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Chapter 9: A Ronin’s Path
Chapter 9: A Rōnin’s Path
When a rōnin suspected of aiding and abetting
a murder flees to the Kaiu
Wall, it falls to a group of junior agents of an Emerald Magistrate to go
after him and prevent the catastrophic chain of events set into motion by
the murder. This adventure serves as a perfect place to start a campaign,
whether the players are completely new to the setting or just need to get
themselves acquainted with the new system.
Prior to playing this adventure, players should create characters and spend
24 XP to advance them. All types of characters and clans may be used.
Players should avoid reading further if they wish to play
this adventure!
Prelude: Dark Promises
The characters are deputies in service of Seppun Hirohide,
a respected Em-
erald Magistrate and member of the Imperial families. Hirohide is a stern
but fair man who expects devoted service but holds himself to lofty stan-
dards of behavior as well. He is known to have worked on several complex
murder cases in the past, including some related to the practice of mahō.
As the adventure begins, the player characters and Seppun Hirohide
are in a small town named Ishikawa Mura in the northern Crab territo-
ries. Hirohide was notified of a murder that occurred two weeks ago at
the local travelers’ inn, and he immediately traveled to the site with the
characters.
A customer at the inn, a Crab samurai named Hida Kayo, was
found dead in his room, collapsed in a pool of his own blood.
The scene begins in the street outside of the inn where the murder
took place. Hirohide has just spoken to the local headman of the village
in private and has returned to give the PCs their orders. Read the follow-
ing text aloud as Hirohide addresses the characters:
“The initial reports were correct: there has been a murder here.
Hida Kayo, last of a proud line of Crab warriors, was killed as he
stayed at this inn two weeks ago. It took that long for the headman’s
messenger to find us.
“The headman and I believe the culprit to be a woman named
Michiru, a mahō-tsukai who has escaped the Emperor’s justice in
the past. Michiru has fled north to
the lands of the Scorpion Clan,
but she had an accomplice, a rōnin named Keinosuke. He fled south
in the direction of the Kaiu Wall. I will go after Michiru and bring
her
to justice, but you must follow Keinosuke’s trail and bring him
back here, then wait for further instructions.”
Here, Hirohide pauses to see if the characters have any questions. If
not, he continues.
“I have not had time to review the crime scene and interrogate the
witnesses, so you must do so for me. Our duty requires us to be
thorough. As he has a two-week lead, it will not be speed that brings
this rōnin to justice, but cunning.”
The characters may suggest going with Hirohide to assist him in bring-
ing the known witch and mahō practitioner to justice. If they do, he re-
sponds as follows:
“Your devotion is appreciated, but misguided. Both criminals must
be caught, and Michiru is a dangerous quarry. If you confronted
her, you would be lucky if she killed you. Only I can face her.”
At this point, Hirohide dismisses the PCs, mounts his horse, and leaves
the PCs to enter the inn to investigate what happened.
Investigating Hida Kayo’s Room
The crime scene can be found
on the second floor of the inn, where
the room has been left untouched save for the body, which has been re-
moved. Bloodstains can still be found on the mats that cover the room
floor. The GM should read aloud or paraphrase the following:
The door shudders and jerks in its frame as you open it and step
into the sparsely furnished guest room. Inside, the stench of death
fills your nostrils. The low bed is untouched, but the small table that
once sat in the room’s center has been knocked into a corner. Dried,
rusty blood splatters the mats that cover the floor and outlines the
silhouette of a prone body. Streaks and prints indicate that someone
may have walked through the blood while it was still wet.
The PCs can make the following checks to
obtain clues by investigat-
ing the scene (see
The Art of Investigation sidebar, on page 95):
•
TN 2 Aesthetics (Water 1, Fire 3) check or
TN 2 Labor (Water 1,
Fire 3) check: The door frame is damaged, which indicates someone
must have opened the door screen with great force.
•
TN 3 Survival (Fire 2, Air 4) check or
TN 2 Tactics (Fire 1, Air 3)
check: Two sets of tracks are visible in the blood, which indicates that
one person was at the far end of the room and walked through the
blood to leave it, while the other was standing between the victim and
the door when the victim was killed, and then left as well.
Mahō
Mahō
is blood magic, which uses the power of blood and death to
fuel fell rituals and compel evil spirits. Mahō is entirely forbidden
in Rokugan, and anyone who practices this art is automatically con-
demned to death once their misdeeds are discovered.
The characters have heard of mahō, although they are likely for-
tunate enough never to have faced a mahō-tsukai (blood sorcerer)
in person. Knowledge of the specifics of mahō is as forbidden as the
practice of it, but the PCs probably have heard terrible tales of the
devastation wrought by mahō-tsukai in Rokugan’s early years.
The Emerald Magistrates
The Emerald Magistrates are a group of samurai appointed to
dispense justice across Rokugan, serving
as both investigators and
judges in important cases. While most belong to one of the Great
Clans, their status grants them jurisdiction all over Rokugan. They
are tasked with investigating the most heinous of crimes, such
as murder, conspiracies, and the practice of mahō, but they also
intervene in affairs involving samurai of more than one clan as an
objective party. While granted a lot of leeway while they dispense
justice, the Emerald Magistrates still answer to their lords as well to
as an internal hierarchy at the top of which is the Emerald Cham-
pion, who is chosen by means of a tournament culminating in an
iaijutsu competition.
As the player characters are deputies
to an Emerald Magistrate,
they operate under his authority, but their own authority is a bit
more tenuous. They cannot simply act with the full authority of the
Emperor, and they may get better results with tactful requests than
with orders. However, they do have some authority imparted by
their master, so people they interact with can’t simply dismiss them
out of hand.
Peasants, of course, must obey the PCs completely, as is only
proper when dealing with samurai.