Convenient functions for playback and recording
Adjusting the volume
91
Adjusting the volume
You can use the following methods to adjust the volume of
imported data or of an already-recorded audio song.
If the volume of the imported data is too loud so that it
drowns out the performance of the KROSS, or if multi-track
recording has caused the volume to overload so that no more
can be overdubbed, it is helpful to adjust the volume by
using the following functions.
You can make the following adjustments.
• Set Play Level function: Temporarily lowers the
playback volume of audio songs.
Note: This will change the volume of all audio songs.
• Adjust Song Level function: Applies attenuation
processing to the audio song, creating a new song.
Tip: Use this function if you want to individually adjust
the volume of each audio song.
• Level Adjust: Use the Level Adjust
setting during Import
or Export.
About the Set Play Level and Adjust Audio
Level functions
In the Set Play Level function dialog box, setting the Level
to anything other than 0 dB will cause the audio song to play
back at a volume that is lower by the level you specified.
This function is convenient when you want to adjust the
volume balance between the audio song and your keyboard
performance.
Note: The Set Play Level setting applies to all audio songs.
At this time, the following message will appear. Please note
this if you’re overdubbing with the audio song playback
level lowered.
NOTICE: Overdubbing with this Level setting will
attenuate the sections of previous takes by the same
amount. Use ADJ. LVL to adjust the Audio Song and
avoid uneven audio level.
With this Level setting, if you overdub a region of the song
while playing back the previous take, the volume of the
previous take will be lowered only for the recorded region.
To avoid this problem of lowered volume, use ADJ. LVL to
adjust the audio song level.
Select the Set Play Level function, and adjust the level as
follows.
1. Set the Level as desired.
Adjust the volume balance of the keyboard performance
or external input (e.g., guitar or vocal) that you will be
overdubbing next while the audio song plays back. For
example, set this to –3 dB.
2. Press the ADJ. LVL (PAGE+) button. The ADJUST
AUDIO LEVEL dialog box will appear.
3. Use Level Adjust to specify the level adjustment. The
be set as the default, so usually you can just press the
OK (MENU) button. (You can specify the song name
as you wish.)
You will return to the AUDIO RECORDER SETUP
screen. The audio song whose level you adjusted will
automatically be selected. At this time, Set Play Level
will be reset to 0 dB, so the volume balance you adjusted
in step 1 will be reproduced.
4. Overdub-record additional material.
(see the illustration below)
+
+
Previous take (drums & bass)
SET PLAY LEVEL: –3dB
Start overdub-recording
Stop
Drums & bass
–3dB
Guitar solo
Stop
Drums & bass
Guitar solo
If you overdub-record the guitar solo with
SET PLAY LEVEL left at –3 dB. The volume
of the previous take (drums & bass) will be
3 dB lower
for a portion of the recording,
causing an unnatural result.
If you overdub-record the guitar solo after
using ADJUST AUDIO LEVEL to lower the
volume of the previous take by 3 dB.
Unnatural volume changes will not occur
in the previous take (drums & bass).
Start overdub-recording
ADJUST AUDIO LEVEL: –3dB
93
Using Drum Kits
Drum Kit Overview
What’s a Drum Kit?
A drum kit is a collection of drumsamples (drum set sounds
such as bass drum, snare, or cymbals, as well as
a wide
variety of other percussion sounds), with each sample
assigned to a note of the keyboard.
• Each key can play a different sound
• On each key, you can use up to four Drumsamples, with
velocity crossfades
• Each key has separate settings for the most important
sound parameters, including volume, filter cutoff and
resonance, envelope attack and decay, and pitch.
• Each note can be routed to different Insert Effects, or
have separate FX Send amounts. For instance, you can
send a snare sound through a dedicated compressor.
You can use Drum
Kits only in Programs whose Oscillator
Mode is set to
Drums.
Drum Kit memory structure
The KROSS has over 161 Drum Kits, divided into Internal,
User, and GM (General MIDI) groups as shown below. You
can edit or write into any of the locations except for the GM
bank, which cannot be erased.
Drum Kit contents
The 9 Drum Kits in the GM bank are compatible with the
GM2 sound map. The other Drum Kits may use different
mappings, where appropriate.
Using a drum kit in a program (Oscillator
Mode)
In the P-BASIC> VOICE page, set the
Oscillator Mode
parameter to
Drums. Then for the oscillator, select the drum
kit that you want to use.
Before you start editing…
Selecting a drum program
Drum Kits are edited in Global Mode. While you’re in
Global Mode, you’ll play the kit that you’re editing as if you
were playing it from within the Program, Combi, or Song
which was selected before you entered Global mode.
So, before you enter Global mode, it’s best to select a
Program which is already set up for drums, with the
appropriate EG settings, effects, and so on.
In Program mode, you should select a drum program from
the DRUM/SFX category.
Matching the key of the keyboard with the
Drum Kit
In order for the note mappings to match the keyboard, the
Oscillator’s
Octave setting needs to be
+0 [8'].
All Drum Kit
Programs should have this setting already. If you’re unsure,
you can check this yourself:
1. Go to the OSC1 Setup tab of the P-OSC> DKit page.
With a setting other than
+0 [8'], the relationship between
the keys and the Drum Kit sound map will be incorrect.
2. Set the GLOBAL> BASIC parameter “Key
Transpose” to +00.
Make sure that Memory Protect is disabled
Before you start editing, go to the GLOBAL> SYSTEM
page, and look in the Memory Protect section. Make sure
that
Drum Kit is not checked–if so, you won’t be able to
make any edits.
Drum Kits may be used by more than one
Program
When you edit a Drum Kit, all Programs that use that Drum
Kit will be affected. To avoid changing the factory voicing,
you may wish to copy Drum Kits to
empty locations in the
USER banks before editing.
Bank
No.
Contents
INT
00...31
Preload Drum Kits
User
32...47
User Drum Kits
GM
48...56
GM2 Drum Kits