help students un derstand what they are supposed to do and help them meet and
exceed your ex pectations. Be sure to match the pro ject you assign to your cur ric-
ular goals and the technical skills of your students. If you plan to have stu dents
create
sev eral multimedia projects, you can make the first project sim ple to help
them un derstand the technology. As their technology skills grow, the projects
can be more complex.
Many students need concrete examples. The more multimedia you do (for
yourself or your students), the more ex amples you will have to show students.
You also want to en courage creative think ing, in cluding brainstorming
ideas for metaphors. A metaphor helps a user nav igate through
a project by giv -
ing the user something from the real world to relate to what the controls (such as
buttons and hy pertext links) do. Met aphors can be closely re lated to the project
or can be an un related nav igation and visualization tools. You can pro vide your
students with a metaphor (this might be ap propriate for early pro jects), you can
brainstorm dif ferent metaphors for dif ferent pro jects as a class, you can brain-
storm with groups about metaphors for a specific pro ject,
or you can have groups
brainstorm on their own.
Finally, you will want to help your stu dents with the de sign pro cess. Stu -
dents might need help with all the de sign steps. You can give your students help
with all of the fol lowing:
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