42
Chapter 2:
Creating a Character
Chapter 2: Creating a Character
16. What are your character’s preexisting relationships
with other clans, families, organizations, and traditions?
A character is exposed to many other groups during their life in numer-
ous ways; diplomacy, marriage alliances, trade, wars, and travel all may
bring a person into contact with groups they do not belong to (at least
initially). What other groups within the Emerald Empire has your char-
acter been exposed to, and what impression have these exposures left? Is
your character betrothed or married to a member of another family or
clan? Did they marry into that family or clan and suddenly need to ac-
climate to a very different set of expectations and social strictures? Are
your character’s marriage prospects poor due to bad relationships or due
to bad blood with neighboring families or clans? Has your character been
too involved in battles or even all-out war against another clan? Did vic-
tory or defeat harden their heart
against members of this clan, or did the
pointlessness of war against other clans become obvious during the war?
Does your character have a personal reason to feel sympathy for a par-
ticular group or to hate them, and if so, how did this develop?
Record any noteworthy history, quarrels, alliances, or grievances your
character has with other groups in the Relationships section of your
character sheet.
Part VI: Ancestry and Family
Now is the time to determine who your character’s parents and ancestors
are, and how that has defined your character.
17. How would your character’s parents describe them?
Parental devotion is an expected virtue in a land where the family, not the
individual, is the repository of honor and reputation. However, despite
this ideal, there are plenty of samurai who have a fractious relationship
with their parents, or who offer outward veneration
while concealing a
lack of respect. Does your character have a proper relationship with their
parents, or are they estranged? Was the character’s childhood a happy
one, or were they a torment to their parents? Are their parents still alive?
Record the relationship between your character and their parents
or immediate family members in the Relationships section of your
character sheet.
18. Who was your character named to honor?
When receiving or choosing one’s name, it is common to use a name
that honors a recent or particularly noteworthy ancestor. In the Emerald
Empire, using a portion of an ancestral name combined with other syl-
lables to change its meaning is one common practice for many families.
Whose name does your character share? What was meant by bestowing
this name upon your character? What did this person accomplish during
their life? How did they die, or do they still live? Did or does your charac-
ter have a personal relationship with this ancestor? Does your character
feel pride in the name they carry, or do they fear failing to live up to the
person it represents?
First, roll a ten-sided die twice. Choose either result, and then consult
Table 2–1: Samurai Heritage to determine information about a famous
relative from the last few generations whom your character is named for.
Then, roll a ten-sided die again as specified by individual entries.
19. What is your character’s personal name?
Choose a personal name for your character to be known by in the family
register. In the Rokugani style, the character will typically be addressed
by their family name (chosen in Question with the appropriate honorific
2), but close associates may refer to them simply by their given name.
What does your character’s name mean? Does your character’s appear-
ance fit with their name, or are the two incongruous?
Below are some sample Rokugani names and meanings, otherwise you
may choose or invent another name:
• Aki, which means “autumn,”
is a unisex name
• Aoi, which means “blue,” is a unisex name
• Daisuke, which means “great helper,” is a masculine name
• Fumio, which means “scholarly child,” is a masculine name
• Hikaru, which means “shining,”
is a unisex name
• Hana, which means “flower,” is a feminine name
• Hitoshi, which means “even-tempered,” is a masculine name
• Ichirō, which means “first son,” is a masculine name
• Jun, which means “obedient,” is a unisex name
• Kaguya, which means “radiant night,” is a feminine name
• Kaoru, which means “fragrance,” is a unisex name
• Kyoko, which typically means “respectful child,” is a feminine name
• Makoto, which means “sincere,” is a unisex name
• Mamoru, which means “protector,” is a masculine name
• Masako, which means “political child,” is a feminine name
• Michiko, which means “beautiful child” or “wise child,” is a feminine
name
• Murasaki, which means “purple,” is a feminine name
• Nadeshiko, which means “pink flower,” is a feminine name
• Nobu, which means “faith,” is a masculine name
• Ren, which means “lotus,” is a unisex name
• Ryū, which means “dragon,” is a masculine name
• Sakura, which means “cherry blossom,” is a feminine name
• Satoshi, which means “wise,” is a masculine name
• Shizuka, which means “quiet,” is a feminine name
• Sora, which means “sky,” is a unisex name
• Takeshi, which means “warrior,” is a masculine name
• Tomoe, which means “holy symbol,” is a feminine name
• Tsubasa, which means “wings,” is a masculine name
• Yoshi, which means “good luck,” is a unisex name
• Yuki, which means “snow,” is a unisex name
43
Chapter 2: Creating a Character
Part VII: Death
20. How should your character die?
All proper samurai fully expect to die in the service of their lord, and it is
said that every samurai lives at all times three feet from death—the length
of a katana blade. However, some deaths have more meaning than others,
and there are plenty of samurai whose outward facade of courage hides a
deep-seated fear of mortality. How would you like your character to end
their life? Will they fulfill their destiny and join their ancestors in Yomi,
or will their soul be forced to undertake another cycle on the Celestial
Wheel of reincarnation?
This has no mechanical implications, but you should keep it in mind.
Your GM certainly will…
Table 2–1: Samurai Heritage
Roll
Result
Modifiers
Other Effects
1 Famous Deed: One of your ancestors won a great
victory for their clan or even the Emperor, and was
rewarded with an item of incredible quality.
Increase your
glory by 3.
Roll a ten-sided die again and add the resulting family heirloom
to your starting items (1–3:
a weapon, 4–6: a set of armor, 7–8:
another item, 9: a horse or other animal, 10: a boat or estate). You
choose one item quality and the GM chooses one item quality from
the list of item qualities on page 145; these are applied to the item.
2 Glorious Sacrifice: One of your ancestors perished
nobly in battle, and one of their signature items
vanished with them or was lost in the subsequent
years.
Increase your
honor by 5 and
your glory by 5.
Roll a ten-sided die again to determine your lost family heirloom (1–
3: a weapon, 4–6: a set of armor, 7–8: another item, 9: a horse or other
animal, 10: a boat or estate), which exists somewhere in the world. You
choose one item quality and the GM chooses one item quality; these
are applied to the item. You do not know where the heirloom is, but
you could later reclaim it during the campaign.
3 Wondrous Work: One of your ancestors crafted
a piece of great beauty that won renown for your
family, and others expect you to live up to that legacy.
Increase your
glory by 5.
Roll a ten-sided die again to determine an Artisan skill (1–3
Aesthetics, 4–6 Composition, 7–8 Design, 9–10 Smithing); gain +1
rank in that skill.
4 Dynasty Builder: One
of your ancestors was
instrumental in the rise of a powerful lord, using
cunning stratagems and shrewd advice to secure their
ascension. You have heard this story many times and
know the importance of power subtly wielded.
Decrease your
glory by 3.
Roll a ten-sided die again to determine a Social skill (1–3:
Command, 4–6: Courtesy, 7–8: Games, 9–10: Performance); gain
+1 rank in that skill.
5 Discovery: One of your ancestors made an incredible
discovery, invented something of great importance,
or uncovered an ancient secret that served the realm.
Thanks to family lore, you have at least a rudimentary
understanding of the subject of their discovery.
Increase your
glory by 3.
Roll a ten-sided die again to determine a Scholar skill (1–3:
Culture, 4–5: Sentiment, 6–7: Government, 8–9: Medicine, 10:
Theology); gain +1 rank in that skill.
6 Ruthless Victor: One of your ancestors claimed a
bloody victory over a rival, smashing their forces with
a cunning maneuver or seizing their domain after
vanquishing them in battle. From this relative or their
story, you learned well the importance of brute force.
Decrease your
honor by 5.
Roll a ten-sided die again to determine a Martial skill (1–3: Fitness,
4–5: Martial Arts [Melee], 5–6: Martial Arts [Ranged], 7–8:
Martial
Arts [Unarmed], 9: Tactics, 10: Meditation); gain +1 rank in that
skill.
7 Elevated for Service: One of your ancestors was a
ji-samurai or even a commoner who served with
such distinction that their position was elevated
to that of a Great Clan samurai by marriage or
mandate of a daimyō. As a child, you learned the
basics of the skills for which they won their esteem.
Decrease your
glory by 3 and
increase your
honor by 3.
Roll a ten-sided die again to determine a Trade skill (1–2:
Commerce, 3–4: Labor, 5–6: Medicine, 7–8: Seafaring, 9:
Skulduggery, 10: Survival); gain +1 rank in that skill.
8 Stolen Knowledge: One of your ancestors learned
a secret of another school and clandestinely passed
it down through the ages; now, it has reached you.
Decrease your
honor by 5.
You know one additional technique. Roll a ten-sided die again to
determine the category (1–3 kata, 4–6 shūji, 7 ritual, 8 invocation,
9 kihō, 10 mahō), and then select one technique with a prerequisite
of school rank 1 and learn that technique. You can perform that
technique even if it is not normally allowed by your school.
9 Imperial Heritage: You
can trace your lineage
back to the Imperial line.
Increase your
status by 10.
You gain the Blessed Lineage advantage (this can be assigned in
excess of the normal limitations on advantages at character creation).
10 Outsider: Your character was not named for an
ancestor—perhaps your character was an adopted
orphan with no knowledge of their blood relations,
perhaps your character was named for an outsider
who did a great service to the clan, or perhaps your
character’s parents were trying to send a message.
Decrease your
glory by 3.
Choose two of your character’s rings; you may reduce the value of
one of these rings by 1 to increase the value of the other by 1 (this
still cannot raise a ring above 3). If you do not do so, choose one
item of rarity 6 or lower and assign it to your starting outfit.