The Phoenix J nicer
The terrible truth about the Prometheus Treatment is that it
does indeed offer a measure of immortality - but as a Techno
Zombie or worse ! The worst is the so-called Phoenix Juicer, a
Techno-Zombie whose body has died, but is kept functioning as
a rotting corpse !
Alignment:
Irrelevant; will follow its master' s orders at any
cost.
M.D.C.:
S .D.C Juicers take their combined S.D.C. and hit point
total, halve it, and convert the remaining number to M.D.C. Juic
ers who are already M.D.C. beings experience no change.
Attributes:
Physical attributes are unchanged, but all mental
ones are gone ! The artificial intelligence in control is equivalent
to an I.Q. of 8, but the zombies do not really think for them
selves, they follow orders.
Horror Factor:
1 4
P.P.E.:
None ! N o longer true "living" beings, but bio-mechani
cal constructs.
Average Life Span:
The Phoenix Chip and nano-machines keep
the corpse-like Phoenix Juicer functioning for 50 years after
its human body has died.
Natural Abilities:
All Juicer physical abilities with the follow
ing modifications: Reduce attacks per melee round by one,
and all combat bonuses by three points. The creature isn't
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quite as fast and alert as the genuine article, but close. The
nano-bots inside the monster' s body will repair damage at the
rate of 4D6 M.D.C. per every ten minutes; other healing pow
ers and abilities are lost.
R.C.C. Skills:
Skills are frozen at the moment the character be
came a zombie.
Experience Level:
Frozen at the level they were when the
Juicer became a Techno-Zombie (preserved by the nano-ma
chines - remember, the zombie is created to be a robot sol
dier, so the limited skill range of the Juicer, focusing on
combat, are all that it needs).
Combat:
Relatively unchanged. See attributes and natural abili
ties.
Damage:
Unchanged; same as the applicable Juicer D.C.C.
Bonuses:
Relatively unchanged. See attributes and natural abili
ties.
Magic Powers:
None.
Psionic Powers:
None ! Even if the character had psionic powers
before, they are lost forever.
Alliances and Allies:
None other than their Vallax masters.
Weapons:
Any Juicer Weapon, or may use modified versions of
the Vallax weapons and armor.
Note:
There are only l D4x l O Phoenix Juicers available.
The Newcomers
Human-shaped Androids
The so-called "newcomers" of Newtown were strangers in
the literal sense of the word, android servants of a transdimen
sional race of conquerors and slavers. These highly sophisticated
androids are very expensive to produce (which is why the Vallax
prefer to manufacture Techno-Zombies), and use advanced
forms of artificial intelligence to simulate the thought processes
of humans.
The Vallax studied humankind extensively before creating
the 3,000 androids it would send into Newtown. Each model
used a randomizing algorithm that actually created a complex
personality, emotional make-up, and human-like characteristics.
Each newcomer android behaves just like a human, except when
it comes to serving the interests of the Vallax, which takes
precedence over anything, including the androids ' self-preserva
tion.
The androids have an outer layer of synthetic protein that
simulates muscle, and living artificial skin and hair, which will
fool almost every form of detection. Inflicting more than 30
S.D.C. points of damage will rip off parts of that sheathing, re
vealing the mechanical body underneath. The synthetic mind has
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built-in psionic spoofers that will create an electromagnetic ema
nation that will fake-out those who can read minds or see auras
to assume that the newcomer is using mind block or has a natu
ral resistance to psionic probes. This is the only apparent clue
that indicates newcomers may not be completely human.
The newcomers came in a multitude of shapes, from adult
males and females to children and infants. Each is equally intel
ligent and ruthless, and will do everything in their power to carry
out the commands of their masters.
Newcomer Androids
Note:
NPC villains only.
Alignment:
Aberrant; will serve their Vallax masters at any
cost.
M.D.C. by Location:
(Child models use the stats in parenthe
ses):
Head - 40 (20)
Limbs - 35 each ( 1 5 each)
Main Body - 1 50 (75)
Flesh Sheath - 30 S .D.C. (same)
The android can function at full efficiency until the main
body is destroyed. Destroying the head reduces but does not
eliminate all its sensors (loses one attack per melee, and re
duce all combat bonuses by 2 points).
Attributes:
All attributes are the same, except for "children"
models (use lower stats in parentheses). LQ. 20, M.E. 1 8 , M.A.
1 8, P.S. 30 (20), P.P. 21 ( 1 6), P.E. n/a, P.B . 5-20, Spd. 40 (20)
Horror Factor:
None unless their true nature is revealed. At
that point, H.F. is 8, or 1 0 for the children-shaped androids;
its far more terrifying to see a child acting like an inhuman
monster.
A verage Life Span:
Their energy capacitors provide power for
300 continuous years before requiring replacement.
Natural Abilities:
Immune to pain, shock, disease, poison,
psionic bio-manipulation and mental attacks; continue fight
ing until completely destroyed (reduced to zero M.D.C.).
R.C.C. Skills:
Select five skills at +20%; five skills at + 1 0% ,
and 1 0 skills at +5 % . They d o not benefit from any physical
skill bonuses, but can "know" them.
Experience Level:
I D4+4; this "level" reflects the complexity
of their programming.
Combat:
Hand to Hand: Expert (security models) or B asic (all
others).
Dam age:
As per Robot Strength (see Rifts® Ultimate Edition).
Bon uses (does not include attribute bonuses):
+
I on initiative,
+
I to Perception Rolls, + I to strike, parry and dodge, immune
to Horror Factor, most mental attacks and Bio-Manipulation.
Magic Powers :
None.
P.P. E.:
Zero.
Psionic Powers :
None.
VulnerabilitieslPenalties :
None. Affected by all Mega-Damage
weapons and most types of magic.
Alliances and Allies:
The newcomers are machine slaves of the
Vallax race, they serve no other.
Weapons and Armor:
Androids masquerading as civilians of
ten carry no weapons nor wear body armor (this is the vast
maj ority; 95%). UTI security guards are equipped with Bush
man Body Armor (M.D.C . 60), a Wilk ' s 447 Laser Rifle and
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