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Mathematics 1called a unit vector. m is a unit vector if = 1
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səhifə | 2/5 | tarix | 26.10.2023 | ölçüsü | 1,08 Mb. | | #131170 |
| Vectorscalled a unit vector. m is a unit vector if = 1. A unit vector in the direction of a vector a is given by m =
Sample problem 2
- Triangles ABC and XYZ are equilateral.
- X is the midpoint of AB, Y is the midpoint of BC, Z is the midpoint of AC.
- =a ; =b ; = c
- Express each of the
and c. -
Sample problem 2 -answer
- = c
- =-a
- = b+ c ( XCZ) or –a+2c ( AXC)
- =b-a ( ZXB)or 2b-c ( ZBC) or -2a+c ( ABZ)
- =2c
c
a
b
b
( ZXB)
Vector Components - a = is a position vector
- of the point P
- ax and ay - the Cartesian
- coordinates of P.
- By Pythagoras' Theorem
=. - The unit vectors in 2D
corresponding to line segments of length one along the positive x and y
P
O
It follows from the triangle rule that we can write the position vector of the point P with Cartesian coordinates (ax; ay) as
a= axi + ayj
3D Vectors - The position vector a = of a point
P in 3D with Cartesian coordinates (x; y; z) is: - a = = axi + ayj + azk;
- By 3D version of Pythagoras'
Theorem: = - Any 3D vector v can be written as a column matrix or a row matrix(a; b; c),and be resolved as:
v = ai + bj + ck; where i = (1; 0; 0), j = (0; 1; 0), k = (0; 0; 1). Zero vector – with components (0;0;0)
O
P
- Let a = (a1; a2; a3), b = (b1; b2; b3) be vectors then
- a + b = (a1; a2; a3)+ (b1; b2; b3) = (a1 + b1; a2 + b2; a3 + b3)
- Let k iz a scalar, then
- ka =(k a1; k b1; k c1) -Multiplying a vector by a scalar will ONLY CHANGE its magnitude. Multiplying a vector by “-1” does not change the magnitude, but it does reverse it's direction
- Example.
- Vectors v and u are given by v = (4 ; 1) and u = (u1 ; u2),
- find components u1 and u2 so that 2 v - 3 u = 0 .
- Solution:
- 2v -3 u =(2*4-3 u1; 2-3 u2)=u1=8/3 ; u1=2/3
Scalar Product - Multiplying 2 vectors sometimes gives you a SCALAR quantity which we call the SCALAR DOT PRODUCT
- The Dot product formula is given by:
- a.b= cos()
- For parallel vectors in the same
direction (a.b= - If they are in opposite directions then , cos = -1 and a.b= -
- If a and b are orthogonal, then and cos =0 Hence, a.b = 0:
- Conversely, if a.b = 0 and a and b are non-zero vectors, then cos = =0 and so
-
P
Summarising we can list the dot product properties: - u · v = |u||v| cos θ
- dot product with itself is non-negative : u⋅u=|u|2≥0
- dot product is commutative: u · v = v · u
- u · v = 0 when u and v are orthogonal.
- u · v= |u||v| when u and v are parallel
- 0 · 0 = 0
- Scalar Multiplication Property : a(u·v) = (au) · v= u · (a v)
- Distributive Property : (au + bv) · w = (au) · w + (bv) · w
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