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case of complex activities is tied to SRT, that is, they need someone who
organizes them exactly as designers, being "above the process and aside." But
only we did not answer the question: how can creativity be organized (creating a
routine) as a collective action? With the fact that creators, as a rule, passion as
individualistic. But there is real co-creation. Here the question arises whether
someone "above" and "outside" is needed, who "will create a routine for them"?
And will not this lead to a roll into the AOD by creating a management hierarchy?
And why can not they (can they?) Do it themselves? But all this is already
questions for further study.
In the framework of the neoconomic theory, it is a question of the increase in the
public good, but not very often. For example, in the case when the IT sector is
criticized for the fact that over the 40 years of its existence, since the era of
"Reaganomics", has not given the increase of this good anywhere except in the
banking and financial sector. At the same time, however, there is no mention of a
formulaic expression of this good. Meanwhile, if we think economically,
commodity is commodity, when every commodity invariably assumes a monetary
one, then we will have an expansion of the Marx's formula P-M-P to P-M-P',
where P' is a multiplicable or series-triggered commodity; this requires
clarification and clarification in the sense of a non-economic understanding of
industry: both in the financial sector and outside it. And also – for the
neoconscious understanding of all the same uneasy and ambiguous (according to
Grigoriev himself) the topic of closed markets. The money dimension is given
exactly by seriality, and the division system of labor is, in fact, a means of
providing it: it is the perception of the utility of the serially created ergon or
artifact that sets it apart from the artistic improvisational, although improvisation
for each product can be part of the serial production procedure. Of course,
Grigoriev's criticism of pure production for the sake of production, or the infinite
increase in T, is just as absurd as the net increase in M'-the production of money
for the sake of money. Well, let's just say so – about the absurdity of the game in
both money and production, "beads", and not lead a total criticism of the
centrality in production as a sphere of predominant management of the
extrahuman environment, being re-centered on money as a semantic technology
for managing social processes (well, or, if you will, as a means of managing
"borderline" socio-technological relations). At the
meta-level, overcoming the bad
endlessnesses of P and M, which are part of one another and system for