Using the arpeggiator while you play Linking the arpeggiator to programs or combinations
71
9. If you wish to save the edited combination settings in
internal memory, turn off memory protect in Global
mode, and write the combination. (see pages 98, 103)
10.The “Status,” “MIDI Channel” and “Arp Assign”
settings shown in the display of steps 1 to 3 can be
adjusted so that certain timbres will sound only when
the arpeggiator is On, and will be silent when the
arpeggiator is Off.
Combination PIANO: 004 Piano Trio
Although this is a somewhat sophisticated editing technique,
we will describe the settings of one of the preset
combinations as an example.
When you play a specific region of the keyboard, this
combines settings that cause the arpeggiator to play an
arpeggio using different sounds than what’s being played by
the keyboard, with other settings that cause the arpeggiator
sounds to remain completely unplayed when the arpeggiator
is off.
Before
you play, make sure that the global MIDI channel (G-
MIDI> BASIC
MIDI Channel) is set to
01.
Select combination PIANO: 004 Piano Trio, turn the ARP
button on, and play. To make the arpeggiator performance
more clearly audible, turn off the DRUM TRACK button.
• Arpeggiator A is assigned to timbres 2, 3 and 15
(COMBI> ARP page). When you play the keyboard, the
bass riff arpeggio pattern will sound timbres 2 and 3.
• The A
Bottom Key and
Top Key (C-ARP> SCAN
ZONE page) are set so that arpeggiator A will function
only for notes C4 and lower.
• Arpeggiator A is also assigned to timbre 15, but this is so
that the timbres 2 and 3 program will sound only when
the arpeggiator is on.
Notice the timbre settings for timbres 2, 3 and 15.
• If the arpeggiator is off, playing the keyboard will sound
the timbre(s) that are set to Gch or to the global MIDI
channel (in this case, 01). Since the
MIDI Channel of
timbres 2 and 3 is set to 02, it will not sound.
Timbre 15
is
set to Gch, but since the “Status” is Off it will not
sound.
• Notes from any MIDI channels that are assigned to a
timbre will trigger the arpeggiator. In this case, these will
be
MIDI Channel 02 and Gch (global MIDI channel).
When the arpeggiator is on, playing the keyboard will
trigger arpeggiator A, which is assigned to timbre 15
(Gch). Timbres 2 and 3 will be sounded by arpeggiator
A. Since the
Status of timbre 15 is Off, it will not sound.
• Since the
Status of timbre 16 is Off, it will not sound,
regardless of whether the arpeggiator is on or off. It is a
dummy timbre that causes timbres 2 and 3 to sound only
when the arpeggiator is on.
Combination BASS: 016 Jazzy Guitar
Before you play, make sure that the global MIDI channel (G-
MIDI> BASIC
MIDI Channel) is set to
01.
Select combination BASS: 016 Jazzy Guitar, turn the ARP
button on, and play.
• Arpeggiator A is assigned to timbres 6, 7, 8, and 15, and
arpeggiator B is assigned to timbres 4, 5, and 9. When
you press any note of the entire keyboard,
the drum
programs of timbres 6–8 will be sounded by the arpeggio
pattern of arpeggiator A. When you play the keyboard
below B3, you’ll hear a bass line arpeggio play bass
programs sounded by timbres 4, 5, and 9.
• The arpeggiator A parameters “Bottom Key” and “Top
Key” (C-ARP> SCAN ZONE page) are set so that
arpeggiator A will run for the entire keyboard.
• The B
Bottom Key and
Top Key (C-ARP> SCAN
ZONE page) are set so that arpeggiators B will function
only for the note B3 and below.
• Arpeggiator A is assigned to timbre 15 as well, but this
setting is so that timbres 6 to 8 will sound only when the
arpeggiator is on. Please see the preceding section
“Combination PIANO: 004 Piano Trio.”
Linking the arpeggiator to programs
or combinations
You can specify whether the arpeggiator settings that are
written to a program or combination will be recalled when
you switch programs or combinations, or whether the current
arpeggiator settings will be maintained.
With
the factory settings, the former is selected. Use the
latter when you want to keep the same arpeggio pattern
running, and change only the program sound.
This setting is made in “LOAD ARP WHEN CHANGING
(GLOBAL> SYSTEM page). (see page 98)
Timbre
Status
MIDI Channel
Assign
2, 3
INT
02
A
15
Off
Gch
A
Arpeggiator function
72
Creating a user arpeggio
pattern
About user arpeggio patterns
The patterns that can be selected on the KROSS’s
arpeggiator are called “arpeggio patterns.” There are two
types of arpeggio patterns: preset arpeggio patterns and user
arpeggio patterns.
Preset arpeggio patterns:
There are five patterns; UP, DOWN, ALT1, ALT2, and
RANDOM.
The functionality of these patterns is fixed, and cannot be
edited.
User arpeggio patterns:
There are 1028 patterns - 0000–1027 - which can develop
chords or phrases
in a wide variety of ways, based on the
pitches that you play on the keyboard or the timing with
which you play them.
In Global ARP PATTERN, Setup you can modify these user
arpeggio patterns, or create a new user arpeggio pattern from
an initialized condition. Edited user arpeggio patterns can be
written to internal memory areas 0000–1027. (see page 104)
In Media mode, you can also save user arpeggio patterns to
media.
Editing a user arpeggio pattern
If you want to edit a user arpeggio pattern, you must
first make sure that memory protect is unchecked. (see
page 98)
If you enter this
mode from the Program mode, your editing
will apply to the arpeggio pattern that’s specified for the
selected program.
1. In Program mode, select a program which uses the
arpeggio pattern that you wish to edit, or a program
that you wish to use as a basis for editing the arpeggio
pattern.
2. Press the ARP button to turn the arpeggiator on (the
button will light up).
Tip: Even if you entered Global mode from a program in
which the arpeggiator was turned off, you can use the
ARP button to turn it on.
3. Select the Global ARP PATTERN> SETUP page.
Note: If you move from Program mode, arpeggiator “A”
will be automatically selected.
4. In “Pattern,” select the arpeggio pattern that you wish
to edit.
If
a blank pattern is selected, playing the keyboard will
not start an arpeggio. Although preset arpeggio patterns
can be selected, they cannot be edited.
When you edit a user arpeggio pattern, the changes will
have an effect anytime that this pattern is used in
Program, Combination, or Song.
5. In “Length,” specify the length of the pattern.
After the pattern has played for the length specified, it
will return to the beginning. This setting can also be
changed during or after editing. For this example, set it to
08.
Note: For the preload arpeggio patterns 0000–0915, simply
changing the “Length” can significantly change the
character of the pattern. Try
changing the length and
listening to the result.
Resolution,”_“Octave,”_“Sort,”_“Latch,”_“(Key)_Sync.,”_and_“Kbd_(Keyboard)”_parameters.'>6. Adjust settings for the “Resolution,” “Octave,”
“Sort,” “Latch,” “(Key) Sync.,” and “Kbd
(Keyboard)” parameters.
These are program parameters, but they can be set from
here as well.
If after accessing this page from Program mode, you
modify these parameters and wish to keep your
changes, return to Program mode and write the
program. These parameters are not saved by “Write
Arpeggio Pattern.”
For this example, select the settings shown in step 3.
7. In ARP PATTERN> MODE page, specify how the
arpeggio will be developed.
8. Access the ARP PATTERN> EDIT page.
A pattern consists of Steps and Tones.
•
Step: Each user arpeggio pattern has up to 64 steps.
Starting with the first step, the arpeggiator will play
notes at intervals of the note value specified by the
Resolution. The vertical lines of the grid indicate the
steps.
•
Tone: Each step can sound a chord of up to 12 tones
(
Tone No. 00–11).
9. Enter one or more Tones at each Step. Use the cursor
buttons ◄►▲▼ to select the Step, and press the
ENTER button. The tone will alternate on/off each
time you press the button.
10.Use Step to select the step; then specify the Pitch
(Pitch Offset), Gate, Vel (Velocity) and Flam for each
step. (Please see step 3 of “An example of creating a
pattern”)
Pattern
Length
Octave
Resolution
Tone No.
01
Step No.
Length: 8
05