the
NEWMEDIA
READER
(The path unchosen fades from the screen, as does the
previous shank.)
Either of these alternatives may continue with its own
developments and animations under the control of its own
shank.
Several features of this control application are of special
interest. One is that the presentation may be continuous in
all directions, aiding in continuous user orientation. Another
is that presentations are reversible in various ways, an aid
both in user orientation and self-study. (Not only is a demon-
stration reversible within a given shank, but the user may
back the pip through an intersection into the antecedent
shank—which reappears at the juncture as the lightpen
backs up—and the user may continue to reverse the
presentation through that preceding shank, or to re-enter the
intersection and make another choice, “the path not taken.”)
These features allow the user clearly to repeat demon-
strations as often as he likes and to explore numerous
alternatives.
The displayed control net is thus to be understood as a
large network of choices, mostly unseen, whose currently
visible portion “walks” around the screen as use progresses.
Within this system, then, numerous variants are possible. For
instance, the currently visible portion of the net may itself be
whimsically incorporated in a picture, viz.:
The Greeks told of a giant named Procrustes (rhymes with
Rusty’s) who was very hospitable to passing travelers. He
would invite, indeed compel them, to sleep in his bed.
Unfortunately, because it was a very odd bed, he had to cut
them up first . . .
Procrustes has haunted conversations ever since; and any
time we are forced to use categories that don’t properly fit a
subject, it seems like an invitation to the Procrustean bed.
Hypertext systems at last offer total freedom from
arbitrary categorizing and chopping; but in
some systems for
storing and presenting information, I can’t help hearing the
whisk of Procrustes’s knife—
“Take new Tap-A-Toe Futuroidic Footless De-
Clutching. Instead of old-fashioned gas, brake and
clutch pedals that kept your feet busier than a dance
marathon, Tap-A-Toe Futuroidic Footless De-
Clutching offers the convenience of Single Pedal
Power Control—combines
all foot functions in one
single pedal!
“Think of it: one tap—you go, moving off faster than
a barfly after Repeal.
“Two taps—you change gears, as smooth and
automatic as a mortgage foreclosure.
“Three taps—you stop quicker than the U.S. economy.
“And that’s all there is to it. Tap-A-Toe Futuroidic
Footless De-Clutching with Single Pedal Control is as
easy and effortless as the Jap march on Manchuria!”
Bruce McCall,
“1934 Bulgemobile Brochure,”
National Lampoon, May 74, 76–7.
A nice example of a unified presentational system would
allow you a “feelie” glove along with your computer display—
the sort of thing Mike Noll has been doing at Bell Labs.
Now, suppose you are playing with a diagram of a star on a
computer display screen. It’s all very well to see its layers,
flowing arrows representing convection currents,
promontories and so on—but some things you ought to be
able to
feel. For example, the mechanical resonance-properties
of stars. It would be nice to be able to reach and grasp the
star, to squeeze it and feel its pulsations as it regains its shape.
This could be done in the glove—at the same time the
image
of the glove grasps the star on the screen, and the star is
squished.
Of course, to build such a responding glove, particularly
one that gave you subtle feelings back in your fingers, would
probably be very expensive. But it’s the kind of possibility
people should start considering.
21. Computer Lib
/Dream Machines
328
21. Computer Lib
/Dream Machines
1974
First of all, I feel that very few people understand what
interactive computer systems are about. It’s like the story of
the blind man and the elephant—each thinks it’s a different
thing (based, usually, on his own technical specialty).
But I think it’s all show business. PENNY ARCADES are
the model for interactive computer systems, not classrooms
or libraries or imaginary robot playmates. And computer
graphics is an intricate branch of movie-making.
Okay, so I wanted a term that would connote, in the most
general sense, the showmanship of ideas and feelings—
whether or not handled by machine.
I derive “fantics” from the Greek words “phainein” (show)
and its derivative “phantastein” (present to the eye or mind).
You will of course recognize its cousins fantastic, fantasy,
phantom. (“Phantom” means what is shown; in medical
illustration it refers to an opaque object drawn as
transparent; a “phantom limb” is an amputee’s temporary
feeling that the severed limb has been restored.) And a
fantast is a dreamer.
The word “fantics” would thus include the showing of
anything (and thus writing and theater), which is more or
less what I intended. The term is also intended to cover the
tactics of conveying ideas and impressions, especially with
showmanship and presentational techniques, organizing
constructs, and fundamental structures underlying
presentational systems.
Thus Engelbart’s data hierarchy, SKETCHPAD’s
Constraints, and PLATO’s fantic spaces are fantic
constructions that need to be understood if we are to
understand these systems and their potential usages.
Livermore Labs, those hydrogen-bomb design people,
will have a “Laboratory for Data Analysis,” an opulent
facility for experimenting with multidimensional
visualization.
One of your jolly ironies. I have seen pictures of
beautiful multibutton control handles which were
designed for project SMASH, would you believe
Southeast [Asia] Multisensory Armament System for
Helicopters. Aargh.
The best with the worst.
Everything is deeply intertwingled.
Designing screen systems that focus the user’s thought on
his work, with helpful visualizations and no distractions, is
the great task of fantic design.
In a system I designed for CRT motion-picture editing, the
user could manipulate written descriptions on the screen
(corresponding to the usual yellow-pad notes). To see the
consequences of a particular splice, for instance, the editor
would only have to draw a line between two annotated lines
representing shots. Trim variations could be seen by moving
this cut-line (illustrated).
Not long after, CBS and Memorex
did introduce a system
for movie editing by CRT—but I’ve heard that in their
system the user has to actually deal with numbers. If so, this
is missing the whole point.
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