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Module 3. Computer Approach to drawing issues



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Module 3. Computer Approach to drawing issues
 ....................................................... 39 
3.1. The Brazen algorithm for curves and surfaces ........................................................... 43 
3.2. Polygon and complex area painting (Rendering) ....................................................... 46 
3.3. Intersection algorithms (Satherland-Koena) .............................................................. 47 
3.4. Graphical substitutions in plane and average complexity in space ............................ 49 
3.5. Projections .................................................................................................................. 53 
Module 4. Basic steps of image processing and analysis
 .............................................. 56 
4.1. Mathematical representation of raster images ............................................................ 59 
4.2. Raster image processing methods .............................................................................. 63 
4.3. Picture histogram ........................................................................................................ 65 
4.4. Simple geometric reflections ...................................................................................... 68 
4.5. Ways to improve image quality .................................................................................. 71 
4.6. Changing the contrast ................................................................................................. 72 
4.7. Noise leveling ............................................................................................................. 75 
4.8. Filtering images .......................................................................................................... 78 
Module 5. Basic concepts and methods of computational geometry
 .......................... 81 
5.1. The concept of discrete images and their representation on the computer. ............... 85 
5.2. Algorithms for removing invisible lines and fields .................................................... 88 
5.3. Paintings of Guro and Fonga ...................................................................................... 90 
5.4. Ways of forming ray trace and emitting light ............................................................ 93 
 

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