The Girl Who Leapt Through Time



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                                         The Girl Who Leapt  

                                         Through Time 

                                         

 Education Resource 

 

 



 

 

 



 

 

 



 

 

 



 

 

 



      

The Girl Who Leapt Through Time, 

Mamoru Hosoda, Japan, 2006, 98 Mins 

Japanese Language / English Subtitles 




 

 

 



 


 

 

 



 

 

FREE FOR EDUCATIONAL USE - 



Education ResourceThe Girl Who Leapt Through Time             Page 3

 

THE GIRL WHO LEAPT THROUGH TIME 



The Girl Who Leapt Through Time is an anime directed by Mamoru Hosoda. This was his 

first film and he has followed it with Summer Wars (2010) and Wolf Children (2011). 

Hosoda has a distinctive visual style, with slightly faded or washed out clear, bright 

colours. His films are all set in modern times but this colour palette links them with the past 

and adds depth.  

 

The Girl Who Leapt Through Time is an adaptation of a popular novel written by Yasutaka 

Tsutsui in the 1960s. It tells the story of high school student Makoto who finds herself 

caught between childhood and adulthood, reluctant to grow up and wanting everything to 

stay the same. When Makoto finds herself magically able to leap back in time, she 

becomes completely taken up with going back to the past so that she can change the 

events of the present. 

 

INTRODUCING ANIME 

 

Anime is a significant moving image form in Japan. It is the French word for animation but 



has come to be associated with a distinctive style of Japanese animation. Anime is 

interconnected with the Japanese love of manga, which could be loosely described as 

comics. Unlike western comics which primarily target children, manga cover a range of 

subjects, styles and themes and are read by Japanese people of all ages. Similarly, anime 

targets a more diverse audience than the majority of western animations and deals with 

different topics and themes. Although manga and anime emerged in Japan after World 

War 2, they are part of a centuries old tradition of telling stories through pictures. 

ACTIVITIES

 

  Find out more about Japanese storytelling traditions like Emakimono. 



  Ask students to bring in some manga and imagine how they might be animated. 

  Students could create their own manga. This could be instructions for changing a 



tyre, a description of a historical event or an adventure story. 

 



 

 

 



 

 

FREE FOR EDUCATIONAL USE - 



Education ResourceThe Girl Who Leapt Through Time             Page 4

 

OSAMU TEZUKA 

Japan’s most famous manga artist is Osamu Tezuka was a huge cinema fan and 

incorporated the techniques of cinema into his work to make it more visually exciting. 

Tezuka was also inspired by American animation conventions, in particular the portrayal of 

‘cuteness’ in Disney films like 



Bambi

. He was particularly taken with Disney’s use of big 

eyes and high foreheads to suggest innocence. Thanks to Tezuka’s influence,

 

‘big eyes’ 



have become a highly recognisable and distinctive feature of manga and anime 

characters. 

When television broadcasting began in Japan, Tezuka transposed the style and stories 

that he had developed in print form to animation. He began with Astro Boy in 1963 and 

followed this with The Jungle Emperor. Each of these animes is very cinematic in a way 

that made these animations quite different from American animations made for TV at this 

time.  

ACTIVITIES 

  Find out more about Osamu Tezuka.  



 

Compare some examples of Tezuka’s manga with the anime version. 



(There are 

examples of Tezuka’s manga on the internet and 

some of the anime is on Youtube.) 

What are the similarities and what are the differences? 

  Watch 5 minutes from an episode from Astro Boy or The Jungle Emperor. Identify 



the different shot types and describe their effect. 

 

ANIME THEMES 

Some key themes explored in anime are: 

1.  The relationship between people and the mechanised world explored through 

robots and machines and, more recently, computer technology. 

2.  The connection between people and nature. 

3.  Loss.  

4.  Time passing. 



ACTIVITIES 

  List the anime films or television shows you have seen and try to identify the 



themes. Have you noticed any patterns or recurring themes? 


 

 

 



 

 

FREE FOR EDUCATIONAL USE - 



Education ResourceThe Girl Who Leapt Through Time             Page 5

 



  Find out more about Japanese history and culture and consider why these themes 

might occur in Japanese stories and moving image texts.  



HAYAO MIYAZAKI, STUDIO GHIBLI AND MAMORU HOSODA 

The most famous anime creator of feature films is Hayao Miyazaki of Studio Ghibli. 

Miyazaki’s films are noted for their rich, painterly visual style, strong female heroines

heartfelt themes and concern for the environment. Mamoru Hosoda, the director of The 



Girl who Leapt Through Time, worked for Studio Ghibli before leaving to make his own 

distinctive contribution to the anime tradition. It is possible to see some of the influences of 

Miyazaki in his work including the look of some of the characters, the tough female hero 

and the fascination with people’s relationship to the past and the future. 

 

 

At the same time, this comparison also works to emphasise the differences. For instance, 



where Miyazaki usually creates fantasy, often quasi-European settings for his stories, 

Hosoda is much more interested in presenting the world of present-day Japan but infusing 

it with magic and the unexpected.  

ACTIVITY 

  The Miyazaki film that has the most in common with The Girl Who Leapt Through 



Time is 

Kiki’s Delivery Service

 



 also a coming of age film. Choose a scene from 

Kiki and compare it with The Girl Who Leapt Through Time. Focus on the visual 

appearance of the characters, the setting, the colours used, the animation effects 

and the personality of the main character. 

 

THE GIRL WHO LEAPT THROUGH TIME AS A TEEN FILM  

Just as Tezuka was inspired by American and European cinema in developing distinctive 

elements of manga and anime style, more recent manga and anime continue to borrow 

ideas from the stories and films from other cultures. In The Girl Who Leapt Through Time

Hosoda is working within the teen film genre, which is very much associated with 

Hollywood and with American teenagers. Teen films are about growing up and learning 

about yourself and this is what happens to Makoto.  



 


 

 

 



 

 

FREE FOR EDUCATIONAL USE - 



Education ResourceThe Girl Who Leapt Through Time             Page 6

 

ACTIVITIES 

  Describe the aspects of



 

The Girl Who Leapt Through Time that make it a teen film. 

  What are some of the teen film conventions that Hosoda uses? 



  In a number of ways the lives and experiences of the Japanese high school 

students in this film seem very similar to the experiences of American teenagers. 

Explain. 

  There are also ways that these students and their lives are quite different. Describe 



some of the differences. 

 

CHARACTERISATION AND JAPANESE CULTURE 

One of the reasons Japanese anime has become so popular with audiences outside 

Japan is that anime films are not the same as the American films we are so used to 

watching.  



ACTIVITIES 

  Focus on the character of Makoto to explore the difference between the American 



culture of individual achievement and the Japanese focus on group identity. Explain 

this idea with reference to specific scenes. 

  What are some of the reasons that Makoto does not want to grow up? 



  Why does she fear change so much? 

  Do you think 



Makoto uses her ‘time

-

leaping’ power wisely?



 

  What does she learn from her experiences?   



 

Make a list of other key characters. Describe them and consider how they connect 



with Mak

oto’s story.

 

 

 



KEY THEME: TIME 

In the classic American teen film that focuses on the challenges of growing up, the 

emphasis is very much on the future. This seems obvious but, of course, in The Girl who 

Leapt Through Time, the past, present and the future are interconnected.  

 



 

 

 



 

 

FREE FOR EDUCATIONAL USE - 



Education ResourceThe Girl Who Leapt Through Time             Page 7

 

ACTIVITIES 

  Find out more about Japanese traditions and cultural ideas about time. 



  What are some of the ways that the significance of the past is depicted in the film? 

  How does Makoto destroy the balance between the past, present and the future? 



  How does she restore it? 

 

THE SETTING 

The Girl who Leapt Through Time explores history and time through the setting of the 

story. As well as the real-life setting of the high school, the film is also set in a recognisable 

area of Tokyo known as the Shita Mache. 

ACTIVITIES 

  Describe the 



world


 of the film.  

  Research the real life setting and consider why it features in this film? 



  How does the setting contribute to the theme of time? 

  Consider the film and animation techniques used in communicating the importance 



of place in this film. 

 

NARRATIVE

 

Anime filmmakers construct their stories or narratives differently from those that we are 



used to in western filmmaking.  

ACTIVITIES 

  In The Girl Who Leapt Through Time, the narrative structure reinforces the key 



theme. Explain. 

  Visit a screenwriting website and explore the idea of the classic three-act structure 



that is the basis of most western feature films. Provide a brief summary. 

  Compare this structure with the way that the story is told in The Girl Who Leapt 



Through Time. At what point in the story does it break away from the typical 

western/Hollywood feature film? Explain. 

  Did you find the ending problematic? Explain why. 




 

 

 



 

 

FREE FOR EDUCATIONAL USE - 



Education ResourceThe Girl Who Leapt Through Time             Page 8

 



  Consider the ending of The Girl Who Leapt Through Time in relation to the idea of 

Wabi Sabi. Explain.  

  If you were asked to rewrite the story to give it a more satisfying ending for western 



audiences, how would you do it? 

  Explore this idea of the satisfyingly unresolved ending by rewriting the ending of a 



teen film of your choice.   

 

 



 

 

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