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Hypergrams may also be programmed to show the
consequences of a user’s prod—what follows or accompanies
some motion of the picture that he makes with a pointing
tool, like the heartbeat sequence.
Stretchtext™ Fills in the Details
This form of hypertext is easy to use without getting lost. As
a form of writing, it has special advantages for discursive and
loosely structured materials—for instance historical
narratives.
There are a screen and two throttles. The first throttle
moves the text forward and backward, up and down on the
screen. The second throttle causes changes in the writing
itself: throttling toward you causes the text to become longer
by minute degrees. Gaps appear between phrases; new words
and phrases pop into the gaps, an item at a time. Push back
on the throttle and the writing becomes shorter and less
detailed.
The stretchtext is stored as a text stream with extras,
coded to pop in and pop out at the desired altitudes:
Hypermap Zips Up or Down
The screen is a map. A steering device permits the user to
move the map around the world’s surface: a throttle zooms it
in. Not by discrete jumps, but animated in small changes, the
map grows and grows in scale. More details appear as the
magnification increases. The user may request additional
display modes or “overlays,” such as population, climate, and
industry. Such additional features may pop into view on
request
Queriable Illustrations: a Form of
Hypergram
A “hypergram” is a picture that can branch or perform on
request. In this particular example, we see on the screen a
line-drawing with protruding labels. When the student
points at a label, it becomes a sliding descriptive ribbon,
explaining the thing labeled. Or asterisks in an illustration
may signal jumps to detailed diagrams and explanations, as
in discrete hypertexts.
the
NEWMEDIA
READER
Dissection on the Screen
The student of anatomy may use his light-pen as a scalpel for
a deceased creature on the screen. As he cuts, the tissue parts.
He could also turn the light-pen into hemostat or forceps,
and fully dissect the creature—or put it back together again.
(This need not be a complex simulation. Many key
relationships can be shown by means of fairly simple
schematic pictures, needing a data structure not prohibitively
complicated.)
Hyper-comics are Fun
Hyper-comics are perhaps the simplest and most
straightforward hyper-medium. The screen holds a comic
strip, but one which branches on the student’s request. For
instance, different characters could be used to explain things
in different ways, with the student able to choose which type
of explanation he wanted at a specific time.
‘Technicality’ Is Not Necessary
Proponents of CAI want us to believe that scientific teaching
requires a certain setup and format, incomprehensible to the
layman and to be left to experts. This is simply not true.
“Technicality” is a myth. The problem is not one of technical
rightness, but what should be.
The suggestions that have been given are things that
should be; they will be brought about.
21. Computer Lib
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21. Computer Lib
/Dream Machines
1974
Ah, Love! could you and I with Him conspire
To grasp this sorry Scheme of Things entire,
Would not we shatter it to bits—and then
Re-mould it nearer to the Heart’s Desire!
Edward Fitzgerald.
Almost everyone seems to agree that
Mankind (who?) is on the brink of a
revolution in the way information is handled,
and that this revolution is to come from some
sort of merging of electronic screen
presentation and audio-visual technology
with branching, interactive computer
systems. (The naïve think “the” merging is
inevitable, as if “the” merging meant anything
clear. I used to think that too.)
Professional people seem to think this
merging will be an intricate mingling of
technical specialties, that our new systems
will require work by all kinds of committees and consultants
(adding and adjusting) until the Results—either specific
productions or overall Systems—are finished. Then we will
have to Learn to Use Them. More consulting fees.
I think this is a delusion and a con-game. I think that when
the
real media of the future arrive, the smallest child will
know it right away (and perhaps first). That, indeed, should
and will be the criterion. When you can’t tear a teeny kid
away from the computer screen, we’ll have gotten there.
We are approaching a screen apocalypse. The author’s basic
view is that RESPONSIVE COMPUTER DISPLAY SYSTEMS
CAN, SHOULD AND WILL RESTRUCTURE AND LIGHT UP
THE MENTAL LIFE OF MANKIND. (For a more
conventional outlook, see box nearby, “Another Viewpoint.”)
I believe computer screens can make people happier,
smarter, and better able to cope with the copious problems
of tomorrow. But only if we do right, right now.
Why?
The computer’s capability for branching among events,
controlling exterior devices, controlling outside events, and
mediating in all other events, makes possible a new era of
media.
Until now, the mechanical properties of external objects
determined what they were to us and how we used them.
But henceforth this is arbitrary.
The recognition of that arbitrariness, and reconsideration
among broader and more general alternatives, awaits us. All
the previous units and mechanisms of learning, scholarship,
arts, transaction and confirmation, and even self-reminder,
were based in various ways upon physical objects—the
properties of paper, carbon paper, files, books and
bookshelves. To read from paper you must
move the physical object in front of you. Its
contents cannot be made to slide, fold, shrink,
become transparent, or get larger.
But all this is now changing, and suddenly.
The computer display screen does all these
things if desired, to the same markings we have
previously handled on paper. The computer
display screen is going to become universal very
fast; this is guaranteed by the suddenly rising
cost of paper. And we will use them for
everything. This already happens wherever
there are responding computer screen systems.
(I have a friend with two CRTs on his desk; one
for the normal flow of work, and one to handle interruptions
and side excursions.) A lot of forests will be saved.
Now, there are many people who don’t like this idea, and
huff about various apparent disadvantages of the screen. But
we can improve performance until almost everyone is
satisfied. For those who say the screens are “too small,” we
can improve reliability and backup, and offer screens
everywhere (so that material need not be physically carried
between them).
The exhilaration and excitement of the coming time is
hard to convey on paper. Our screen displays will be alive
with animation in their separate segments of activity, and
will respond to our actions as if alive physically too.
The question is, then: HOW WILL WE USE THEM? Thus
the design of screen performances and environments, and of
transaction and transmission systems, is of the highest
priority.
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