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WATER-POLO

Advancing the ball
When the offence takes possession of the ball, the strategy is to advance the ball down the field of play and to score a goal. Players can move the ball by throwing it to a teammate or swimming with the ball in front of them (dribbling). If an attacker uses their arm to push away a defending player and free up space for a pass or shot, the referee will rule a turnover and the defence will take possession of the ball. If an attacker advances inside the 2-metre line without the ball or before the ball is inside the 2-metre area, they are ruled offside and the ball is turned over to the defence. This is often overlooked if the attacker is well to the side of the pool or when the ball is at the other side of the pool.
Setting the ball
The key to the offence is to accurately pass (or "set") the ball into the centre forward or hole set, positioned directly in front of the goal ("the hole"). Any field player may throw the hole set a "wet pass". A wet pass is one that hits the water just outside the hole set's reach. A dry pass may also be used. This is where the hole set receives the ball directly in his hand and then attempts a shot at the cage. This pass is much more difficult because if the pass is not properly caught, the officials will be likely to call an offensive foul resulting in a change of ball possession. The hole set attempts to take possession of the ball [after a wet pass], to shoot at the goal, or to draw a foul from his defender. A minor foul is called if his defender (called the "hole D") attempts to impede movement before the hole set has possession. The referee indicates the foul with one short whistle blow and points one hand to the spot of the foul and the other hand in the direction of the attack of the team to whom the free throw has been awarded. The hole set then has a "reasonable amount of time" (typically about three seconds; there is no FINA rule on this issue) to re-commence play by making a free pass to one of the other players. The defensive team cannot hinder the hole set until the free throw has been taken, but the hole set cannot shoot a goal once the foul has been awarded until the ball has been played by at least one other player. If the hole set attempts a goal without the free throw, the goal is not counted and the defence takes possession of the ball, unless the shot is made outside the 5-metre line. As soon as the hole set has a free pass, the other attacking players attempt to swim (or drive) away from their defenders towards the goal. The players at the flat position will attempt to set a screen (also known as a pick) for the driver. If a driver gets free from a defender, the player calls for the pass from the hole set and attempts a shot at the goal.
Man-Up (5 on 6)
If a defender interferes with a free throw, holds or sinks an attacker who is not in possession or splashes water into the face of an opponent, the defensive player is excluded from the game for twenty seconds, known as a 'kick out' or an ejection. The attacking team typically positions 4 players on the 2 metre line, and 2 players on 5 metre line (4–2), passing the ball around until an open player attempts a shot. Other formations include a 3–3 (two lines of three attackers each) or arc (attackers make an arc in front of the goal and one offensive player sits in the 'hole' or 'pit' in front of the goal). The five defending players try to pressure the attackers, block shots and prevent a goal being scored for the 20 seconds while they are a player down. The other defenders can only block the ball with one hand to help the goalkeeper. The defensive player is allowed to return immediately if the offence scores, or if the defence recovers the ball before the twenty seconds expires.

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