There will be moments, especially when under stress, angry
or drunk, that the voice speaks so loudly and convincingly
and the contrary emotions are so strong, that the Juicer will
respond to them. The response is the opposite of the charac
ter's nonna!, original personality and can be frightening, as if
the Juicer is a completely different person. When he returns
to nonnal, the character may regret his actions, but there is
little he can do when his other personality takes over. Conse
quently, if the Juicer is a principled or scrupulous good char
acter, his opposite, Hyde personality will be one of the evil
alignments. As a result, in the heat of combat or under stress,
the Hyde personality may surface and engage in acts of cru
elty and intimidation, torture, belittling others, killing an un
anned foe out of anger or spite (or even shear pleasure), and
so on.
Non-Human Juicers
The Juicer Process is a human development. Although aug
mented soldiers, including cyborgs, exist in several parts of the
Megaverse, Juicers (and Crazies) are relatively rare. As a result,
very few methods to transfonn non-humans into Juicers are
known to exist. The one major exception is Atlantis, where
Splynncryth' s bio-wizards have experimented with their own
versions of the Juicer Process and use magic and symbiotes to
augment slave-warriors. Some examples include:
True Atlanteans:
As a race of long-lived and generally wise
people, most Atlanteans find the concept of "burning out" for
the sake of a few years ' worth of power to be utterly disgusting
and downright stupid. Exceptions do exist, however, from Atlan
teans who are forced or tricked into accepting such a modifica
tion to occasional unstable and insane individuals. Since their
physiology is mostly human, True Atlanteans can undergo the
Juicer Process. The physical bonuses of the Juicer conversion
are gained in full. However, given the extremely long life spans
of Atlanteans and their extremely powerful metabolisms, they
tend to live longer than nonnal juicers. Typical Atlanteans can
survive the Juicer Conversion for up to 1 0 + I D6 years. Atlan
tean Juicers who live as much as 1 5 or 1 6 years are not uncom
mon. However, given that their nonnal life span is 500 years or
more, Atlanteans have a great deal more to lose.
True Atlanteans have a slightly better chance of surviving the
detox process: add +25% (to a maximum success rate of 98%)
to the
Detox Success Ratios
in Rifls® Ultim ate Edition, page
80. In the seventh year, Atlantean Juicers still have a 25%
chance to survive; in their eighth year it drops to 1 2%, the n inth
year it is 5%, and on the tenth year it is 1 %. Atlanteans who
have been Juicers for more than ten years have no chance of sur
viving the Detox process . The consequences of a successful
Detox are the same for Atlanteans as for humans.
Dwarves and Elves:
Both of these races can undergo the
Juicer Process. Dwarves can actually use the nonnal Juicer proc
ess used on humans, without undergoing any penalties. Elves re
quire specially tailored drugs for their different metabolism;
treatments have been developed in Kingsdale and New Lazlo,
although in the latter nation, Juicer conversion is illegal (per
fonned by underground body-chop-shops). Dwarves can un
dergo the regular conversion, and can be Titan Juicers (although
16
their height is "only" six to seven feet ( 1 .8 to 2. 1 m), Mega-Juic
ers and Dragon B lood Juicers; both the Phaeton and Hyperion
Juicers require reflex enhancements that literally bum out the
Dwarven nervous system ! Elves can be of any Juicer type.
The big difference for elves and dwarves is their longer life
spans. Regrettably, although they live two to six times as long as
nonnal humans, both elves and dwarves do not, on the average,
survive much longer than humans once they undergo the Juicer
conversion. Dwarves add an additional 4D6 months to their life
expectancy; Elves add 1 D4x 1 0 months, which means that at best
they could survive a little over ten years as Juicers, a fraction of
their normal life expectancy.
As a result, few Elves will willingly consent to the Juicer
modification; only those who are driven by revenge, insanity or
similar obsessive behavior will consent. Dwarves are only
slightly less reluctant. In some Earth D-Bee communities, some
Dwarven warriors form "berserk societies" and consent to the
change to better protect their people. These berserkers are fear
some enemies.
Ogres:
These Neanderthal-like humanoids are so close to hu
mans that they can undergo any of the Juicer conversions.
Trolls, Orcs, Goblins and Giants:
These D-Bees come pri
marily from the Palladium World and similar places of magic.
So far, no variant of Juicer augmentation works on them.
Gargoyles and Brodkil:
Although these beings have only
minor supernatural attributes, the only place where a Juicer proc
ess that works for them has been developed is Atlantis (see the
Bio-wizard Juicers described elsewhere). Human drugs and bio
comps will not work on these creatures, as their life signs and
genetic structure are very different. Only the Splugorth bio-wiz
ards have had enough experience in these matters to develop a
comparable type of augmentation for these beings.
Dragons and other Shapeshifters:
Most shapeshifting su
pernatural beings, including Changelings, Pleasurers, Night
banes, Werebeasts and Dragons are unable to use the Juicer
Process. Such beings are too alien for any bio-comp to work on
them.
Supernatural Beings:
So-called demons, vampires and other
supernatural beings (and most alien life forms) cannot become
Juicers ! Such beings are too alien for any bio-comp to work on
them.
Mutant Animals:
Most mutants have a high chance of being
allergic to the chemicals used for the Juicer Process. The dan
gers are so extreme that most places will not even try to experi
ment with the drugs; roughly 80% of all mutants exposed suffer
lethal or near-lethal experiences; some of the drugs (and one can
never be sure which one) cause some mutants to suffer from
shock, inflames mucous membranes (including lung tissue,
which causes death by suffocation), blindness, epileptic convul
sions, and worse. In some cases, the mutants in question experi
ence uncontrollable growth of muscle tissue, until they become
unmoving blobs of flesh, too heavy to even walk.
After several failures, most places discontinued attempts to
use the Juicer conversion on
animals. The one exception
was Los Alamo, where a steady trickle of mutant animals (refu
gees from Lone Star) gave researchers the opportunity to experi
ment. Right now, dog humanoids (the Dog Pack/psi-Hound
R.C.C.) can be granted the Juicer conversion, but only in that
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