Roleplaying game



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57
Chapter 2: Creating a Character
Advances_Type_Purchases_(_____XP_/_32_XP_)'>Advances_Type_Purchases_(_____XP_/_24_XP_)'>Advances_Type_Purchases_(_____XP_/_20_XP_)'>Advances_Type_Purchases_(_____XP_/_16_XP_)'>Advances
Type
Purchases ( ___ XP / 16 XP )
Martial Skills
Skill Group
Courtesy
Skill
Performance
Skill
Skulduggery
Skill
Rank 1 Kata
Technique Category
Veiled Menace Style
Technique
All in Jest
Technique
Rings
Ring
Advances
Type
Purchases ( ___ XP / 20 XP )
Trade Skills
Skill Group
Fitness
Skill
Performance
Skill
Martial Arts [Unarmed]
Skill
Rank 1–2 Air Shūji
Technique Category
Feigned Opening
Technique
Open Hand Style
Technique
Rings
Ring
Advances
Type
Purchases ( ___ XP / 24 XP )
Martial Skills
Skill Group
Sentiment
Skill
Performance
Skill
Skulduggery
Skill
Rank 1–3 Kata
Technique Category
All Arts Are One
Technique
Dazzling Performance
Technique
Rings
Ring
R
ank 1
R
ank 2
Advances
Type
Purchases ( ___ XP / 32 XP )
Social Skills
Skill Group
Sentiment
Skill
Martial Arts [Melee]
Skill
Skulduggery
Skill
Rank 1–4 Air Shūji
Technique Category
Striking as Void
Technique
A Samurai’s Fate
Technique
Rings
Ring
R
ank 3
R
ank 4
Advances
Type
Purchases ( ___ XP / 48 XP )
Martial Skills
Skill Group
Courtesy
Skill
Performance
Skill
Skulduggery
Skill
Rank 1–5 Kata
Technique Category
Bend with the Storm
Technique
Sear the Wound
Technique
Rings
Ring
R
ank 5
Shosuro Infiltrator School Advancement Table
 The Final Silence (Rank 6 Mastery Ability)
As an Attack action, you may make a TN 4 Martial Arts [Unarmed] (Air) check targeting any number of minion NPCs at range 0–4. If you succeed 
during a narrative scene, you silently kill all targets over the course of a few minutes. If you succeed during a conflict scene, at the end of each of your 
turns, you may silently kill one of these targets at range 0–2 (in addition to your other actions).


58
Chapter 2: Creating a Character
Chapter 2: Creating a Character
Advances
Type
Purchases ( ___ XP / 16 XP )
Scholar Skills
Skill Group
Courtesy
Skill
Design
Skill
Survival
Skill
Rank 1 Water Invocations
Technique Category
Sympathetic Energies
Technique
Sanctification
Technique
Rings
Ring
Advances
Type
Purchases ( ___ XP / 20 XP )
Martial Skills
Skill Group
Design
Skill
Theology
Skill
Survival
Skill
Rank 1–2 Earth Invocations
Technique Category
Hands of the Tides
Technique
Artisan’s Appraisal
Technique
Rings
Ring
Advances
Type
Purchases ( ___ XP / 24 XP )
Artisan Skills
Skill Group
Performance
Skill
Survival
Skill
Theology
Skill
Rank 1–3 Rituals
Technique Category
Rise, Earth
Technique
Dazzling Performance
Technique
Rings
Ring
R
ank 1
R
ank 2
Advances
Type
Purchases ( ___ XP / 32 XP )
Social Skills
Skill Group
Medicine
Skill
Survival
Skill
Theology
Skill
Rank 1–4 Air Invocations
Technique Category
Rouse the Soul
Technique
A Samurai’s Duty
Technique
Rings
Ring
R
ank 3
R
ank 4
Advances
Type
Purchases ( ___ XP / 48 XP )
Artisan Skills
Skill Group
Culture
Skill
Survival
Skill
Theology
Skill
Rank 1–5 Earth Shūji
Technique Category
The Soul’s Blade
Technique
Tomb of Jade
Technique
Rings
Ring
R
ank 5
Iuchi Meishōdō Master Advancement Table
The Spirits Unbound (Rank 6 Mastery Ability)
At the end of your turn, you may spend 1 or more Void points to unleash the powers within that many of your meishōdō talismans, sacrificing the talis-
mans and freeing the entities within. You may immediately perform each of the invocations for which the talismans were created, reducing the TN by 3.


59
Chapter 2: Creating a Character
Advances
Type
Purchases ( ___ XP / 16 XP )
Martial Skills
Skill Group
Commerce
Skill
Courtesy
Skill
Survival
Skill
Rank 1 Earth Shūji
Technique Category
Pelting Hail Style
Technique
Cadence
Technique
Rings
Ring
Advances
Type
Purchases ( ___ XP / 20 XP )
Trade Skills
Skill Group
Courtesy
Skill
Martial Arts [Melee]
Skill
Martial Arts [Ranged]
Skill
Rank 1–2 Kata
Technique Category
Flowing Water Strike
Technique
Dazzling Performance
Technique
Rings
Ring
Advances
Type
Purchases ( ___ XP / 24 XP )
Scholar Skills
Skill Group
Martial Arts [Ranged]
Skill
Medicine
Skill
Survival
Skill
Rank 1–3 Water Shūji
Technique Category
Crashing Wave Style
Technique
Crimson Leaves Strike
Technique
Rings
Ring
R
ank 1
R
ank 2
Advances
Type
Purchases ( ___ XP / 32 XP )
Martial Skills
Skill Group
Command
Skill
Skulduggery
Skill
Survival
Skill
Rank 1–4 Kata
Technique Category
Bend with the Storm
Technique
Bravado
Technique
Rings
Ring
R
ank 3
R
ank 4
Advances
Type
Purchases ( ___ XP / 48 XP )
Social Skills
Skill Group
Government
Skill
Meditation
Skill
Survival
Skill
Rank 1–5 Fire Shūji
Technique Category
Striking as Void
Technique
Rouse the Soul
Technique
Rings
Ring
R
ank 5
Shinjo Outrider School Advancement Table
I Will Always Return (Rank 6 Mastery Ability)
Once per game session, you may call out for your steed. At the beginning of the following round, your horse arrives, regardless of any barriers that 
might normally have prevented it from reaching your location. If your steed has recently been slain, its spirit will possess the closest horse to you and 
come to your aid regardless, such is its loyalty to you.


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