WI -CS Close Combat
Weapon System (W.I.)
a.k.a. the Juicer Chainsaw
This Wellington Industries (W.I.) product is nothing more
than a chain saw with M.D.C. teeth, sharpened to a near-mono
molecular edge. The saw bits use relatively cheap discarded or
recycled M.D.C. alloys (often from damaged or destroyed power
armor suits), but the sharpening process is very expensive. The
chainsaw motor is powered by an E-clip, and is powerful enough
to cut through almost any material if given enough time. The
WI-C8 is very heavy and cumbersome, however. Normal hu
mans who try to use it will be slow and clumsy with it. Juicers,
however, have the strength and reflexes to use even this weapon
without penalties.
Although somewhat archaic and useless in an era of ranged
weapons, the chainsaw has a tremendous intimidation value and
is a favorite in gladiatorial combat. The Juicer Army of Libera
tion has formed special shock troop groups armed exclusively
with WI-C8 ' s or WI-CL8 's. In some encounters, CS detach
ments actually ran away when confronted with the sight of a
charging mass of chainsaw-wielding maniacs.
20 lbs. (9 kg).
When activated, the chain saw inflicts 5D6 M.D.
Rate of Fire: Equal to hand to hand attacks.
Effective
Hand to hand combat only.
The E-Clip powers the chainsaw for one hour of con
tinuous use. Every time the chainsaw is activated, it drains a
minimum of one minute ' s worth of energy, even if used for
less than a minute.
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Penalties: Can only be used without penalties by characters with
a P.S. 22 or higher or supernatural P.S. (any). Weaker charac
ters will be at -4 to strike and -6 to parry.
Black Market Cost: 30,000 credits
WI-CLS Multi-Purpose
Weapon System (W.I.)
This variant on the Juicer Chainsaw mounts a laser rifle over
the saw motor. This adds to the weapon ' s weight but gives its
user a long-range attack. The heavy weapon requires a minimum
P.S. of 24 to fire accurately, otherwise the user is at -4 to strike.
28 lbs. ( 1 2.6 kg).
Chainsaw: 5D6 M.D. Laser: 3D6 M.D.
of Fire: Each laser blast or saw strike uses one melee attack.
Effective
Laser: 2000 feet (6 1 0 m). Chainsaw: Hand to
hand combat only.
Requires two E-Clips. The laser has 20 shots. The sec
ond E-Clip powers the chain saw for one hour of continuous
use. Every time the chainsaw is activated, it drains a mini
mum of one minute ' s worth of energy, even if used for less
than a minute.
-1 to strike with laser or chainsaw even by characters
with a P.S . 24 or higher or supernatural P.S. (any). Weaker
characters will be at -5 to strike and -7 to parry with the saw
and -3 to strike with the laser (the weapon is heavy and un
balanced).
Black Market Cost: 45,000 credits.
JA-12 Laser Rifle
Recently put into development, the JA- 1 2 is a recreation of a
pre-Rifts German design meant primarily for Juicers. The JA- 1 2,
like the JA- l l , has an energy canister in addition to a normal E
Clip. More importantly, however, the weapon was optimized for
both sniping and assault purposes. Not only can the laser fire ac
curate single shots, it can also fire multiple-pulse bursts (losing
its targeting capabilities), and it also has a grenade launcher.
Since it went into production, the JA- 1 2 has been known as "the
one-man-army rifle."
The main shortcoming of the JA- 1 2 is that it does not have a
variable frequency setting (the multiple pulse system cannot be
reset), making it less effective against Glitter Boys and similar
laser resistant vehicles or robots.
1 3 lbs. (5.85 kg).
NG-H5 Holdout Ion Pistol
This weapon is manufactured by Northern Gun exclusively
for its spy and security organizations. Its very existence was se
cret until the B lack Market somehow got its hands on a shipment
of several thousand NG-H5 ' s. Knockoffs of the weapon can now
be found for sale in many parts of North America. Use and pos
session of this weapon is illegal throughout most civilized parts
of the continent, including the Coalition States. Finding such a
weapon in the hands of anybody is usually grounds for imprison
ment on the suspicion of being an assassin.
The NG-H5 is a Derringer-sized weapon that uses a specially
manufactured mini-energy clip. The gun can fit in the palm of
the hand and can be easily hidden in boots, hidden sleeve hol
sters, and even under light clothing (+6% to concealment rolls).
More importantly, the original guns were built to foil most com
monly-used weapons detectors, including most Coalition
weapon detectors. Common systems (used at medium or low
level security areas) have no chance of detecting these weapons !
More advanced systems (used at high-level security areas) have
a 0 1 -40% chance, depending on their complexity, at the G.M. ' s
discretion.
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A single shot inflicts 4D6 M.D. A triple-pulse
shot does I D6x l O+ 10 M.D. (counts as one melee attack, but
does not get the special targeting bonuses). Each grenade in
flicts 3D6 M.D. to a 10 foot (3 m) radius.
Rate of Fire: Each single shot or burst uses one melee attack.
Effective
Laser: 4000 feet ( 1 220 m); Grenade: 2000 feet
(6 1 0 m).
Bonuses: + 1 to strike on aimed/called shots, cumulative with
other bonuses. No bonus for auto-pulse or grenades.
Standard E-Clip: 10 shots; long E-Clip: 30 shots. En
ergy canister (cannot be removed but is rechargeable) holds
an additional 30 energy shots. The grenade launcher has a
four-shot pump magazine and can be reloaded by hand.
B lack Market Cost: 50,000 credits.
Juicer assassins love this highly concealable weapon; some
even carry three or four of these guns, often putting two in
sleeve/forearm speed holsters (see below) for maximum surprise
and a spare in a boot or the small of the back.
Under one pound (0.45 kg).
I D4+ 1 M.D. per shot.
of F ire: Each laser blast uses one melee attack.
Effective
200 feet (6 1 .0 m)
6 shots.
Black Market Cost: 50,000 credits.
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