43
built-in bomb that will kill the Juicer if the right radio signal is
sent out! The bomb is Lyboc's "insurance policy" in case a
Juicer turns against the Coalition.
At the time of the Uprising, Lyboc's Special Forces Battalion
had about 300 Juicers and some 200 'Borgs, as well as 1 00 of
the highly experimental Psycho-Stalkers. When the Uprising ex
ploded around the city of Newtown, the Battalion was mobilized
and sent towards the front, to fight Juicers with Juicers.
Coalition Juicer Special Operative
Attribute Req uirements :
None.
O.c.c. Ab ilities and Bon uses :
1 . Super Endurance:
Add 1 04x 1 00 to S .D.C., 104 x 1 0 to hit
points, and 2D6 to P.E. attribute . Can lift and carry four times
more than a normal person of equivalent strength, and can last
five times longer before feeling the effects of exhaustion . Can re
main alert and operate at full efficiency for up to five days with
out sleep. Normally needs only three hours of sleep per day.
2.
S u per Strength :
Add 2D6 to P . S . attribute. Note: M ini
mum P . S . is 22, if lower adjust to 22.
3.
S u per S peed :
Add 2D4 x 1 0 to Speed attribute. Can leap
30 feet (9 . 1 m) across after a short run (half that from a dead
stop) and 20 feet (6 m) high (half without a short run).
4. S uper Reflexes and Reaction Time: Bonuses :
+4 on ini
tiative, +2 to Perception Rolls, +2 to disarm, +2 to pull punch,
+4 to roll with punch, fal l or impact, + 1 to Auto-Dodge at levels
1 , 2 , 4, 6, 8 , 1 0, 12 and 1 4, automatic parry or dodge on all at
tacks, even from behind/surprise; add two extra attacks per me
lee round, and add 2D4 to P.P. attribute. Minimum P.P. attribute
is 20, if lower adjust it to 20.
Penalties:
Same as normal Ju icers
(insomnia, restlessness, impatience, etc.).
5.
B ionic Im plants :
Unlike normal Juicers, the Coalition
Juicer has a handful of bionic and cybernetic implants designed
to make a better w arrior, and also to better control him. The im
plants include cyber-armor (A.R. 16, 50 M.D.C .), a bionic hand
( 1 2
with a laser finger blaster for assassination mis
sions ( 1 04 M . D . ; 3 00 foot!9 1 m range) and climb cord (30 feet!
9 m length ; wrist). F inally, a small explosive device is secretly
implanted in their skulls. If the character goes A WOL the device
is detonated, automatically killing the Juicer. Removing the de
vice requires a roll on Medical Doctor (at -20%) or M.D. in Cy
bernetics skill (no penalty) and requires surgical facilities. A
failure on the rol l causes the device to detonate, kill ing the pa
tient and inflicting 1 06 M .D. to a 10 foot (3 m) radius!
6.
Saving T h row Bonuses :
+4 to save versus psionics, +4 to
save vs mind control (psionic and chemical), +6 to save vs toxic
gases, poisons, and other drugs, and +3 to save vs Horror Factor.
7. E nhanced Healing:
Standard: Heals four times faster than
normal, +20% to save versus coma/death. Virtually impervious
to pain, as per the normal Juicer.
8.
Low Life Span :
Standard for Juicers : 5 years plus 4D6
months.
O.c.c. Skills :
Speaks American 98%
Basic Math (+ 12%)
Radio: Basic (+ 1 0%)
Pilot Hovercraft (+ 1 5%)
Pilot Tank & APC (+ 1 5 %)
Read Sensory Equipment (+ 1 0%)
44
Intelligence (+ 1 0% )
W.P. Energy Pistol
W.P. Energy Rifle
W.P. Knife
Hand to Hand: Expert
Hand to Hand: Expert can be changed to Hand to Hand: Mar
tial Arts at the cost of one "other" skill, or assassin, if evil.
O.C.c. Related Skills:
Select seven other skills. Plus select one
additional skill and a W.P. at level three, two at level six, and
one at levels nine and twelve. All new skills start at level one
proficiency.
Communications: Any (+5 %)
Domestic: Any
Electrical: Basic Electronics only.
Espionage: Any (+ 1 0%)
Mechanical: Automotive only (+5 %)
Medical: Paramedic only.
Military: Any (+ 1 5 % )
Physical: Any.
Pilot: Any
Pilot Related: Any (+5 %)
Rogue: Any
Science: Math and chemistry only.
Technical: Any (+5 %)
W.P. : Any
Wilderness: Any.
Secondary Skills :
The character also gets to select five Sec
ondary Skills from the Secondary Skills l ist in
Rifts® Ulti
m ate E d ition,
page 300. These are additional areas of
knowledge that do not get the benefit of the bonuses listed
in parentheses. A l l Secondary Skills start at the base skill
level.
Standard Equipment:
Coalition Special Trooper Armor with
FIWS weapon built into forearm (-5 % prowl penalty, 1 1 5
M.D.C., 25 lbs with Forearm Integral Weapon System, very
expensive, using special M.D.C. alloys; has all standard fea
tures). Standard issued weapons currently include C - 1 4 Fire
Breather Rifle or C-27 Heavy Plasma Cannon, vibro-knife,
C- 1 8 pistol, 8- 1 0 E-Clips per weapon (larger numbers if oper
ating in the field), 4 reloads for the grenade launcher (48 gre
nades), three signal flares, survival knife, distancing
binoculars, robot medical kit, pocket computer, utility belt,
walkie-talkie, uniform, bio-comp and bio-monitor implants,
drug harness (drugs must be added every 6- 1 2 months), and
food rations for two weeks. Troopers on missions may be as
signed a vehicle, usually a light model and additional food
and equipment.
Money:
Food, clothing and basic services are provided for free,
plus a monthly salary of 3 ,000 credits. Starts with one
month ' s pay.
Cybernetics:
In addition to the ones provided above, the charac
ter may have 1 -3 additional cybernetic or bionic implants, al
though not everyone does. Many feel the addition of
cybernetics demeans being a Juicer.
Coalition Juicer Special Operative Cost:
Not applicable;
available only to the CS military (CS cost is approximately
half a million including bionics, body armor, weapons and
equipment).
45
Psycho-Stalker O.C.C.
Juicer Psi-Stalkers
The CS Psycho-Stalker was an accidental creation, the result
of a combination of circumstances, most notably, stupidity and
the smarts to take advantage of the unexpected. During the early
phases of the formation of the Chi-Town 1 st Special Forces Bat
talion, a number of volunteers were transferred from other units
to the B attalion to undergo the Juicer augmentation in one of Ly
boc ' s chain of body-chop-shops. Not all the Battalion members
were going to be Juicers, however. Lyboc wanted a mixed force
of secret Juicers, 'Borgs, and a number of Psi-Stalkers, to get the
best combination of firepower, mobility and anti-supernatural
capabilities.
The Coalition bureaucracy, as bureaucracies are wont to do,
screwed up in one of the transfer orders. A Psi-Stalker named
John Dow was assigned to the Battalion, but his paperwork was
mixed up with that of another soldier, a John Doe who was eligi
ble for Juicer augmentation. The Psi-Stalker was sent to one of
Lyboc ' s body-chop-shops to receive the augmentation. This was
against regulations: not only was the augmentation of Psi-Stalk
ers and mutant animals still strictly forbidden, but every such at
tempt had invariably resulted in the death of the patient.
Standard operating procedure would have been to report the
mistake and not perform the operation. However, the cyber-doc
running that particular body-chop-shop was a brilliant madman
called Shane "Miracle Worker" Charleston. Shane saw the
whole situation as a challenge for his abilities, and instead of
sending John Dow back to the base, he started conducting tests
on the unfortunate volunteer. Shane had some theories as to why
the standard Juicer treatment had not worked on the creatures.
Some years earlier, he had made extensive studies on the strange
metabolism of Psi-Stalkers, who require little food and water but
live off the P.P.E. of living beings. Using this knowledge and
some specially-prepared drugs, Shane was able to create a Juicer
Psi-Stalker! The result exceeded everyone ' s expectations. The
creature could channel his I.S .P. into his body to temporarily be
come an M.D.C. being ! To Shane ' s chagrin, Joe Dow used that
very power to punch through one of the walls of the shop and es
cape. The first Psycho-Stalker (as the result was called) has not
been heard of ever since - the explosives and other cyber-im
plants had not been installed yet.
Despite the escape of the first Psycho-Stalker, Lyboc decided
that converting several Psi-Stalkers into Psycho-Stalkers would
be a great idea. There are currently about a hundred of these
strange psychic beings under Lyboc ' s command, but the CS
leaders are leery of continuing this particular augmentation on
"D-Bees," even with the assurance of the bomb implant. This
augmentation is top secret and carefully guarded - it will NOT
fall into the hands of others !
Psycho-Stalker - Juicer Psi-Stalker
Attribute Requirements:
None.
O.C.C. Abilities and Bonuses:
1. Super Endurance:
Add 2D6x 1 O + 1 00 to S.D.C., +40 to
hit points, and 3D4 to P.E. attribute. Can lift and carry four times
more than a normal person of equivalent strength, and can last 5
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