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Chapter 8:
Non-Player Characters
Unarmed] (Water) check, the rōnin may spend in the following way:
•
Water
+: For this Attack, treat targets’ physical resistance as 2 lower
per spent this way.
Warrior Monk (Adversary)
Monastic orders are fairly common throughout Rokugan, especially in
the lands of the Dragon and Phoenix Clans. Although these individuals
dedicate themselves to many different religious faiths and philosophical
doctrines, they are consistent in their renunciation of worldly affairs and
search for greater truth within the universe and themselves.
Some monks
train in the arts of battle to unify their bodies and minds, and even
wield powerful kihō, unlocking their inner energy to shape the universe
around them.
EARTH
RESILIENCE
COMPOSURE
FOCUS
VIGILANCE
PHYSICAL
RESISTANCES
SUPERNATURAL
RESISTANCES
FIRE
AIR
WATER
VOID
4
2
2
10
4
1
12
3
3
3
3
Conflict Rank: Combat 4, Intrigue 3
Skills: Martial 3, Scholar 2, Social 2, Artisan 1
Advantages: Hardened Physique (Earth) [Martial; Physical], Inner Peace
(Void) [Social; Mental, Spiritual]
Disadvantages: Brutally Honest (Earth) [Social; Interpersonal]
Demeanor: Detached (Void –2, Fire +1, Earth +1)
Typical Outburst: Shut Down
Honor: 55
Glory: 45
Status: 25
Abilities: Practiced Ritualist (Once per game session, a warrior monk
may perform any one ritual technique [see
Rituals, on page 132]).
Techniques
Earthen Fist
Activation: As
an Attack action, a warrior monk may activate this kihō.
The warrior monk makes a
TN 3 Martial Arts [Unarmed] (Earth) check
to deliver an unarmed strike targeting one character at range 0–1.
Immediate Effect: If the warrior monk succeeds, they deal 4 physical
damage to the target, and the target must resist with a
TN 3 Fitness (Air
2, Water 4) check or suffer the Prone condition.
Kihō Effect: While this kihō is active, treat the
base damage of the warrior
monk’s unarmed profile as being increased by 4, or 8 if the target is Prone.
The Great Silence
Activation: As a Scheme and Support action, the warrior monk may ac-
tivate this kihō. The warrior monk makes a
TN 3 Command (Air) check
to create an area of silence around them.
Immediate Effects: If the warrior monk succeeds, characters at range
0–4 produce no noise and cannot hear. Invocations and mahō cannot be
performed
in this area, for even the kami cannot hear the shugenja’s call.
This effect persists until the beginning of the warrior monk’s next turn.
Kihō Effect: While this kihō is active, increase the TN of any Scheme
action checks targeting the warrior monk by 3.
Gear (equipped): Monk’s robes (Physical 1), walking staff (Range 1–2,
Damage 6, Deadliness 2, Mundane).
Veteran Bushi (Adversary)
Samurai dedicated to warfare, bushi defend the interests of their clans
and the Chrysanthemum Throne across Rokugan. The finest of these
warriors serve as yōjimbō to their lords,
command squadrons in battle,
or captain garrisons of ashigaru and other troops. Trained in precision
and perseverance, armed with the best equipment available, and honed
in battle, an experienced bushi is a dangerous opponent even when out-
numbered or caught off guard.
EARTH
RESILIENCE
COMPOSURE
FOCUS
VIGILANCE
PHYSICAL
RESISTANCES
SUPERNATURAL
RESISTANCES
FIRE
AIR
WATER
VOID
3
3
3
12
5
4
9
3
0
2
2
Conflict Rank: Combat 4, Intrigue 2
Skills: Martial 3, Scholar 2, Social 1 or Artisan 1
Advantages: Battle-Hardened Toughness (Earth) [Martial; Mental,
Physical], Precise Aim (Air) [Martial; Physical], Sworn to Bushidō (Void)
[Social; Mental]
Disadvantages: Hot-Tempered (Fire) [Social; Mental]
Demeanor: Assertive
Social Skill Check Modifiers: Earth +2, Water –2
Typical Outburst: Become Enraged
Honor: 55
Glory: 50
Status: 39
Abilities: Sworn Protector (Once
per round, when an Attack action
check targeting another character at range 0–1 succeeds, a bushi may
spend 1 Void point to intervene. The bushi becomes the target of the at-
tack instead of the original target.)
Gear (equipped): Daishō (katana [Range 1, Damage 4, Deadliness 5/7,
Ceremonial, Razor-edged] and wakizashi [Range 0–1, Damage 4, Deadli-
ness 5/7, Ceremonial, Concealable, Razor-edged]), yari (Range 2, Dam-
age 5, Deadliness 3, Wargear) or naginata (Range 2, Damage 6, Deadli-
ness 6, Cumbersome,
Razor-Edged, Wargear), yumi (Range 2–5, Damage
5, Deadliness 3), knife (Range 0, Damage 2, Deadliness 4, Concealable,
Mundane, Razor-edged), lacquered armor (Physical 4, Ceremonial,
Wargear).
Gear (other): Plain robes (Physical 1, Mundane).
Techniques
Crescent Moon Style
When performing the Cemter (see page 162) or Guard action (see page
165) using a sword, the bushi may spend in the following way:
••
: Until the beginning of the bushi’s next turn,
after a character at
range 1–2 performs an Attack action targeting the bushi or another
character the bushi is guarding, the bushi may perform a Strike action
targeting them.
Striking as Fire
When you make a Martial Arts [Melee, Ranged, or Unarmed] (Fire)
check, you may spend in the following way:
•
Fire
+: If the bushi succeeds, one target who would have suffered 1
or more wounds instead suffers a critical strike with severity of 3 plus
1 per spent this way beyond the first.