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8.0 MUSTERING
Mustering is the voluntary process by which a Legion, which ends its
move in a new Land, adds new Creatures and Demi-Lords, and is the
main way by which the players increase the quantity and quality of their
forces. To muster, a Legion must be both eligible and qualified to do so.
The types of Creatures and Demi-Lords that can possibly be mustered to
the various terrains are listed on the Mastercharts placed in the corners of
the Masterboard. When a player wishes to muster a character into an
eligible Legion, he must reveal to the other players the character(s) that
qualifies the Legion to do so. The caretaker then gives the player the
newly mustered character from his stacks and the player places it under
his Legion Marker. No Legion may ever muster more than one character
per Game-Turn.
18.1 A Legion is only eligible to muster after moving in a Movement
Phase (and surviving any ensuing Engagement) or when defending in
Battle (see 14.0 Reinforcements). Legions which don't move, are not
defending in Battle, or presently contain seven characters cannot muster.
18.2 Creatures are listed on the Mastercharts beneath the terrains where
they are found. They are listed according to their values, with the lesser
Creatures listed first. The numbers in parentheses are the Creatures'
Battle-factors. The numbers to left of the characters name indicate how
many of that type a Legion must already contain to be qualified to muster
a Creature of the next larger size.
18.3 A Legion is qualified to muster a Creature if it contains any Creature
listed on the Masterchart beneath the terrain on which it stands. A
Creature may muster a like Creature or any lesser Creature of that terrain.
Several Creatures of the same type may muster the next highest Creature.
Intermediate steps in the progression on the Masterchart cannot be
skipped. For example, a Legion containing an Ogre could muster an Ogre
from a Marsh Land; if it contained a Troll it could take either a Troll or
an Ogre. A Legion in the Marsh could reveal two Ogres to muster a Troll.
A Legion in the Mountains could reveal two Lions to muster a Minotaur,
however, Lions are not sufficient to muster a Dragon; the Legion must
contain two Minotaurs, a Dragon, or a Colossus to be qualified to muster
another Dragon. (A Colossus in a Legion in the Mountains would qualify
it to muster a Colossus, Dragon, Minotaur, or Lion.) A Legion does not
have to muster, and does not have to take the highest Creature for which
it qualifies. No Legion can muster a Creature not listed beneath the
terrain in which that Legion stands.
18.4 A Legion that can muster a character in more than one way can
muster that character in either way (the player only has to show any
character(s) that is sufficient to qualify, not all the characters). For
example, a Legion with two Ogres and one Troll can muster a Troll by
showing either both Ogres or one Troll.
18.5 Tower Lands are unique for mustering purposes. Any eligible
Legion on a Tower Land may muster any one of the three Tower
Creatures (Centaurs, Gargoyles, and Ogres), regardless of what Creatures
it currently contains. Or, eligible Legions in Tower Lands may be
qualified to muster one of the two types of Demi-Lords: Warlocks and
Guardians. A Legion is qualified to muster a Warlock if it contains the
player's Titan (which must be revealed as usual), or if it presently
contains a Warlock. A Legion containing any three identical Creatures
(three Trolls for example) is qualified to muster a Guardian. A Legion
containing a Guardian can muster another Guardian.
19.0 TITANS
Each player has one Titan piece in play which represents the game player
personally. When a Titan is slain, the owning player is out of the game.
The continued presence of each player's Titan piece on the Masterboard
enables those players to move Legions, muster Creatures, fight Battles, and
remain in Masterplay. As a player wins Battles, the Power of his Titan
piece will increase, and it will eventually gain the capability of Titan
Teleportation if it survives. Once lost, Titans cannot be replaced nor
additional ones gained.
19.1 For each 100 points that a player scores, his Titan increases its
Power-factor by 1. All Titans begin the game with a Power-factor of 6. To
calculate its current Power-factor, determine the number of times that 100
can be divided into the player's score, rounding down, and add this number
to 6. For example, a player with a score of 327 would have a Titan with a
Power-factor of 9; a player with a score of 1,163 would have a Titan with a
Power-factor of 17.
19.2 When a Titan reaches a Power-factor of 10 (by the owning player
scoring 400+ points), it gains the capability of Titan Tele potation (see
8.2).
19.3 If a player's Titan is slain in Battle, it waits until the end of the Strike
Phase to be eliminated, just like other characters. When it is eliminated, so
is the player and the Battle immediately ends. Following the end of the
Strike Phase in which the Titan was slain, add up the value of the Titan and
all of the other characters in the Titan's Legion which had also been slain
up to that point. Any characters from the Titan's Legion which were still
alive after the Titan was eliminated, are momentarily set aside and do not
count toward the score of this Battle. If the player who slew the Titan still
has characters remaining in the Battle, the value of the Titan and its
supporting characters also slain are added to his score. Any Angels due to
the victor because of the addition of these points may be taken now. If the
Legion which slew the Titan was also eliminated, the slaying player does
not get the points from the Battle.