywords
      • The transient and volatile Modifiers
      • instanceof
      • strictfp
      • assert
      • Native Methods
    • Chapter 15: Self Test
  • Chapter 16: Introducing Swing
    • The Origins and Design Philosophy of Swing
    • Components and Containers
      • Components
      • Containers
      • The Top-Level Container Panes
    • Layout Managers
    • A First Simple Swing Program
      • The First Swing Example Line by Line
    • Use JButton
    • Work with JTextField
    • Create a JCheckBox
    • Work with JList
    • Try This 16-1: A Swing-Based File Comparison Utility
    • Use Anonymous Inner Classes or Lambda Expressions to Handle Events
    • Create a Swing Applet
    • Chapter 16: Self Test
  • Chapter 17: Introducing JavaFX
    • JavaFX Basic Concepts
      • The JavaFX Packages
      • The Stage and Scene Classes
      • Nodes and Scene Graphs
      • Layouts
      • The Application Class and the Life-cycle Methods
      • Launching a JavaFX Application
    • A JavaFX Application Skeleton
    • Compiling and Running a JavaFX Program
    • The Application Thread
    • A Simple JavaFX Control: Label
    • Using Buttons and Events
      • Event Basics
      • Introducing the Button Control
      • Demonstrating Event Handling and the Button
    • Three More JavaFX Controls
      • CheckBox
    • Try This 17-1: Use the CheckBox Indeterminate State
      • ListView
      • TextField
    • Introducing Effects and Transforms
      • Effects
      • Transforms
      • Demonstrating Effects and Transforms
    • What Next?
    • Chapter 17: Self Test
  • Appendix A: Answers to Self Tests
    • Chapter 1: Java Fundamentals
    • Chapter 2: Introducing Data Types and Operators
    • Chapter 3: Program Control Statements
    • Chapter 4: Introducing Classes, Objects, and Methods
    • Chapter 5: More Data Types and Operators
    • Chapter 6: A Closer Look at Methods and Classes
    • Chapter 7: Inheritance
    • Chapter 8: Packages and Interfaces
    • Chapter 9: Exception Handling
    • Chapter 10: Using I/O
    • Chapter 11: Multithreaded Programming
    • Chapter 12: Enumerations, Autoboxing, Static Import, and Annotations
    • Chapter 13: Generics
    • Chapter 14: Lambda Expressions and Method References
    • Chapter 15: Applets, Events, and Miscellaneous Topics
    • Chapter 16: Introducing Swing
    • Chapter 17: Introducing JavaFX
  • Appendix B: Using Java’s Documentation Comments
    • The javadoc Tags
      • @author
      • {@code}
      • @deprecated
      • {@docRoot}
      • @exception
      • {@inheritDoc}
      • {@link}
      • {@linkplain}
      • {@literal}
      • @param
      • @return
      • @see
      • @serial
      • @serialData
      • @serialField
      • @since
      • @throws
      • {@value}
      • @version
    • The General Form of a Documentation Comment
    • What javadoc Outputs
    • An Example That Uses Documentation Comments
  • Index

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