Bavarian Fire Drill, a supplement for Illuminati



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Welcome to Bavarian Fire Drill, a supplement for Illuminati.

Conspiracies are everywhere, getting worse by the day . . . the

sinister power of the Secret Masters continues to grow . . . and

what’s that in the petunias?

Artifacts

Artifacts are unique items possessed by the Illuminati. Some are

magical, some are technological, some are just . . . strange. Some are

deep secrets; some are known to everyone. But they all give their

owners an unfair advantage in the struggle for world domination.

The Artifact card represents not only the item itself, but its small

cadre of operators and protectors. Therefore, they are considered

Group cards, and can be controlled, neutralized, and traded just

like other Groups. Some Artifacts have Alignments, but most do

not. Artifact cards are oriented vertically, to distinguish them from

other Groups.

Each Artifact gives its owner a special power, described on the

card. Artifact use is a free action unless the card specifies that an

action is required. All Artifact powers “stack,” so, for instance, if

you have both the Holy Grail and the Crystal Skull, your

Illuminati get +4 Power and Transferrable Power.

An Artifact may have an Income, but money is never placed

on an Artifact card. The Income of an Artifact is placed on its

controlling Illuminati.

Controlling an Artifact

To take control of an Artifact, a player must make a regular

Attack to Control. The Resistance of an Artifact represents the

difficulty and expense of locating and securing the Artifact, as

well as the resistance of its keepers. Other players may interfere

as usual with money from their Illuminati.

Note that Artifacts do not have control arrows. When an

Artifact is taken over, it is placed  face- up in front of the player,

not attached to the Power Structure. Therefore, it does not use up

a Control Arrow, and a group with no open Control Arrow may

make an attack to control an Artifact.

Artifacts do count as “controlled groups” for victory.



Stealing Artifacts from Your Rivals

To take an Artifact away from another player, make a regular

Attack to Control. Artifacts are always considered to be con-

trolled directly by the Illuminati, so an Artifact has +10

Resistance if a rival tries to attack it. Only the owner’s Illuminati

may spend money to defend an Artifact. Other players may

 interfere as usual with money from their Illuminati.

An Artifact may not be destroyed by a regular Attack to Destroy;

only special cards and card powers may destroy Artifacts.

Playing with Brainwash

If you are using the Illuminati Brainwash expansion, the fol-

lowing groups are designated Media: Bloggers, Cellular Phones,

Embedded Media, the Ghoul Channel, Ninety Minutes, Offshore

Call Centers, Reality Shows, Science Alarmists, Screen Savers,

Ultrahypermegaplexes, Voice Mail, and Webcams.



Rules Tweaks

Although Illuminati has been around a while, we still play the

original game . . . and think about ways to make it better. Here

are two rules tweaks that improve the game.



Uncontrolled Groups

At the end of each turn, if the uncontrolled area has fewer than

two groups, draw cards until there are two uncontrolled groups.

If a Special is drawn, discard it.



A New Use for Specials

After someone declares an attack Privileged, any two  special

cards may be discarded together, by the same person, to abolish

that privilege. If Secrets Man Was Not Meant To Know is used to

cancel one of those cards, the other is lost unless the player can

replace it! (Remember: no one may exchange or give away

Specials  after privilege has been declared. And once an attack

loses its privilege, it may not get it back.)



Game Design by Steve Jackson

Art by Dan Smith and Greg Hyland

Additional art by Alex Fernandez, Rick Harris, 

John Kovalic, and Shea Ryan

Special Guest Card Suggested and Illustrated by Howard Tayler

Development by Giles Schildt

Coloring and Graphics by Justin De Witt, Alex Fernandez, 

Jeff Koke, Rick Martin, and Derek Pearcy



Playtesters: Chris Aylott, Jimmie Bragdon, Nick Costanza, Richard Dodson, 

Steve Donohue, Jeff Johannigman, Rev. Pee Kitty, Chris Maka, Damion Schubert,

Monica Stephens, Wil Upchurch, Loren Wiseman, Alex Yeager, Bree Zastrow

IlluminatiBavarian Fire Drill, the all-seeing pyramid, and the names of all products published by

Steve Jackson Games are trademarks or registered trademarks of Steve Jackson Games Incorporated, 

or used under license. Bavarian Fire Drill is copyright © 1994, 1995, 2007, 2012 

by Steve Jackson Games Incorporated. All rights reserved. Version 1.1 (June 2012).



STEVE JACKSON GAMES

illuminati.com



®

BFD Rules 2ndP_BFD Rules  1/28/13  1:18 PM  Page 1



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