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Chapter 2: Creating a Character
Chapter 2: Creating a Character
Flexibility (Water)
Type: Physical
Description: You are physically flexible, and can contort yourself into 
positions others could never achieve.
Effects: The following apply to a character with the Flexibility distinction:
•  You can fit through spaces too tight for most people, allowing you ac-
cess to places others cannot reach.
•  When performing a check for which you need to leverage your physi-
cal flexibility (such as a Performance [Water] check to perform a 
dance or a Martial Arts [Unarmed] [Water] check to grapple another 
person), you may reroll up to two dice during Step 3: Assemble and 
Roll Dice Pool.
Indomitable Will (Earth)
Type: Mental, Interpersonal
Description: Although nobody is without fear, your will cannot be over-
come so easily.
Effects: The following apply to a character with the Indomitable 
Will distinction:
•  You can always choose to stand your ground, even when faced with 
untenable odds, supernatural terrors, or sorcerous powers that bend 
the minds of lesser souls.
•  When performing a check for which you need to keep your cool when 
dealing with danger (such as an Command [Earth] check to give or-
ders under pressure or a Meditation [Earth] check to focus in the face 
of terror), you may reroll up to two dice during Step 3: Assemble and 
Roll Dice Pool.
Keen Balance (Earth)
Type: Mental, Physical
Description: You have an innate sense of balance, and maintain your 
posture more easily than others.
Effects: The following apply to a character with the Keen 
Balance distinction:
•  When moving across treacherous terrain (such as rooftops or the rigging 
of a ship), so long as nobody is opposing or hindering you, you do not fall.
•  When performing a check for which your balance is a benefit (such as an 
Fitness [Earth] check to resist being knocked down or moved or a Seafar-
ing [Earth] check to withstand getting sea-sick during a storm), you may 
reroll up to two dice during Step 3: Assemble and Roll Dice Pool.
Keen Hearing (Air)
Type: Physical, Mental
Description: Your sense of hearing can hone in on especially 
quiet sounds.
Effects: The following apply to a character with the Keen 
Hearing distinction:
•  You can hear noises that others do not detect, and can assess your 
environment by sound alone. Even in darkness, you can accurately 
pinpoint the location of people and other moving objects in your 
immediate vicinity.
•  When performing a check for which you need to hear soft, distant, or 
subtle noises (such as an Investigation [Air] check to listen to a distant 
conversation or a Survival [Air] check to listen to an animal’s move-
ment before springing a trap), you may reroll up to two dice during 
Step 3: Assemble and Roll Dice Pool.
Keen Sight (Water)
Type: Mental
Description: Your eyesight is particularly good.
Effects: The following apply to a character with the Keen 
Sight distinction:
•  You can spot details of objects at a much greater distance than 
others can, and can pick up on small visual details that others 
might overlook.
•  When performing a check for which you need to spot details or see 
things at a distance (such as an Investigation [Water] check to spot 
minor details in your environment or a Martial Arts [Ranged] [Water] 
check to hit a faraway target), you may reroll up to two dice during 
Step 3: Assemble and Roll Dice Pool.
Keen Smell (Fire)
Type: Physical, Mental
Description: You have a keen sense of smell, and can discern subtleties in 
scents that most people overlook.
Effects: The following apply to a character with the Keen 
Smell distinction:
•  You always remember scents you have ed before, and can identify 
things by their smell that others would certainly overlook.
•  When performing a check for which you need to use your sense of 
smell (such as a Labor [Fire] check to experiment with a new recipe or 
a Survival [Fire] check to determine if a plant is poisonous based on 
its smell), you may reroll up to two dice during Step 3: Assemble and 
Roll Dice Pool.
Karmic Tie (Void)
Type: Interpersonal, Spiritual
Description: For purposes that mortals can only guess at, the destinies of 
certain samurai are bound tightly together, such that if the strings of fate 
are pulled against one person, the other can feel the same intrinsically. 
This bond might even transcend death, and even after one person has 
died, the other occasionally feels their presence guiding them.
Effects: The following apply to a character with the Karmic 
Tie distinction:
•  You have a supernatural tie with another character of your choos-
ing, and you can tell as if you had a sixth sense when the character 
to whom you are karmically tied is in danger or has died. You always 
know the general direction they are located in, even if they are sepa-
rated from you by thousands of li.
•  When performing a check to act on behalf of the one with whom you 
share a bond (such as a Composition [Void] check to express your 
truest feelings in a poem or a Martial Arts [Melee] [Void] check to 
fight on their behalf), you may reroll up to two dice during Step 3: 
Assemble and Roll Dice Pool.
Large Stature (Earth)
Type: Physical
Description: You are larger than most other people.


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