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14P2CSC6


MOBILE COMPUTING

5

5


Unit - 1. Overview Hrs 15

Introduction: Evolution of Mobile Radio Communications, Present Day Mobile Communication, Fundamental Techniques, How a Mobile Call is Actually Made?, Future Trends, Modern Wireless Communication Systems: 1G: First Generation Networks, 2G: Second Generation Networks, 3G: Third Generation Networks, Wireless Transmission Protocols, Conclusion: Beyond 3G Networks, The Cellular Engineering Fundamentals: What is a Cell?, Frequency Reuse, Channel Assignment Strategies, Hando_ Process, Interference & System Capacity, Enhancing Capacity And Cell Coverage, Trunked Radio System.


Unit – 2 Mobile Computing Architecture Hrs 15

GSM- services and system architecture – Calling-Handover-security-New data services-General Packet Radio Services-High speed circuit-DECT.


Unit – 3 Database in Mobile Computing Hrs 15

Database: Database Hoarding Techniques-Data caching-Client server computing and Adaptation-transaction model-Query processing-Data recovery process-Issues relating to quality of service.


Unit – 4 Android Computing Platforms Hrs 15

Introducing the Android Computing Platform- Setting Up Development Environment - Understanding Android Resources - Understanding Content Providers- Understanding Intents - Building User Interfaces and Using Controls.


Unit – 5 Android Designs Hrs 15

Working with Menus- Fragments for Tablets and More- Working with Dialogs - Exploring ActionBar-Advanced Debugging and Analysis-Responding to Configuration Changes.


Text Book:

Unit – 1

Dr. Abhijit Mitra, Lecture Notes on Mobile Communication, IITG.



Unit – 2

Mobile Computing-Raj Kamal Oxfrod University Press.



Unit – 4, 5

S. Komatineni, D. MacLean, "Pro Android 2", Apress (2012).


Reference book:

Mobile Computing by Asoke k Talukder, Roopa R yavagal Technology, applications and services creation@ 2005, Tata Mc Graw-Hill Publishing Company Limited, First reprint 2006.





Semester

Subject code

Title of the course

Hours of Teaching/ Week

No. of Credits


II

14P2CSCP3


SERVER SIDE PROGRAMMING LAB

4

4


Objectives:

To learn the practical knowledge of using distributed application development packages.




  1. Design TCP iterative Client and Server application to reverse the given input sentence.

  2. Design TCP Client and Server application to transfer file.

  3. Design a TCP concurrent Server to convert a given text into upper case using multiplexing system call “select”.

  4. Design a TCP concurrent Server to echo given set of sentences using Poll functions.

  5. Design UDP Client and Server application to reverse the given input sentence.

  6. Design UDP Client Server to transfer a file.

  7. Design using Poll Client Server application to multiplex TCP and UDP requests for converting a given text into upper case.

  8. Design a RPC application to add and subtract a given pair of integers.

  9. Program to determine the host ByteOrder

  10. Program to set and get socket options

  11. Distributed applications using RMI

a. Simple RMI application

b. RMI application with a server and more than one client

c. RMI application with Database Connectivity


  1. Enterprise Java Beans

a. Session Bean

i. Stateless Session Bean

ii. Stateful Session Bean

b. Entity Bean

i. Container Managed Persistence

ii. Bean Managed Persistence



Semester

Subject code

Title of the course

Hours of Teaching/ Week

No. of Credits


II

14P2CSCP4


MOBILE APPLICATIONS LAB

4

3



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