The law of titan



Yüklə 218,42 Kb.
Pdf görüntüsü
səhifə5/7
tarix05.03.2018
ölçüsü218,42 Kb.
#30341
1   2   3   4   5   6   7

14.0 REINFORCEMENTS 

 

During Battle, the defender may add a reinforcement to his Legion by 

mustering a character at the beginning of his fourth Maneuver Phase. To 

add a reinforcement, the defending Legion must be qualified to muster a 

Creature or Demi-Lord from the Land of the Engagement (see 18.0 

Mustering Characters). The reinforcement must move onto the Battleland 



during that player's fourth Maneuver Phase or it cannot be taken during 

the Battle. If the defender wins before his fourth Maneuver Phase, he 

may still muster a character after the Battle if qualified. If the defender 

wins after the fourth Maneuver Phase and has not taken a reinforcement 

(because either the Legion contained 7 characters at the beginning of the 

fourth Maneuver Phase or the reinforcement was unable to move onto 

the Battleland at that time), he may now do so. Reinforcements enter the 

Battleland from the defender's side of entry, just as the defender's 

original characters did during his first Maneuver Phase. Reinforcements 

which join a Legion after a victorious Battle are placed with the 

survivors on the Masterboard under the Legion Marker. 

 

14.1 A Legion may not muster a reinforcement if it presently contains 

seven characters (do not count those already slain). No Legion may 

receive more than one reinforcement per Battle. Only the defender may 

receive a reinforcement, but he is not required to do so 



 

14.2 If the defender wins the Engagement by an agreement or by the 

attacker conceding after committing characters to the Battleland, the 

defender is still entitled to a reinforcement, so long as he is qualified to 

do so. If the attacker concedes before placing any of his characters on 



the Battleland, the defender may not muster a reinforcement

 

15.0 SUMMONING ANGELS 



 

Summoning is a type of teleportation where an Angel (or Archangel) is 

removed from a friendly Legion somewhere on the Masterboard and 

added to another Legion which is either currently engaged in a Battle or 

which has just won a Battle. The attacker must summon the Angel into a 

Battle during his first Maneuver Phase following the first Strike Phase in 

which one or more of the defender's characters are slain. To summon an 

Angel, the attacker must have an Angel available in another of his 

Legions that is not currently involved with an opposing Legion in an 

unresolved Engagement (an Angel that has already fought in another 

Legion in a victorious Battle this Engagement Phase may be summoned, 

and any damage previously taken is healed before the summoning). An 

Angel just acquired due to a previous Battle in this Engagement Phase 

may be summoned. A Legion cannot summon an Angel if it presently 

contains seven characters (do not count those already slain). Only one 

Angel can be summoned by a player during his entire Engagement 

Phase. Only the attacker may summon Angels, but he is not required to 

do so. 


 

15.1 A summoned Angel is removed from its original Legion and 

teleports to the Land of the Engagement, entering the Battleland from 

the attacker's side of entry. The summoned Angel will remain with the 

Legion into which it was teleported (unless summoned elsewhere during 

a later Game-Turn), should it survive the Battle. 

 

15.2 If the attacker wins an Engagement by agreement or by the 

defender conceding, he may immediately summon an Angel, so long as 

he has one available and has not summoned one already uring the 

current Engagement Phase. If the defender flees, the attacker may not 

summon an Angel. 

 

15.3 While a Battle is being resolved, the attacker only has the option of 

summoning an Angel once, and that is during his first Maneuver Phase 

following the slaying of one or more opposing characters. If the attacker 

passes up his option to summon, or if he is unable to summon because 

his Legion presently contains seven characters, the option is lost during 

that Battle. If the attacker goes on to win, however he may then summon 

an Angel after the Battle, within the restrictions mentioned above. 

16.0 SCORING BATTLES 

 

Battle ends when at least one of the engaged Legions is completely 



eliminated by combat or concession. But the Engagement is not fully 

resolved until the winning player has added any character which he is 

allowed and which was not taken during the Battle (see sections 14.O and 

15.0), and until the Battle has been scored. Battles are scored by totaling the 

value of the characters in the losing Legion and adding this total to the 

winner's score. The value of a character is the product of its Battle-factors, 

Power-factor times the Skill-factor. For example, a Lion (Power-factor 5, 

Skill-factor 3) has a value of 15 (5 x 3 = 15). The scorekeeper keeps a 

running total of each player's score. Players may not refuse points which 

they are due. 

 

16.1 Characters lost by the winning Legion are ignored for scoring 

purposes. Any Engagement that results in mutual elimination scores nothing 

for either player (exception: see 19.3). Engagements won by concession or 

agreement score full points to the winner. An Engagement won because the 

defender chase to flee scores only half the fleeing Legions total value (round 

down any fractions). 

 

16.2 The scorekeeper must keep a separate total score column for each 

player end must add the value of each Engagement as it is won. A player's 

cumulative total score will influence the acquisition, of Angels (see 17.0) 

and the Power-factor of the player's Titan (see 19.1). 

 

17.0 ACQUIRING ANGELS 

 

Each time a player's score attains any multiple of 100 points due to adding 



the value earned in a victorious Engagement, the player may add an Angel 

to the Legion that won that Engagement. Such an Angel must be added 

immediately, and only to the winning Legion, or it cannot be taken. 

 

17.1 A Legion may not add an Angel if it presently contains seven 

characters or if there are no Angels available in the caretaker's stacks. The 

color of Angels have no bearing on play, cravat Angel of any color may be 

taken when eligible. Added Angels are placed directly into their Legion's 

stack and are also immediately available to be summoned to another Battle 

(see 15.0). 

 

17.2 If adding the value of an Engagement to a player's score raises the 

score beyond more than one multiple of 100, the player may add one Angel 

for each extra multiple of 100 attained, provided they are available and that 

the winning Legion can fit them in. 

 

17.3 Archangel, are Lords acquired when a player's score attains a multiple 

of 500. An Archangel is acquired instead of an Angel, not in addition to it. 

If no Archangel is available from the caretaker's stacks, the player may take 

an Angel. The mechanics of acquiring an Archangel are the same as for 

Angels. Like Angels, Archangels may be summoned into Battle (see 15.0), 

are returned to the caretaker's stacks when slain, and may perform Tower 

Teleportation (see 8.1) 

 

17.4 The addition of an Angel to a victorious and otherwise eligible Legion 

is optional. For example, a player with a Legion containing six characters 

may have the choice of taking an Angel which he is due for having just won 

a Battle end scoring enough points, or of mustering an important Creature 

for which he is eligible and qualified. The player has the option of taking 

the Angel, or taking the Creature, or of taking neither. 

 

 

 



 


Yüklə 218,42 Kb.

Dostları ilə paylaş:
1   2   3   4   5   6   7




Verilənlər bazası müəlliflik hüququ ilə müdafiə olunur ©genderi.org 2024
rəhbərliyinə müraciət

    Ana səhifə