Kross operation Guide



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Creating a user arpeggio pattern Editing a user arpeggio pattern
73
An example of creating a pattern
1. Access the ARP PATTERN> EDIT page.
2. Enter the tones shown in the following illustration.
3. When you play the keyboard as shown in the 
illustration, the arpeggiator will begin playing.
Tone 0 corresponds to the pitch of the lowest key of the 
chord you play on the keyboard. (If Sort is unchecked, it 
will correspond to the pitch of the first note you play.)
4. For steps 01–08, make settings for “Pitch (Pitch 
Offset),” “Gate,” “Vel (Velocity),” and “Flam.”
Pitch (Pitch Offset): This offsets the pitch of the 
arpeggio note in semitones up or down. You can input the 
same tone for each step, and change the Pitch Offset 
value for each to create a melody using a single tone. (see 
“Melody pattern”) 
Gate: Specifies the length of the arpeggio note for each 
step. With a setting of LGT (Legato), the note will 
continue sounding either until the next note of the same 
tone or until the end of the pattern. With a setting of Off, 
the note will not sound.
Vel (Velocity): This specifies the strength of the note. 
With a setting of Key, the note will sound at the strength 
of how it was actually played.
The Gate and Velocity settings you select here will be 
valid if the Gate and Velocity parameters (P-ARP> 
SETUP page) of the program that was selected in 
Program mode are set to Step. If these parameters have 
a setting other than Step, the Gate and Velocity settings 
that were specified for each individual step will be 
ignored, and all notes of the arpeggio will sound 
according to the settings in P-ARP> SETUP page. Be 
sure to verify the settings of the program.
When specifying Gate, Velocity, and Swing, set the 
PROG> ARP page parameters [GATE], [VEL], and 
[SWING] to +00.
Saving pattern
Once you’ve spent some time editing, you’ll want to save 
your work.
The contents of your editing in Global mode are preserved as 
long as the power is on, but will be lost when you turn off the 
power. If you want to keep your edits, you must execute the 
Write Arpeggio Patterns function.
This will save all Arpeggio Patterns.
If you wish to save the state of the program at the same time, 
return to Program mode and write the program. (see 
page 103)
Tip: To change the user arpeggio pattern name, use the 
“Rename Arpeggio Pattern” function. (see page 178 of the 
Parameter Guide)
Melody pattern
1. Access the ARP PATTERN> EDIT page.
2. Specify tone 0 for Step 01, 02, 03, 04, 05, 07, 08 (all 
other than 06).
3. Specify the pitch. Set the “Step” 02 “Pitch” to +10, 
“Step” 05 “Pitch” to +12, and the “Step” 08 “Pitch” to 
–2.
4. Play a single key; the arpeggio will begin playing.
Chordal pattern


Arpeggiator function
74
1. Access the ARP PATTERN> EDIT page.
2. In Step 01, set tone 01.
3. In “Step” 03, 04, 06, and 08, set tones 00–04.
4. Select “Step” 01, and set “Gate” to LGT (Legato).
5. Select “Step” 06, and set “Gate” to LGT (Legato).
Tip: To simulate the timing nuances of a strummed guitar 
chord, select Flam. In Program mode, select an acoustic 
guitar program, and choose the user arpeggio pattern that 
you created here. In the P-ARP> SETUP page, set Gate to 
Step.
Then return to the ARP PATTERN> EDIT page. For odd-
numbered steps, set Flam to a positive (+) value. For even-
numbered steps, set Flam to a negative (–) value.
Drum pattern
You can use the arpeggiator to play a rhythm pattern by 
using “Fixed Note” with a drum program.
1. In Program mode, select a drum kit program.
For this example, select the preset program DRUMS/
SFX: 000 Basic Kit 1.
2. In ARP PATTERN, select the MODE page, and 
parameter settings.
(Arpeggio) Tone Mode: Set this to Fixed Note. This will 
cause the tone to always sound at the specified pitch.
Mode (Fixed Note Mode): If you set this to Trigger All 
Tones, playing a single note on the keyboard will sound 
all tones.
If you set this to Trigger As Played, the tones will be 
sounded according to the notes that you play on the 
keyboard. (see page 168 of the Parameter Guide)
3. For each “Tone,” specify “Fixed Note No.”
Access the FIXED Setup dialog box. Here you can assign 
a different drumsample (note number) of the drum kit to 
each fixed note.
For this example, set Tone No. and Fixed Note No. as 
follows.
The drumsample corresponding to each note number will 
differ depending on the drum kit. It’s convenient to use 
the keyboard to audition the drum sounds, select Fixed 
Note No. and press the ENTER button, and then press a 
key to enter the note number. To confirm, press the 
ENTER button once again and then press the EXIT 
button.
4. Access the ARP PATTERN> EDIT page.
Let’s input the following rhythm pattern.
5. Enter the kick (Tone00).
Set tone 00 (B2) of Step 01 and 09.
6. Enter the snare (Tone01).
Set tone 01 (D3) of Step 05 and 13.
7. Enter the closed hi-hat (Tone02).
Set tone 04 (F#3) of Step 01, 03, 05, 09, 11, and 13.
8. Enter the open hi-hat (Tone05).
Set tone 05 (A#3) for Step 07 and 15.
9. If “Mode (Fixed Note Mode)” is set to Trigger All 
Tones, playing a single note on the keyboard will cause 
the rhythm pattern to play.
Playing two notes on the keyboard will cause only the 
kick (Tone00) and snare (Tone01) to play. In this way, the 
number of keys that you play will be played by the same 
number of tones.
10.Set the parameters for each step.
Use Vel (Velocity) etc. to add accents to the rhythm 
pattern.
The Gate and Vel (Velocity) settings you select here 
will be valid if the Gate and Velocity parameters (P-
ARP> SETUP page) of the program selected in 
Program mode are set to Step. If these parameters have 
a setting other than Step, the Gate and Velocity that 
were specified for each individual step will be ignored, 
and the notes of the arpeggio will be sounded according 
to the settings of the P-ARP> SETUP page. Check the 
settings of the program.
When specifying Gate, Velocity, and Swing, set the 
PROG> ARP page parameters [GATE], [VEL], and 
[SWING] to +00.
Tone No.
Fixed Note No.
0
B2  (kick)
1
D3  (snare)
4
F#3 (closed hi-hat)
5
A#3 (open hi-hat)


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