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X. CONCLUSIONS
A.
HOSTAGE RESCUE IN GWOT
During the last thirty years international hostage taking
has transformed itself
from an era of hijackings in the early 1970’s, to the rise of Islamic extremism in the
1980’s with embassy sieges, to the 1990’s with the advent of narco-terrorism. Today,
and during the most recent war in Iraq—Operation IRAQI FREEDOM—radical terrorist
organizations are using hostage taking as the coercive weapon of choice,
trying to level
the playing field against coalition forces. Terrorists are kidnapping civilian workers and
soldiers alike, beheading them for the world to see on national television. Their demands
are simple—stop supporting the war and leave Iraq. Their intent is to persuade countries
supporting coalition forces to leave Iraq and destroy national will. In Game Theory
terms, it is a game of chicken against an opponent that parks his
vehicle in the middle of
the road and walks away. Only when the hostage taker’s location is known, can we apply
the waiting game and track the biorhythm model. Otherwise, it is a race against time to
try to find the hostage/s before they are executed.
To counter this tactic, counterterrorist
forces must rely heavily on a robust intelligence network that can provide actionable
intelligence, pin pointing the exact location of the hostage takers, and destroy them
immediately.
Simultaneously, diplomatic and informational levels of national power
should focus on a theme that seems to devalue the hostage, preventing the “theater of
terror” effect from rising, while at the same time allowing the military arm to pursue
these terrorists aggressively. Giving in to terrorist demands
encourages more acts of
terror, strengthens the terrorist’s agenda, and reinforces that their strategy works.
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