21. Computer Lib
/Dream Machines
1974
313
;
resources.” Responding resources are of two types: facilities
and hyper-media.
A facility is something the user may call up to perform
routinely a computation or other act, behaving in desired
ways on demand. Thus JOSS (a clever desk calculator
available at a terminal) and the Culler-Freed graph-plotting
system (which graphs arbitrary functions the user types in)
are facilities.
Hyper-media are branching or performing presentations
which respond to user actions, systems of prearranged words
and pictures (for example) which may be explored freely or
queried in stylized ways. They will not be “programmed,” but
rather designed, written, drawn and edited, by authors, artists,
designers and editors. (To call them “programmed” would
suggest spurious technicality. Computer systems to present
them will be “programmed.”) Like ordinary prose and
pictures, they will be
media; and because they are in some
sense “multi-dimensional,” we may call them hyper-media,
following mathematical use of the term “hyper-.”
A Modest Proposal
The alternative is straightforward. Instead of devising
elaborate systems permitting the computer or its
instructional contents to control the situation, why not
permit the student to control the system, show him how to
do so intelligently, and make it easy for him to find his own
way? Discard the sequences, items and conversation, and
allow the student to move freely through materials which he
may control. Never mind optimizing reinforcement or
validating teaching sequences. Motivate the user and let him
loose in a wonderful place.
Let the student control the sequence, put him in control of
interesting and clear material, and make him feel good—
comfortable, interested, and autonomous. Teach him to
orient himself: not having the system answer questions, all
typed in, but allowing the student to get answers by looking
in a fairly obvious place. (Dialogue is unnecessary even when
it does not intrude.) Such ultra-rich environments allow the
student to choose what he will study, when he will study it
and how he will study it, and to what criteria of
accomplishment he will aim. Let the student pick what he
wishes to study next, decide when he wishes to be tested,
and give him a variety of interesting materials, events and
opportunities. Let the student ask to be tested on what he
thinks he knows, when he is ready, selecting the most
appropriate form of testing available.
This approach has several advantages. First, it
circumvents the incredible obstacles created by the
dialogue-item-sequence philosophy. It ends the danger to
students of bugs in the material. And last, it does what
education is supposed to do—foster student enthusiasm,
involvement, and self-reliance.
Under such circumstances students will actually be
interested, motivated to achieve far more than they have
ever achieved within the normal instructional framework;
and any lopsidedness which may result will be far offset by
the degree of accomplishment which will occur—it being
much better to create lopsided but enthusiastic genius
specialists than listless, apathetic, or cruelly rebellious
mediocrities. If they start soon enough they may even reach
adulthood with natural minds: driven by enthusiasm and
interest, crippled in no areas, eager to learn more, and far
smarter than people ordinarily end up being.
Enthusiasm and involvement are what really count. This is
why the right to explore far outweighs any administrative
advantages of creating and enforcing “subjects” and
curriculum sequences. The enhancement of motivation that
will follow from letting kids learn anything they want to
learn will far outweigh any specialization that may result. By
the elimination or benign replacement of both curriculum
and tests in an ultra-rich environment, we will prevent the
attrition of the natural motivation of children from its
initially enormous levels, and mental development will be
the natural straight diagonal rather than the customary
parabola.
Is It So Hard? Some Ideas
CAI is said to be terribly hard. It would seem all the harder,
then, to give students the richer and more stimulating
environments advocated here. This is because of the
cramped horizons of computer teaching today. Modest goals
have given us modest visions, far below what is now possible
and will soon be cheap.
The static computer displays now associated with CAI will
give way to dynamic displays driven from minicomputers,
such as the IDIIOM, IBM 2250/4 or Imlac PDS–1. (The last
of these costs only $10,000 now; by 1975 such a unit will
probably cost $1,000 or less.) Not only will computers be
the
NEWMEDIA
READER
much cheaper, but their usability will improve: a small
computer with a fair amount of memory will be able to do
much more than it can now, including operate a complex
display from its own complex data base.
It is generally supposed that systems like these need big
computers and immense memories. This is not true if we use
the equipment well, organize storage cleverly, and integrate
data and display functions under a compact monitor. This is
the goal of The Nelson Organization’s Project Xanadu, a
system intended to handle all the functions described here
on a mini-computer with disk and tape.
Discrete Hypertexts
“Hypertext” means forms of writing which branch or
perform on request; they are best presented on computer
display screens.
In ordinary writing the author may break sequence for
footnotes or insets, but the use of print on paper makes
some basic sequence essential. The computer display screen,
however, permits footnotes on footnotes on footnotes, and
pathways of any structure the author wants to create.
Discrete, or chunk style, hypertexts consist of separate
pieces of text connected by links.
Ordinary prose appears on the screen and may be moved
forward and back by throttle. An asterisk or other key in the
text means, not an ordinary footnote, but a jump—to an
entirely new presentation on the screen. Such jumpable
interconnections become part of the writing, entering into
the prose medium itself as a new way to provide explana-
tions and details to the seeker. These links may be artfully
arranged according to meanings or relations in the subject,
and possible tangents in the reader’s mind.
Performing Hypergrams
A hypergram is a performing or branching picture: for
instance, this angle, with the bar-graph of its related
trigonometric functions. The student may turn the angle
upon the screen, seizing it with the light-pen, and watch the
related trigonometric functions, displayed as bar charts,
change correspondingly.
21. Computer Lib
/Dream Machines
314