52
out sustenance. If their P.P.E. is exhausted through starvation,
they dissolve in a pile of goo and cease to exist.
Vulnerabilities/Penalties:
1. Silver and Magical Weapons:
Weapons made of or
coated with silver do full damage. Mega-damage magic and
magic weapons also do full damage. Hand to hand attacks from
supernatural beings like vampires, dragons, etc., as well as
magic weapons and magic spells, inflict hit point damage
equivalents to their M.D. damage (i.e., one point of M.D. dam
age will inflict one hit point to the Murder-Wraith). S.D.C.
magical attacks do half damage. Holy weapons and rune weap
ons that do extra damage to vampires do double damage (or the
damage bonus against vampires/undead, whichever is higher).
2. Sunlight:
Sunlight is painful and debilitating, but not le
thal: The creature loses one melee attack per round and -2 points
on all combat bonuses if forced to fight during the day, even if in
the shade, indoors or during a cloudy, heavily overcast day. If
forced to fight in sunlight, initiative is completely lost, and all
melee attacks and bonuses are halved.
3. Bond of Servitude:
Murder-Wraiths are under the control
of the Necromancer who gave them unlife. To disobey or resist
any order from its master, the creature must save versus insanity
(add M.E. bonuses, if any). If the save is successful, the Murder
Wraith is free from mind control for one melee round ( 1 5 sec
onds). If its master is killed, the bond of servitude is broken and
the monster is free to do as he pleases.
Splugorth Juicers
By C.J. Carella & Kevin Siembieda
For many years, Lord Splynncryth and his minions in Atlantis
have been observing human developments with great interest.
Although Atlantean technology is by and large superior to hu
man equivalents, very few cultures in the Megaverse have had
the incentive to develop new and more advanced technologies so
quickly. Although still behind many pre-Rifts standards, some
human developments rival anything produced during that age or
by the Kittani, Splugorth and other cultures. The Juicer process
is one of those developments. The Splugorth bio-wizards and
technologists have been creating super-soldiers for thousands of
years, primarily through magic tattoos, bio-wizardry and symbi
otic unions. Recently, they have added the human ' s Juicer proc
ess to them (generally reserved for human and ogre slaves).
The "standard" Juicer conversion, as well as the Titan and
Hyperion Juicers, are all available in Atlantis. The Mega-Juicer
process is being researched and should be in Splugorth body
chop-shops by the end of 1 06 P.A. The Dragon Juicer process
has been outlawed by decree, signed by Splynncryth himself!
Dragons, especially those involved in the Pantheon of Dragon
wright, are too highly respected and honored to be defiled in
such a manner.
The "standard" Juicer process is designed to work only on
humans. Recent variants have extended that augmentation to
some humanoids. By trial and error, a few Juicer processing cen
ters on Earth (including; Kingsdale) have managed to develop
53
drugs that will work on the biology of a few nonhuman races, in
cluding Wolfen, Elves, Dwarves, Psi-Stalkers and Ogres (the lat
ter two are nearly identical to humans). These treatments often
cost 50% to 200% times more, due to the adjustments and differ
ent chemicals necessary, or because of the scarcity of such spe
cialists (a matter of supply and demand). For the most part,
supernatural, mega-damage beings and creatures of magic can
not make use of the Juicer process. However, the bio-wizards
have combined their knowledge of symbiotes and Juicer aug
mentation to create their own super-juicer that can work on a
wider range of nonhumans.
The Atlantean Juicer process combines high technology
(much of it directly copied from human systems) with bio-wiz
ardry. This Juicer is officially known as the Bio-Wizard Juicer,
but is more commonly known as the
Maxi-Killer.
Instead of an
actual bio-comp and harness, the Splugorth have developed a
Juicer Symbiote that attaches itself to the flesh of the recipient,
monitors the creature' s biology, and then manipulates it to in
crease his strength, speed and reflexes.
Maxi-Killer - Bio-Wizard Juicer
Inspired by Designs by Vince Martin
The symbiote used in the Bio-Wizard Juicer process is known
as the Maxi-Inducer, is attached to the patient' s back, and resem
bles the chest amalgamate minus a mouth or any sensory organs.
Its "roots" grow inside the human' s body as well as outside,
wrapping its tendrils around the wearer' s limbs and invading his
internal organs. The symbiote both enhances and regulates the
metabolism of its host, raising his attributes to supernatural lev
els. The human body is not meant to endure this heightened state
for long, however, and death is as inevitable as with any other
Juicer treatment.
Most Maxi-Killers are humans, ogres or elves raised in slav
ery (born to it or captured at an early age) and trained since early
childhood in the arts of combat. Only the toughest and most
ruthless among them are chosen for this enhancement, or similar
"elite" gifts, like the Tattooed Maxi-Man. At age 1 6 or 1 7 , the
loyal slave is united with the Maxi-Inducer Symbiote, becoming
a powerful warrior in the service of the Splugorth.
Maxi-Killers are often teamed up with Tattooed Men, Maxi
Men, Power Lords and other slave warriors and minions of the
Splugorth. They have also become yet another popular attraction
in the bloody arenas of Atlantis. Trusted servants are "rewarded"
with as many as two additional bio-wizard implants or limbs
(see
Rifts® World Book Two: Atlantis).
Kittani and Kydian
(Overlords) volunteers can also become a Maxi-Killer and auto
matically get three bio-wizard additions.
Maxi-Killers are also being exported to other parts of the
Megaverse. A few have made it to Phase World and other
transdimensional markets, usually as slaves of a Splugorth High
Lord or other powerful supernatural being, or as a gladiator.
A few slaves have managed to escape their masters, but are
never able to lead a normal life, covered as they are by the inhu
man symbiotes. Removing the symbiote is impossible without
instantly killing the patient.
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