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Chapter 2:
Creating a Character
Chapter 2: Creating a Character
Flexibility (Water)
Type: Physical
Description: You are physically flexible, and can contort yourself into
positions others could never achieve.
Effects: The following apply to a character with the Flexibility distinction:
• You can fit through spaces too tight for most people, allowing you ac-
cess to places others cannot reach.
• When performing a check for which you need to leverage your physi-
cal flexibility (such as a Performance [Water] check to perform a
dance or a Martial Arts [Unarmed] [Water] check to grapple another
person), you may
reroll up to two dice during Step 3: Assemble and
Roll Dice Pool.
Indomitable Will (Earth)
Type: Mental, Interpersonal
Description: Although nobody is without fear, your will cannot be over-
come so easily.
Effects: The following apply to a character with the Indomitable
Will distinction:
• You can always choose to stand your ground, even when faced with
untenable odds, supernatural terrors, or
sorcerous powers that bend
the minds of lesser souls.
• When performing a check for which you need to keep your cool when
dealing with danger (such as an Command [Earth] check to give or-
ders under pressure or a Meditation [Earth] check to focus in the face
of terror), you may reroll up to two dice during
Step 3: Assemble and
Roll Dice Pool.
Keen Balance (Earth)
Type: Mental, Physical
Description: You have an innate sense of balance, and maintain your
posture more easily than others.
Effects: The following apply
to a character with the Keen
Balance distinction:
• When moving across treacherous terrain (such as rooftops or the rigging
of a ship), so long as nobody is opposing or hindering you, you do not fall.
• When performing a check for which your balance is a benefit (such as an
Fitness [Earth] check to resist being knocked down or moved or a Seafar-
ing [Earth] check to withstand getting sea-sick during a storm), you may
reroll up to two dice during
Step 3: Assemble and Roll Dice Pool.
Keen Hearing (Air)
Type: Physical, Mental
Description: Your sense of hearing can hone in on especially
quiet sounds.
Effects: The following apply to a character with the Keen
Hearing distinction:
• You can hear noises
that others do not detect, and can assess your
environment by sound alone. Even in darkness, you can accurately
pinpoint the location of people and other moving objects in your
immediate vicinity.
• When performing a check for which you need to hear soft, distant, or
subtle noises (such as an Investigation [Air] check to listen to a distant
conversation or a Survival [Air] check to listen to an animal’s move-
ment before springing a trap), you may reroll up to two dice during
Step 3: Assemble and Roll Dice Pool.
Keen Sight (Water)
Type: Mental
Description: Your eyesight is particularly good.
Effects: The following apply to a character with the Keen
Sight distinction:
• You can spot details of objects at
a much greater distance than
others can, and can pick up on small visual details that others
might overlook.
• When performing a check for which you need to spot details or see
things at a distance (such as an Investigation [Water] check to spot
minor details in your environment or a Martial Arts [Ranged] [Water]
check to hit a faraway target), you may reroll up to two dice during
Step 3: Assemble and Roll Dice Pool.
Keen Smell (Fire)
Type: Physical, Mental
Description: You have a keen sense of smell, and can discern subtleties in
scents that most people overlook.
Effects: The following apply to a character with the Keen
Smell distinction:
• You always remember
scents you have ed before, and can identify
things by their smell that others would certainly overlook.
• When performing a check for which you need to use your sense of
smell (such as a Labor [Fire] check to experiment with a new recipe or
a Survival [Fire] check to determine if a plant is poisonous based on
its smell), you may reroll up to two dice during
Step 3: Assemble and
Roll Dice Pool.
Karmic Tie (Void)
Type: Interpersonal, Spiritual
Description: For purposes that mortals can only guess at, the destinies of
certain samurai
are bound tightly together, such that if the strings of fate
are pulled against one person, the other can feel the same intrinsically.
This bond might even transcend death, and even after one person has
died, the other occasionally feels their presence guiding them.
Effects: The following apply to a character with the Karmic
Tie distinction:
• You have a supernatural tie with another character of your choos-
ing, and you can tell as if you had a sixth sense when the character
to whom you are karmically tied is in danger or has died. You always
know the general
direction they are located in, even if they are sepa-
rated from you by thousands of li.
• When performing a check to act on behalf of the one with whom you
share a bond (such as a Composition [Void] check to express your
truest feelings in a poem or a Martial Arts [Melee] [Void] check to
fight on their behalf), you may reroll up to two dice during
Step 3:
Assemble and Roll Dice Pool.
Large Stature (Earth)
Type: Physical
Description: You are larger than most other people.