Techno-Wizard Juicers
Rifts Earth i s a place where magic and technology have been
merged together to produce some unique devices. Techno-Wiz
ardry has been used to produce vehicles and weapons that are
often superior to the products of magic or technology alone. In
such places as Kingsdale and Tolkeen, ambitious sorcerer-tech
nocrats have experimented with would-be Juicers to create a su
perior form of enhanced human. Although these experiments
have not proven to be as efficient (or long-lived) as Atlantis '
Bio-Wizardry Treatments
(see Rifts® Atlantis for more infor
mation), one particular alchemical and technological blend has
been very successful, although it is highly expensive and danger
ous - the so-called Dragon Juicers.
Another, even more sinister form of TW -Juicer is necroman
tic, rather than alchemical in nature. These sinister Murder
Wraiths are worshippers of the embodiment of Death itself and
allow themselves to be transformed into undead monsters with
no shred of humanity !
Dragon Juicer
a.k.a. the Blood Drinker
In 78 P.A., a band of adventurers slew an adult dragon who
had been plaguing the outskirts of Kingsdale. Among them was
a techno-wizard and amateur alchemist called Regius. The sor
cerer had heard stories about the magical powers of dragon ' s
blood and extracted several gallons o f the precious liquid for his
experiments. The techno-wizard conducted several tests on the
blood, going so far as ingesting some of the liquid himself; the
experience nearly killed him. It seems that dragon' s blood can
cause a lethal allergic reaction on some humans when imbibed
or injected. Several years of research later, Regius presented his
discoveries to a group of magicians and technocrats at
Kingsdale. His experiments showed that when properly laced
with some of the chemicals used on Juicers, dragon blood could
grant humans supernatural powers.
The amazing powers of the Dragon Juicers had a high price,
however. First of all, the "mundane" chemicals produced many
of the same side effects that affect standard Juicers, including a
low life expectancy. More importantly, the transformed people
became terminally addicted to the blood of dragons. While the
blood dosage necessary to maintain the powers is relatively
small, going without it for even as little as a week can be deadly !
And there was always the simple fact that most dragons will not
part with their blood willingly.
Despite the serious shortcomings, Regius and several others
in conjunction with one of the body-chop-shops, decided to cre
ate several Dragon Juicers. One of the sorcerers involved was a
dragon herself, and she volunteered to donate some blood for the
creation process. Highly individualistic and driven, she saw no
moral dilemma in the creation of beings who might eventually
need to hunt down and kill others of her kind. The first full
Dragon Juicers, all volunteers, were created in 89 P.A. In 1 00
P.A., the Federation of Magic offered Regius and his associates
47
a fortune for the exclusive rights to his secrets. They accepted,
on the condition that their Kingsdale shop could also continue to
make Dragon Juicers. By 1 0 1 P.A . , members of the Federation
of Magic were creating Dragon Juicers beyond the borders of
Kingsdale. There are rumors of an ancient dragon who has cre
ated a small army of bodyguards he "feeds" with his own blood !
And one can only wonder what the Federation of Magic plans
on doing w ith this knowledge.
Dragon Juicer
-
A
Techno-Wizard Creation
Attribute Req u irements :
None .
O.c.c. Ab ilities and Bonuses :
1 . Super Endurance:
P.E. i s increased b y 2D6. The Juicer
becomes a supernatural being with M.D.C. equal to his P.E. at
tribute plus 3D6x l 0. Add 1 0 M.D.C. per level of experience .
Endurance is also considered to be supernatural.
2.
S upernatural Strength :
Add 2D6 to P . S . attribute. Note:
Minimum P.S. is 20, if lower adj ust to 20. See the Titan Juicer
for the supernatural strength and damage chart.
3.
Super Speed :
Add I D4 x 1 0 to Speed attribute. Can leap
40 feet ( 1 2 .2 m) across after a short run (half that from a dead
stop) and 20 feet (6. 1 m) high (half without a short run).
4. Super Reflexes and Reaction Time: Bonuses:
+ I D4 on ini
tiative, +2 to disarm, +2 to pull punch, +2 to roll with punch, fall or
impact, + 1 to Auto-Dodge at levels 1 , 3, 6, 9, 1 2 and 1 5, auto
matic parry or dodge on all attacks, even from behind/surprise;
add two extra attacks per melee, and add I D6 to P.P. attribute.
Minimum
attribute is 1 8, if lower adjust it to 1 8.
Penalties :
Same as normal Juicers (insomnia, restlessness, impatience).
5.
Su pern atural Drago n Senses:
Nightvision 1 00 feet
(30.5m), see the invisible, perfect hawk-like vision, keen sense
of smell and a base of 2D4 x l0 P.P.E. points (cannot learn magic
or use psionic powers). +4 to Perception Rolls.
6.
Saving Throw Bonuses :
+2 to save vs psionics, +4 to
save vs mind control (psionic and chemical), +6 to save vs toxic
gases, poisons, and other drugs, +5 to save vs horror factor, and
is impervious to disease, normal cold and heat.
7. Enhanced Healing:
Regenerates 4D6 M.D.C. per m inute
(once every four melee rounds), +20% to save versus coma!
death.
8.
Low Life Span :
Same as normal Juicers : 5 years plus 4D6
months, but the blood of an ancient dragon (5,000+ years old)
will, if properly treated by an alchemist, extend the life of the
Dragon Juicer by an additional 6D6 months! The alchemist
needs at least a gallon of blood, the preparation process takes
I D6 months and costs 3D6x 1 00,000 credits (one-quarter that
amount if the Juicer provides the dragon blood).
9.
Other penalties and effects:
F irst, the cost is prohibitive.
The Dragon Juicer process is typically 600,000 to one million
credits, the initial augmentation process takes three months, and
is very rare; only one shop in Kingsdale and select members of
the Federation of Magic are known to create Dragon Juicers .
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