Kross operation Guide


Convenient functions for playback and recording



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Convenient functions for playback and recording
Adjusting the volume
91
Adjusting the volume
You can use the following methods to adjust the volume of 
imported data or of an already-recorded audio song.
If the volume of the imported data is too loud so that it 
drowns out the performance of the KROSS, or if multi-track 
recording has caused the volume to overload so that no more 
can be overdubbed, it is helpful to adjust the volume by 
using the following functions.
You can make the following adjustments.
• Set Play Level function: Temporarily lowers the 
playback volume of audio songs.
Note: This will change the volume of all audio songs.
• Adjust Song Level function: Applies attenuation 
processing to the audio song, creating a new song.
Tip: Use this function if you want to individually adjust 
the volume of each audio song.
• Level Adjust: Use the Level Adjust setting during Import 
or Export. 
About the Set Play Level and Adjust Audio 
Level functions
In the Set Play Level function dialog box, setting the Level 
to anything other than 0 dB will cause the audio song to play 
back at a volume that is lower by the level you specified. 
This function is convenient when you want to adjust the 
volume balance between the audio song and your keyboard 
performance.
Note: The Set Play Level setting applies to all audio songs.
At this time, the following message will appear. Please note 
this if you’re overdubbing with the audio song playback 
level lowered.
NOTICE: Overdubbing with this Level setting will 
attenuate the sections of previous takes by the same 
amount. Use ADJ. LVL to adjust the Audio Song and 
avoid uneven audio level.
With this Level setting, if you overdub a region of the song 
while playing back the previous take, the volume of the 
previous take will be lowered only for the recorded region. 
To avoid this problem of lowered volume, use ADJ. LVL to 
adjust the audio song level.
Select the Set Play Level function, and adjust the level as 
follows.
1. Set the Level as desired.
Adjust the volume balance of the keyboard performance 
or external input (e.g., guitar or vocal) that you will be 
overdubbing next while the audio song plays back. For 
example, set this to –3 dB.
2. Press the ADJ. LVL (PAGE+) button. The ADJUST 
AUDIO LEVEL dialog box will appear.
3. Use Level Adjust to specify the level adjustment. The 
Level value you specified in step 1 will automatically 
be set as the default, so usually you can just press the 
OK (MENU) button. (You can specify the song name 
as you wish.)
You will return to the AUDIO RECORDER SETUP 
screen. The audio song whose level you adjusted will 
automatically be selected. At this time, Set Play Level 
will be reset to 0 dB, so the volume balance you adjusted 
in step 1 will be reproduced.
4. Overdub-record additional material. 
(see the illustration below)
+
+
Previous take (drums & bass)
SET PLAY LEVEL: –3dB
Start overdub-recording
Stop
Drums & bass
–3dB
Guitar solo
Stop
Drums & bass
Guitar solo
If you overdub-record the guitar solo with 
SET PLAY LEVEL left at –3 dB. The volume 
of the previous take (drums & bass) will be 
3 dB lower for a portion of the recording
causing an unnatural result.
If you overdub-record the guitar solo after 
using ADJUST AUDIO LEVEL to lower the 
volume of the previous take by 3 dB. 
Unnatural volume changes will not occur 
in the previous take (drums & bass).
Start overdub-recording
ADJUST AUDIO LEVEL: –3dB


Audio recorder
92
SD card-related messages
In addition to the Song Name, the following messages 
related to the SD card may appear in the Song Name area of 
the audio recorder.
Note: If the SD card is locked (write protected), a different 
error message “Write protected” will appear if you perform 
an operation that writes to the SD card, such as recording. 
“NO MEDIA”
No SD card is inserted.
“UNFORMATTED”
The format of the SD card could not be 
recognized.
“NO AUDIO SONG”
There are no audio songs.


93
Using Drum Kits
Drum Kit Overview
What’s a Drum Kit?
A drum kit is a collection of drumsamples (drum set sounds 
such as bass drum, snare, or cymbals, as well as a wide 
variety of other percussion sounds), with each sample 
assigned to a note of the keyboard.
• Each key can play a different sound
• On each key, you can use up to four Drumsamples, with 
velocity crossfades
• Each key has separate settings for the most important 
sound parameters, including volume, filter cutoff and 
resonance, envelope attack and decay, and pitch.
• Each note can be routed to different Insert Effects, or 
have separate FX Send amounts. For instance, you can 
send a snare sound through a dedicated compressor. 
You can use Drum Kits only in Programs whose Oscillator 
Mode is set to Drums.
Drum Kit memory structure
The KROSS has over 161 Drum Kits, divided into Internal, 
User, and GM (General MIDI) groups as shown below. You 
can edit or write into any of the locations except for the GM 
bank, which cannot be erased. 
Drum Kit contents
The 9 Drum Kits in the GM bank are compatible with the 
GM2 sound map. The other Drum Kits may use different 
mappings, where appropriate.
Using a drum kit in a program (Oscillator 
Mode)
In the P-BASIC> VOICE page, set the Oscillator Mode 
parameter to Drums. Then for the oscillator, select the drum 
kit that you want to use.
Before you start editing…
Selecting a drum program
Drum Kits are edited in Global Mode. While you’re in 
Global Mode, you’ll play the kit that you’re editing as if you 
were playing it from within the Program, Combi, or Song 
which was selected before you entered Global mode.
So, before you enter Global mode, it’s best to select a 
Program which is already set up for drums, with the 
appropriate EG settings, effects, and so on.
In Program mode, you should select a drum program from 
the DRUM/SFX category.
Matching the key of the keyboard with the 
Drum Kit
In order for the note mappings to match the keyboard, the 
Oscillator’s Octave setting needs to be +0 [8']. All Drum Kit 
Programs should have this setting already. If you’re unsure, 
you can check this yourself: 
1. Go to the OSC1 Setup tab of the P-OSC> DKit page.
With a setting other than +0 [8'], the relationship between 
the keys and the Drum Kit sound map will be incorrect.
2. Set the GLOBAL> BASIC parameter “Key 
Transpose” to +00.
Make sure that Memory Protect is disabled
Before you start editing, go to the GLOBAL> SYSTEM 
page, and look in the Memory Protect section. Make sure 
that Drum Kit is not checked–if so, you won’t be able to 
make any edits.
Drum Kits may be used by more than one 
Program
When you edit a Drum Kit, all Programs that use that Drum 
Kit will be affected. To avoid changing the factory voicing, 
you may wish to copy Drum Kits to empty locations in the 
USER banks before editing.
Bank
No.
Contents
INT
00...31
Preload Drum Kits
User
32...47
User Drum Kits
GM
48...56
GM2 Drum Kits


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