Sec o n d a ry Skills :
The character also gets to select six Sec
ondary Ski l l s from the Secondary Skills list in
Rifts® Ulti
mate E d ition ,
page 3 0 0 . These are additional areas of
knowledge that do not get the benefit of the bonuses l i sted
in parentheses. A l l Secondary Skills start at the base skill
leve l .
Standard Equipment:
Bio-comp and bio-data implants, drug
harness and drug supply (usually needs to be replenished
once or twice a year), portable IRMSS kit, set of fatigues,
utility belt, backpack, sunglasses, canteen, compass, and per
sonal items.
Weapons and armor include a suit of Titan Plate Armor ( 1 80
M.D.C.), energy rifle of choice, energy pistol of choice and
2D4 energy clips for each, a vibro-blade and two non-energy
weapons or melee weapons. Most Titans seem to have a fond
ness for rail guns and heavy weapons.
Money:
4D6x 1 00 in cash and another 4D6x 1 00 in trade items.
Cybernetics:
Starts with none and rarely gets any.
Titan Juicer Augmentation Cost:
Typically 1 00,000- 1 50,000
credits, sometimes more.
Phaeton Juicer O.C.C.
Phaetons were developed by Ultra-Tech Industries (UTI). The
first prototypes were "created" in the kingdom of Newtown, but
the treatment didn' t become commercially available until New
town joined the Coalition States . It would later become available
at the free city of Fort EI Dorado, an ally of the CS. The stated
purpose of the
Variant was to create the ultimate combat
pilot, able to withstand G-forces that would knock a normal
35
human unconscious, and to "push the envelope" of any vehicle' s
performance to its ultimate level.
The project was very successful. Phaetons (named after the
mythological character who dared pilot the sun chariot of the
gods) are less well-developed in terms of strength and endur
ance, and they resemble the Hyperion Juicer in that they tend to
be smaller and faster than the stronger, more hulking standard
Juicer. However, put them in the cockpit of any vehicle and the
Phaeton becomes one with the machine.
Since their inception, Phaetons have become very popular
and conversions are offered in several cities and kingdoms in
North America (pirated from New Town or Fort EI Dorado;
something that has made the Coalition very unhappy).
The Phaeton Juicer O.C.C - Master Pilot
Attribute Requirem ents :
None.
O.c.c. Abilities and Bonuses :
1 . Super Endurance:
Add l D4 x I 0 0 t o S .D.C., 4D6 to Hit
Points, and 206 to P.E. attribute. Can lift and carry four times
more than a normal person of equivalent strength, and can last
five times longer before feeling the effects of exhaustion. Can
remain alert and operate at full efficiency for up to four days
without sleep. Normally needs only four hours of sleep per day.
2.
Super Strength :
Add 2D4 to P . S . attribute. Note: Mini
mum P.S. is 20, if lower adjust to 20.
3.
Super Speed :
Add 2D4x I 0 to Speed attribute. Can leap
30 feet (9 . 1 m) across after a short run (half that from a dead
stop) and 20 feet (6 . 1 m) high (half without a short run).
4. Super Reflexes and Reaction Time:
The Phaeton has
most of the Juicer' s normal abilities, but where they excel is
when they are piloting a light vehicle.
Bonuses :
+3 on initiative when on the ground, +4 on initiative
when piloting a light land or air vehicle; +4 to roll with
punch, fall or impact. Gets an automatic parry or dodge on all
attacks, even from
+ I to Auto-Dodge at lev
els 1 , 2, 4, 6,
8,
1 0 , 12 and 1 4. +2 to Perception Rolls. Add
one extra melee attack/action per melee when on the ground,
but two while in a vehicle. Also add 2D6 to P.P. attribute.
Minimum P.P. attribute is 22, if lower adj ust it up to 22 .
+ 1 to strike and dodge when piloting any vehicle, +2 to dodge
in the air, and can dodge even if piloting a vehicle that does not
normally have a dodge, such
as
a tank! However, the vehicle
must have a minimum speed of 60 mph (96 km). Also see #5 .
Penalties :
Same as normal Juicers (insomnia, restlessness, im
patience, etc.), especially when kept waiting and when not
beh ind the wheel of a vehicle.
5.
Pushing the Envelope/Natu ral Piloting Ability :
Pha
etons have been physically and mentally conditioned to become
"naturals" at piloting almost any vehicle. Furthermore, the Pha
etons can perform maneuvers that would crush a normal pilot
under the stresses of
The character is at + 1 5% to fly/pi
lot any veh icle he is trained with and +2 5% on his two favorite
vehicle types of choice (usually aircraft). Furthermore, Phaetons
get combat bonuses while in a vehicle (see #4, above).
When faced with an unfamil iar vehicle, the Phaeton has a
base percentage of 40% plus 1 % per level of experience, plus
I.Q. bonus, if any, to pilotlfly it. If the vehicle is very alien and
difficult to fly (some Splugorth models, for example), the Pha
eton has a base chance of 25% plus 1 % per level and I . Q . bonus.
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