The law of titan



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8.0 MUSTERING 

 

Mustering is the voluntary process by which a Legion, which ends its 



move in a new Land, adds new Creatures and Demi-Lords, and is the 

main way by which the players increase the quantity and quality of their 

forces. To muster, a Legion must be both eligible and qualified to do so. 

The types of Creatures and Demi-Lords that can possibly be mustered to 

the various terrains are listed on the Mastercharts placed in the corners of 

the Masterboard. When a player wishes to muster a character into an 

eligible Legion, he must reveal to the other players the character(s) that 

qualifies the Legion to do so. The caretaker then gives the player the 

newly mustered character from his stacks and the player places it under 

his Legion Marker. No Legion may ever muster more than one character 

per Game-Turn. 

 

18.1 A Legion is only eligible to muster after moving in a Movement 

Phase (and surviving any ensuing Engagement) or when defending in 

Battle (see 14.0 Reinforcements). Legions which don't move, are not 

defending in Battle, or presently contain seven characters cannot muster. 

 

18.2 Creatures are listed on the Mastercharts beneath the terrains where 

they are found. They are listed according to their values, with the lesser 

Creatures listed first. The numbers in parentheses are the Creatures' 

Battle-factors. The numbers to left of the characters name indicate how 

many of that type a Legion must already contain to be qualified to muster 

a Creature of the next larger size. 

 

18.3 A Legion is qualified to muster a Creature if it contains any Creature 

listed on the Masterchart beneath the terrain on which it stands. A 

Creature may muster a like Creature or any lesser Creature of that terrain. 

Several Creatures of the same type may muster the next highest Creature. 

Intermediate steps in the progression on the Masterchart cannot be 

skipped. For example, a Legion containing an Ogre could muster an Ogre 

from a Marsh Land; if it contained a Troll it could take either a Troll or 

an Ogre. A Legion in the Marsh could reveal two Ogres to muster a Troll. 

A Legion in the Mountains could reveal two Lions to muster a Minotaur, 

however, Lions are not sufficient to muster a Dragon; the Legion must 

contain two Minotaurs, a Dragon, or a Colossus to be qualified to muster 

another Dragon. (A Colossus in a Legion in the Mountains would qualify 

it to muster a Colossus, Dragon, Minotaur, or Lion.) A Legion does not 

have to muster, and does not have to take the highest Creature for which 

it qualifies. No Legion can muster a Creature not listed beneath the 

terrain in which that Legion stands. 

 

18.4 A Legion that can muster a character in more than one way can 

muster that character in either way (the player only has to show any 

character(s) that is sufficient to qualify, not all the characters). For 

example, a Legion with two Ogres and one Troll can muster a Troll by 

showing either both Ogres or one Troll. 

 

18.5 Tower Lands are unique for mustering purposes. Any eligible 

Legion on a Tower Land may muster any one of the three Tower 

Creatures (Centaurs, Gargoyles, and Ogres), regardless of what Creatures 

it currently contains. Or, eligible Legions in Tower Lands may be 

qualified to muster one of the two types of Demi-Lords: Warlocks and 

Guardians. A Legion is qualified to muster a Warlock if it contains the 

player's Titan (which must be revealed as usual), or if it presently 

contains a Warlock. A Legion containing any three identical Creatures 

(three Trolls for example) is qualified to muster a Guardian. A Legion 

containing a Guardian can muster another Guardian. 

19.0 TITANS 

 

Each player has one Titan piece in play which represents the game player 



personally. When a Titan is slain, the owning player is out of the game. 

The continued presence of each player's Titan piece on the Masterboard 

enables those players to move Legions, muster Creatures, fight Battles, and 

remain in Masterplay. As a player wins Battles, the Power of his Titan 

piece will increase, and it will eventually gain the capability of Titan 

Teleportation if it survives. Once lost, Titans cannot be replaced nor 

additional ones gained. 

 

19.1 For each 100 points that a player scores, his Titan increases its 

Power-factor by 1. All Titans begin the game with a Power-factor of 6. To 

calculate its current Power-factor, determine the number of times that 100 

can be divided into the player's score, rounding down, and add this number 

to 6. For example, a player with a score of 327 would have a Titan with a 

Power-factor of 9; a player with a score of 1,163 would have a Titan with a 

Power-factor of 17. 

 

19.2 When a Titan reaches a Power-factor of 10 (by the owning player 

scoring 400+ points), it gains the capability  of Titan Tele potation (see 

8.2). 

 

19.3 If a player's Titan is slain in Battle, it waits until the end of the Strike 



Phase to be eliminated, just like other characters. When it is eliminated, so 

is the player and the Battle immediately ends. Following the end of the 

Strike Phase in which the Titan was slain, add up the value of the Titan and 

all of the other characters in the Titan's Legion which had also been slain 

up to that point. Any characters from the Titan's Legion which were still 

alive after the Titan was eliminated, are momentarily set aside and do not 

count toward the score of this Battle. If the player who slew the Titan still 

has characters remaining in the Battle, the value of the Titan and its 

supporting characters also slain are added to his score. Any Angels due to 

the victor because of the addition of these points may be taken now. If the 

Legion which slew the Titan was also eliminated, the slaying player does 

not get the points from the Battle. 

 

 



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