from their plight, and offer them membership into the group. A
surprising amount accept and many (35%) become Juicers. Oth
ers (25 %) have turned to partial bionic (Headhunters and
'Borgs) or Crazy augmentation, and a small percentage (5 %)
practice magic or possess psychic abilities. The rest don 't get
any augmentation whatsoever. Most stay with the Valkyri for a
while, but after a while, some leave to find their own place in the
world.
The Valkyri are experts at guerrilla and counter-guerrilla war
fare. Although they lack the heavy equipment to fight a pitched
battle against a large army, they are very proficient at luring ene
mies into ambushes, hit and run attacks, and infiltrating cities
and camps (some women agents are very adept at looking harm
less and helpless, or seductive, lulling guards ' suspicions). The
group has only a few heavy vehicles and power armor, but do
have a lot of anti-armor weapons like bazookas, rocket launch
ers, and flame-throwers, which they use skillfully against better
armed foes.
The company will commit acts of banditry when they cannot
secure gainful employment, but they usually limit their crimes
against the Coalition States, tyrannical kingdoms, and other "de
serving" targets (like Naruni Enterprises). Many nations, includ
ing the CS, have put a price on their heads, and several other
merc companies have tried to collect (and thus far, have failed
every time).
A few weeks ago, the rumors of the
Prometheus Treatment
reached the Valkyri. They were intrigued enough to venture
close to the Coalition territories to investigate for themselves.
For more information about the role of the Valkyri in the Juicer
revolt, see the
Uprising
section.
Vanessa Death-Giver
Current Leader of the Valkyri
Vanessa was born in the Chi-Town 'Burbs amidst poverty
and squalor. She never knew her father. He was killed when she
was only months old, an innocent bystander in a shootout be
tween a Dog Pack patrol and Black Market smugglers. Va
nessa' s mother died of tuberculosis ten years later, leaving the
child alone and penniless. Many children in those circumstances
would have died or suffered an even worse fate; fortunately for
Vanessa, she was "adopted" by a kind-hearted female body
chop-shop operator. The girl grew up in the underground hospi
tal, surrounded by tough men and women who came to the shop
to get bionic or cybernetic implants or illegal Juicer or Crazy
conversions.
When she was seventeen years old, Vanessa asked to become
a Juicer. Her "aunt" refused, horrified at the prospect of con
demning the girl she loved to die before her twenty-fourth birth
day ! She was very clear about the lethality of the procedure and
how useless it was to throw away one ' s life. The lecture might
have changed Vanessa ' s life if fate hadn't played a cruel joke on
her. Not two days after the discussion, a corrupt Coalition officer
and his Psi-Stalker lackey tried to extort money from Vanessa' s
adopted aunt. When the woman refused, the Psi-Stalker pro
ceeded to rough her up, and his predatory instincts overcame
him. Vanessa walked into the store to see the fiend crouching
over the lifeless corpse of her aunt. The mutant then tried to kill
the child, the only witness to the crime. Vanessa barely managed
to escape. The ordeal awakening her latent minor psychic abili
ties.
90
A few days later, the young woman showed up at another
body-chop-shop with enough black market trade items to pay for
the Juicer conversion. After becoming a Juicer, Vanessa tracked
down and executed both the Psi-Stalker and his boss, and then
left Chi-Town with the authorities on her heels.
For two years, Vanessa worked as a single mercenary, some
times with other "guns-for-hire," other times on her own. She
had a number of relationships with other adventurers, but most
of them ended badly (Game Masters and players: What if a
player was one of Vanessa' s flings?). Her experiences with men
eventually made her lose respect for their entire gender, and she
stopped working with male partners, preferring to go at it by her
self. This lone wolf attitude almost cost her her life when she
was falsely accused of murdering a local hero, a cyber-knight
named Jason. Despite her skills, Vanessa was overpowered and
would have been killed if the Redstone Twins, a team of Hype
rion Juicers, had not intervened. Vanessa recognized that there
was strength in numbers, and she vowed to spend the rest of her
life building a mercenary organization for women and run by
women.
Alignment:
Aberrant with unscrupulous leanings.
M.D.C.:
Special Juicer Plate Armor (55 M.D.C.) combined with
a Splugorth' s Blind Warrior Woman energy field (M.D.C. 1 00).
S.D.C./Hit Points:
327 S .D.C. and 82 Hit Points
Attributes : I.Q.
1 7 , M.E. 1 5 , M.A. 1 3 , P.S. 28, P.P. 27, P.E. 29,
P.B . 1 1 , Spd. 95
Disposition:
Very cold and aloof most of the time; quietly
threatening when involved in a possible confrontation. Often
acts as if she can read one ' s mind (which she can actually do;
see her psionic powers). Although she no longer hates men as
a gender, she still has very little use for "typical males," espe
cially those who act condescendingly towards women, or
who only see them as sex objects. She also hates the Coali
tion military which she blames for the deaths of everyone she
cared for.
Horror Factor:
None usually; in full battle gear and combat
mask, she effectively has an H.F. of 8.
Natural Abilities:
All Juicer abilities and powers (see Rifts
RPG, page 69).
Level of Experience:
7th level Juicer (4th year)
O.c.c.
Skills of Note:
Radio: Basic (93 %), Wilderness
Survival (73%), Land Navigation (72%), Pilot Tank and
APe (67%) and Motorcycle (98%), Prowl (73%), Combat
Jump Bike (see the new skills section), and assorted W.P.s,
including Sword and Paired Weapons.
Com bat Skills:
Hand to Hand: Assassin, Boxing, Wrestling and
assorted W.P.s.
Attacks per Melee Round:
Nine !
Bonuses :
+4 on initiative, +3 to Perception Rolls, +8 to strike,
+ I I to parry and dodge, + 10 to Auto-Dodge, +9 to roll/pull
punch, + 17 to S.D.C. damage, +7 to save vs magic.
Magical Knowledge:
None, other than a general knowledge of
anti-mage tactics. P.P.E. : 8
Psionic Powers:
Minor psionic; Mind B lock and Telepathy.
I.S.P . : 43.
VulnerabilitieslPenalties :
AIl common Juicer problems, plus
she suffers from Metabolic Induced Voracity
and
must eat 1 0,000-20,000 calories a day (roughly six full
meals). This problem is very embarrassing to her, so she
deals with it by flaunting it, eating disgusting amounts of
food in front of everybody - and never gaining an ounce.
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