Welcome to
Bavarian Fire Drill, a supplement for
Illuminati.
Conspiracies are everywhere, getting worse by the day . . . the
sinister power of the Secret Masters continues to grow . . . and
what’s that in the petunias?
Artifacts
Artifacts are unique items possessed by the Illuminati. Some are
magical, some are technological, some are just . . . strange. Some are
deep secrets; some are known to everyone. But they all give their
owners an unfair advantage in the struggle for world domination.
The Artifact card represents not only the item itself, but its small
cadre of operators and protectors. Therefore, they are considered
Group cards, and can be controlled, neutralized, and traded just
like other Groups. Some Artifacts have Alignments, but most do
not. Artifact cards are oriented vertically, to distinguish them from
other Groups.
Each Artifact gives its owner a special power, described on the
card. Artifact use is a free action unless the card specifies that an
action is required. All Artifact powers “stack,” so, for instance, if
you have both the Holy Grail and the Crystal Skull, your
Illuminati get +4 Power and Transferrable Power.
An Artifact may have an Income, but money is never placed
on an Artifact card. The Income of an Artifact is placed on its
controlling Illuminati.
Controlling an Artifact
To take control of an Artifact, a player must make a regular
Attack to Control. The Resistance of an Artifact represents the
difficulty and expense of locating and securing the Artifact, as
well as the resistance of its keepers. Other players may interfere
as usual with money from their Illuminati.
Note that Artifacts do not have control arrows. When an
Artifact is taken over, it is placed face- up in front of the player,
not attached to the Power Structure. Therefore, it does not use up
a Control Arrow, and a group with no open Control Arrow may
make an attack to control an Artifact.
Artifacts do count as “controlled groups” for victory.
Stealing Artifacts from Your Rivals
To take an Artifact away from another player, make a regular
Attack to Control. Artifacts are always considered to be con-
trolled directly by the Illuminati, so an Artifact has +10
Resistance if a rival tries to attack it. Only the owner’s Illuminati
may spend money to defend an Artifact. Other players may
interfere as usual with money from their Illuminati.
An Artifact may not be destroyed by a regular Attack to Destroy;
only special cards and card powers may destroy Artifacts.
Playing with Brainwash
If you are using the Illuminati Brainwash expansion, the fol-
lowing groups are designated Media: Bloggers, Cellular Phones,
Embedded Media, the Ghoul Channel, Ninety Minutes, Offshore
Call Centers, Reality Shows, Science Alarmists, Screen Savers,
Ultrahypermegaplexes, Voice Mail, and Webcams.
Rules Tweaks
Although Illuminati has been around a while, we still play the
original game . . . and think about ways to make it better. Here
are two rules tweaks that improve the game.
Uncontrolled Groups
At the end of each turn, if the uncontrolled area has fewer than
two groups, draw cards until there are two uncontrolled groups.
If a Special is drawn, discard it.
A New Use for Specials
After someone declares an attack Privileged, any two special
cards may be discarded together, by the same person, to abolish
that privilege. If Secrets Man Was Not Meant To Know is used to
cancel one of those cards, the other is lost unless the player can
replace it! (Remember: no one may exchange or give away
Specials after privilege has been declared. And once an attack
loses its privilege, it may not get it back.)
Game Design by Steve Jackson
Art by Dan Smith and Greg Hyland
Additional art by Alex Fernandez, Rick Harris,
John Kovalic, and Shea Ryan
Special Guest Card Suggested and Illustrated by Howard Tayler
Development by Giles Schildt
Coloring and Graphics by Justin De Witt, Alex Fernandez,
Jeff Koke, Rick Martin, and Derek Pearcy
Playtesters: Chris Aylott, Jimmie Bragdon, Nick Costanza, Richard Dodson,
Steve Donohue, Jeff Johannigman, Rev. Pee Kitty, Chris Maka, Damion Schubert,
Monica Stephens, Wil Upchurch, Loren Wiseman, Alex Yeager, Bree Zastrow
Illuminati, Bavarian Fire Drill, the all-seeing pyramid, and the names of all products published by
Steve Jackson Games are trademarks or registered trademarks of Steve Jackson Games Incorporated,
or used under license. Bavarian Fire Drill is copyright © 1994, 1995, 2007, 2012
by Steve Jackson Games Incorporated. All rights reserved. Version 1.1 (June 2012).
STEVE JACKSON GAMES
illuminati.com
®
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