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54
Chapter 2: Creating a Character
Chapter 2: Creating a Character
Advances_Type_Purchases_(_____XP_/_32_XP_)'>Advances_Type_Purchases_(_____XP_/_24_XP_)'>Advances_Type_Purchases_(_____XP_/_20_XP_)'>Advances_Type_Purchases_(_____XP_/_16_XP_)'>Advances
Type
Purchases ( ___ XP / 16 XP )
Scholar Skills
Skill Group
Composition
Skill
Medicine
Skill
Meditation
Skill
Rank 1 Fire Invocations
Technique Category
Dance of Seasons
Technique
Sanctification
Technique
Rings
Ring
Advances
Type
Purchases ( ___ XP / 20 XP )
Scholar Skills
Skill Group
Courtesy
Skill
Meditation
Skill
Performance
Skill
Rank 1–2 Water Invocations
Technique Category
Fury of Osano-Wo
Technique
Stonewall Tactics
Technique
Rings
Ring
Advances
Type
Purchases ( ___ XP / 24 XP )
Scholar Skills
Skill Group
Composition
Skill
Meditation
Skill
Survival
Skill
Rank 1–3 Air Invocations
Technique Category
Strike the Tsunami
Technique
Wings of the Phoenix
Technique
Rings
Ring
R
ank 1
R
ank 2
Advances
Type
Purchases ( ___ XP / 32 XP )
Martial Skills
Skill Group
Government
Skill
Sentiment
Skill
Theology
Skill
Rank 1–4 Earth Invocations
Technique Category
Wrath of Kaze-no-Kami
Technique
Rise, Flame
Technique
Rings
Ring
R
ank 3
R
ank 4
Advances
Type
Purchases ( ___ XP / 48 XP )
Social Skills
Skill Group
Composition
Skill
Sentiment
Skill
Theology
Skill
Rank 1–5 Fire Invocations
Technique Category
Moon’s Reflection
Technique
Rouse the Soul
Technique
Rings
Ring
R
ank 5
Isawa Elementalist School Advancement Table
Master of Elements (Rank 6 Mastery Ability)
When another character performs an Air, Earth, Fire, or Water invocation technique, you may spend 1 Void point to recognize the kami they are in-
voking and its qualities. Increase your supernatural protection against that technique by an amount equal to your ranks in Theology. You may perform 
that technique if you do not already know it. This effect persists until the end of the scene.


55
Chapter 2: Creating a Character
Advances
Type
Purchases ( ___ XP / 16 XP )
Martial Skills
Skill Group
Courtesy
Skill
Sentiment
Skill
Survival
Skill
Rank 1 Kata
Technique Category
Stirring the Embers
Technique
Civility Foremost
Technique
Rings
Ring
Advances
Type
Purchases ( ___ XP / 20 XP )
Scholar Skills
Skill Group
Fitness
Skill
Meditation
Skill
Martial Arts [Melee]
Skill
Rank 1–2 Kata
Technique Category
Iron Forest Style
Technique
Rallying Cry
Technique
Rings
Ring
Advances
Type
Purchases ( ___ XP / 24 XP )
Social Skills
Skill Group
Culture
Skill
Meditation
Skill
Martial Arts [Melee]
Skill
Rank 1–3 Water Shūji
Technique Category
A Samurai’s Fate
Technique
Touchstone of Courage
Technique
Rings
Ring
R
ank 1
R
ank 2
Advances
Type
Purchases ( ___ XP / 32 XP )
Scholar Skills
Skill Group
Command
Skill
Martial Arts [Melee]
Skill
Tactics
Skill
Rank 1–4 Kata
Technique Category
Disappearing World Style
Technique
The Immovable Hand of Peace
Technique
Rings
Ring
R
ank 3
R
ank 4
Advances
Type
Purchases ( ___ XP / 48 XP )
Martial Skills
Skill Group
Sentiment
Skill
Survival
Skill
Theology
Skill
Rank 1–5 Earth Shūji
Technique Category
Striking as Void
Technique
Rouse the Soul
Technique
Rings
Ring
R
ank 5
Shiba Guardian School Advancement Table
 Stand of Honor (Rank 6 Mastery Ability)
Activation: You may spend 1 Void point to perform this action, targeting each enemy in the scene.
Effect: When an enemy moves into range of your readied weapon, you may immediately make a TN 3 Martial Arts [Melee] check using the ring associated with your stance; if you succeed, the 
target suffers physical damage equal to your weapon’s base damage plus your bonus successes and suffers the Immobilized condition. This effect persists until the beginning of your next turn.


56
Chapter 2: Creating a Character
Chapter 2: Creating a Character
Advances
Type
Purchases ( ___ XP / 16 XP )
Social Skills
Skill Group
Sentiment
Skill
Martial Arts [Unarmed]
Skill
Skulduggery
Skill
Rank 1 Air Shūji
Technique Category
Stinging Insult
Technique
Weight of Duty
Technique
Rings
Ring
Advances
Type
Purchases ( ___ XP / 20 XP )
Scholar Skills
Skill Group
Courtesy
Skill
Medicine
Skill
Martial Arts [Melee]
Skill
Rank 1–2 Fire Shūji
Technique Category
Fanning the Flames
Technique
Veiled Menace Style
Technique
Rings
Ring
Advances
Type
Purchases ( ___ XP / 24 XP )
Trade Skills
Skill Group
Courtesy
Skill
Culture
Skill
Sentiment
Skill
Rank 1–3 Water Shūji
Technique Category
Wolf’s Proposal
Technique
Heartpiercing Strike
Technique
Rings
Ring
R
ank 1
R
ank 2
Advances
Type
Purchases ( ___ XP / 32 XP )
Social Skills
Skill Group
Aesthetics
Skill
Sentiment
Skill
Medicine
Skill
Rank 1–4 Earth Shūji
Technique Category
Bravado
Technique
Buoyant Arrival
Technique
Rings
Ring
R
ank 3
R
ank 4
Advances
Type
Purchases ( ___ XP / 48 XP )
Scholar Skills
Skill Group
Culture
Skill
Courtesy
Skill
Martial Arts [Ranged]
Skill
Rank 1–5 Void Shūji
Technique Category
Bend with the Storm
Technique
Sear the Wound
Technique
Rings
Ring
R
ank 5
Bayushi Manipulator School Advancement Table
Little Truths (Rank 6 Mastery Ability):
When you perform a check targeting another character to which one of your advantages or disadvantages applies, you may choose another advantage or disadvantage that shares a type with it 
(see Advantages and Disadvantages, on page 60). Unless they have clear evidence to the contrary, the target comes to believe that you have the advantage or disadvantage you chose instead of 
the one you actually have.
If the target attempts to seize or exploit this false advantage or disadvantage (see page 61), their check automatically counts as failing with a shortfall of 3. They suffer 3 strife and the 
Disoriented condition.


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