Roleplaying game



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48
Chapter 2: Creating a Character
Chapter 2: Creating a Character
Advances_Type_Purchases_(_____XP_/_32_XP_)'>Advances_Type_Purchases_(_____XP_/_24_XP_)'>Advances_Type_Purchases_(_____XP_/_20_XP_)'>Advances_Type_Purchases_(_____XP_/_16_XP_)'>Advances
Type
Purchases ( ___ XP / 16 XP )
Social Skills
Skill Group
Aesthetics
Skill
Culture
Skill
Composition
Skill
Rank 1 Air Shūji
Technique Category
Civility Foremost
Technique
Well of Desire
Technique
Rings
Ring
Advances
Type
Purchases ( ___ XP / 20 XP )
Scholar Skills
Skill Group
Command
Skill
Courtesy
Skill
Tactics
Skill
Rank 1–2 Water Shūji
Technique Category
The Wind Blows Both Ways
Technique
Artisan’s Appraisal
Technique
Rings
Ring
Advances
Type
Purchases ( ___ XP / 24 XP )
Artisan Skills
Skill Group
Courtesy
Skill
Games
Skill
Performance
Skill
Rank 1–3 Earth Shūji
Technique Category
Ebb and Flow
Technique
Regal Bearing
Technique
Rings
Ring
R
ank 1
R
ank 2
Advances
Type
Purchases ( ___ XP / 32 XP )
Social Skills
Skill Group
Government
Skill
Composition
Skill
Tactics
Skill
Rank 1–4 Air Shūji Rank
Technique Category
Bend with the Storm
Technique
Pillar of Calm
Technique
Rings
Ring
R
ank 3
R
ank 4
Advances
Type
Purchases ( ___ XP / 48 XP )
Scholar Skills
Skill Group
Aesthetics
Skill
Courtesy
Skill
Command
Skill
Rank 1–5 Void Shūji
Technique Category
Buoyant Arrival
Technique
The Immovable Hand of Peace
Technique
Rings
Ring
R
ank 5
Doji Diplomat School Advancement Table
The Lady’s Grace (Rank 6 Mastery Ability)
Once per scene, you may spend 1 Void point to reduce your strife to 0. Additionally, each friendly character in the scene may reduce their strife by half 
your honor rank.


49
Chapter 2: Creating a Character
Advances
Type
Purchases ( ___ XP / 16 XP )
Martial Skills
Skill Group
Aesthetics
Skill
Courtesy
Skill
Sentiment
Skill
Rank 1 Kata
Technique Category
Crescent Moon Style
Technique
Striking as Air
Technique
Rings
Ring
Advances
Type
Purchases ( ___ XP / 20 XP )
Social Skills
Skill Group
Martial Arts [Melee]
Skill
Martial Arts [Ranged]
Skill
Smithing
Skill
Rank 1–2 Kata
Technique Category
All Arts Are One
Technique
Lightning Raid
Technique
Rings
Ring
Advances
Type
Purchases ( ___ XP / 24 XP )
Artisan Skills
Skill Group
Martial Arts [Melee]
Skill
Meditation
Skill
Survival
Skill
Rank 1–3 Air Shūji
Technique Category
A Samurai’s Fate
Technique
Heartpiercing Strike
Technique
Rings
Ring
R
ank 1
R
ank 2
Advances
Type
Purchases ( ___ XP / 32 XP )
Social Skills
Skill Group
Command
Skill
Tactics
Skill
Martial Arts [Melee]
Skill
 Rank 1–4 Kata
Technique Category
Pillar of Calm
Technique
Striking as Void
Technique
Rings
Ring
R
ank 3
R
ank 4
Advances
Type
Purchases ( ___ XP / 48 XP )
Martial Skills
Skill Group
Aesthetics
Skill
Survival
Skill
Theology
Skill
Fire Shūji Rank 1–5
Technique Category
The Immoveable Hand of Peace
Technique
Rouse the Soul
Technique
Rings
Ring
R
ank 5
Kakita Duelist School Advancement Table
Strike with No Thought (Rank 6 Mastery Ability)
Activation: Once per scene, as an Attack action, you may make a Martial Arts [Melee] (Void) check targeting one character at range 2–4 using a sheathed katana or wakizashi. The TN of this 
check is equal to your target’s vigilance.
Effect: You immediately move to range 1 of your target.
If you succeed, your target suffers a critical strike with a severity equal to the deadliness of your weapon plus your bonus successes.

+: One character of your choice at range 0–2 of your target per  spent this way suffers the Dazed and Disoriented conditions.


50
Chapter 2: Creating a Character
Chapter 2: Creating a Character
Advances
Type
Purchases ( ___ XP / 16 XP )
Scholar Skills
Skill Group
Fitness
Skill
Martial Arts [Melee]
Skill
Skulduggery
Skill
Rank 1 Fire Shūji
Technique Category
Honest Assessment
Technique
Slippery Maneuvers
Technique
Rings
Ring
Advances
Type
Purchases ( ___ XP / 20 XP )
Martial Skills
Skill Group
Government
Skill
Sentiment
Skill
Survival
Skill
Rank 1–2 Kata
Technique Category
All Arts are One
Technique
Feigned Opening
Technique
Rings
Ring
Advances
Type
Purchases ( ___ XP / 24 XP )
Scholar Skills
Skill Group
Martial Arts [Melee]
Skill
Medicine
Skill
Meditation
Skill
Rank 1–3 Earth Shūji
Technique Category
Regal Bearing
Technique
Battle in the Mind
Technique
Rings
Ring
R
ank 1
R
ank 2
Advances
Type
Purchases ( ___ XP / 32 XP )
Martial Skills
Skill Group
Sentiment
Skill
Medicine
Skill
Skulduggery
Skill
Rank 1–4 Kata
Technique Category
Sear the Wound
Technique
Bravado
Technique
Rings
Ring
R
ank 3
R
ank 4
Advances
Type
Purchases ( ___ XP / 48 XP )
Social Skills
Skill Group
Sentiment
Skill
Martial Arts [Melee]
Skill
Skulduggery
Skill
Rank 1–5 Fire Shūji
Technique Category
Wolf’s Proposal
Technique
Crashing Wave Style
Technique
Rings
Ring
R
ank 5
Kitsuki Investigator School Advancement Table
Eyes Betray the Heart (Rank 6 Mastery Ability)
Once per scene when performing a skill check to investigate, you may spend  as follows:

+: You may reserve up to one unkept die per  spent this way. The next time you perform a check to interact with the person or thing you were investigating (such as a check targeting that 
person or a check to use that object), you may add any number of these reserved dice as kept dice. Then, remove any unused reserved dice.


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