from physical exhaustion and will require detox treatment. A re
formed addict will become instantly hooked if the character ever
takes the drug again.
Cost Per Dose:
30 to 60 credits.
Crash
This is a powerful combination of drugs that gives its user a
feeling of power, strength and invincibility.
Duration:
I D4 hours
Bonuses while under the influence:
+ I D4x l O+ 1 O to S.D.C.,
+ 10 to P.E. (and all appropriate bonuses), +6 to P.S ., +6 to
speed, + 1 attack/action per melee, +8 to save vs horror factor.
In addition, the character is bold, fearless and aggressive.
Penalties:
The character is so bold, fearless and aggressive that
he or she is easily enticed into pointless brawls, dangerous
challenges and taking stupid risks - acting without thinking.
Furthermore, the character is likely to ignore pain, injury and
blood loss, putting his life in jeopardy. Frequently, the crash
user will also drink enough alcohol to kill the average man,
but made possible from increased physical endurance. Of
course, this only makes the crash after the high all the more
painful.
While the drug is active, the user feels like a superman,
but when the high is over the character feels like garbage in a
trash compactor - he "crashes" hard. It is the crash after the
high from which the drug gets its street name.
The crash, symptoms and penalties:
The character feels
nauseous and will vomit 1 D4 times an hour for the next 2D4
hours. The slightest noise will make his head pound. The ears
ring, eyes water, vision is blurred, the character feels dizzy,
cannot walk (or crawl) in a straight line, and finds it impossi
ble to concentrate. All he 'll want to do is crawl into a comer
and sleep.
Penalties include -70% on skill performance, -6 on initia
tive, and speed, melee actions and combat bonuses are re
duced by half. The symptoms and penalties last for 24 hours,
double if the user was also drinking or taking other drugs. Af
ter the first and worst 24 to 48 hours, the crash penalties are
reduced by half but last another 24 hours. The character may
also suffer from bruises, broken bones and other injuries from
stupid stunts and fights while high.
Level of Addictiveness:
Minimum.
The crash after the high is so terrible that most intelligent
people never touch the stuff again! Only the meanest or stupidest
members of Wannabe gangs, bandits, bullies and addicts will
use it on a regular basis. Even Juicer Wannabes will rarely use
the drug more than once every two or three months, if ever.
Using crash more than twice a week will make the character
an addict. Drug dependency makes the character use the drug on
a daily basis, even when feeling terrible. After a while, the ad
dict believes he is only useful when high. In some ways, this is
true because when the addict crashes he is practically comatose !
The penalties are -90% on skill performance, - 1 0 on initiative,
speed is reduced by 90%, melee actions reduced to one, and
combat bonuses are reduced to zero. The symptoms and penal
ties last for 96 hours or until another hit of crash is taken. After
six months the user can only function when high and the stress
on the body is so great that the user could collapse from cardiac
arrest (0 1 -50%) or exhaustion (5 1 -00%; roll once at the begin-
63
ning of every day). A cardiac arrest will mean coma and death
unless the character receives immediate medical attention and at
least six days of treatment in a hospital. Collapse from exhaus
tion will mean a coma-like sleep for 2D4 days (only a telepathic
probe, mind link or psychic purification has any chance of wak
ing him sooner). When the character finally awakens he craves
food and a hit of crash.
A crash addict who manages to undergo the Juicer conversion
has his life expectancy reduced by half (3 years or less ! ) .
Cost Per Dose:
1 50 t o 300 credits.
Juice
This is the preferred Wannabe Drug, a powerful stimulant
cocktail that is advertised to make users "tough as juicers."
Duration:
I D6 hours.
Bonuses while under the influence:
+4D6 to S.D.C., +4 to P.S.
and P.E., +3 to P.P., add one melee attack per round, +3D6 to
Speed and +8 to save versus horror factor. The character does
not feel pain, is unaffected by shock, and can fight until re
duced to -5 hit points !
Penalties:
The character is filled with unreasoning rage, and is
likely to react violently to any provocation, no matter how
small. Since the character does not feel pain, he is likely to
get severely injured or killed, or to aggravate injuries; many a
Juice addict has been crippled because he kept on fighting or
running with broken bones and internal injuries !
When the drug ' s effects wear off, the user will feel incred
ibly fatigued: -5 on initiative and all skills, combat bonuses
and attacks per melee are reduced by half. Furthermore, the
character will fall unconscious, in a coma-like state, 4D6
minutes after the drug stops working. The character will sleep
for 2D4 hours and can only be awakened by strong psychic
measures. Taking a second dose in the same day will work
for only 3D6 minutes (all penalties are eliminated and all bo
nuses return for that time), at the end of which the character
will collapse into unconsciousness of 4D6 hours.
Level of Addictiveness:
Medium.
Taking Juice more than four times a week will make the user
an addict. Addicts feel the need to take at least one dose of Juice
every day. The character will always feel tense and short-tem
pered, even when not under the influence. When not under the
influence, the character will be tired and depressed; all skills at -
1 0%, -2 on initiative, reduce all combat bonuses by two and lose
one melee attack.
Cost Per Dose:
250 to 500 credits.
Mega
Mega is a synthetic steroid that can increase the strength and
toughness of the user. The drug must be taken for several weeks
before it has an effect. The long-term effects of the drug are ex
tremely dangerous.
Duration:
Special. The drug must be taken for I D4+3 days
straight (one pill a day) before its effects are apparent. The re
sults are so staggering, that the Wannabes who use this drug
will look like they have undergone "the treatment" to become
a Juicer. The character must take one pill every week to keep
the added strength and endurance.
Bonuses while under the influence:
+ I D4x l O pounds in
weight/muscle mass, +4D6+20 to S.D.C., +4 to P.S . , and +2
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